First my load order:
* 00 Oblivion.esm* 01 Francesco's Leveled Creatures-Items Mod.esm* 02 Francesco's Optional New Items Add-On.esm* 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]* 04 Mart's Monster Mod.esm [Version 3.7b3p3]* 05 FCOM_Convergence.esm [Version 0.9.9MB3]* 06 Unofficial Oblivion Patch.esp [Version 3.2.4]* 07 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]* 08 Oblivion Citadel Door Fix.esp* 09 DLCShiveringIsles.esp* 0A Unofficial Shivering Isles Patch.esp [Version 1.4.0]* ++ Shivering OOO.esp* 0B Francesco's Optional Chance of Stronger Bosses.esp* 0C Francesco's Optional Chance of Stronger Enemies.esp* 0D Francesco's Optional Chance of More Enemies.esp* 0E Francesco's Optional Leveled Quests-SI only.esp* 0F Francesco's Optional Leveled Guards.esp* ++ Francesco's Dark Seducer Weapons Patch.esp* ++ FCOM_Francescos.esp [Version 0.9.9]* ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]* 10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]* 11 Fran Armor Add-on.esp* 12 Fran_Lv30Item_Maltz.esp* 13 DLCHorseArmor.esp* 14 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]* 15 DLCOrrery.esp* 16 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]* 17 DLCVileLair.esp* 18 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]* 19 DLCMehrunesRazor.esp* 1A DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]* 1B DLCSpellTomes.esp* ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]* 1C DLCThievesDen.esp* 1D DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]* 1E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]* 1F Bob's Armory Oblivion.esp* 20 FCOM_BobsArmory.esp [Version 0.9.9]* 21 Oblivion WarCry EV.esp* 22 FCOM_WarCry.esp [Version 0.9.9MB3]* 23 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]* 24 OOO-No_Guild_Ownership.esp [Version 1.33]* 25 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]* 26 FCOM_Convergence.esp [Version 0.9.9Mb3]* ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]* 27 FCOM_RealSwords.esp [Version 0.9.9]* 28 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]* 29 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]* ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]* 2A Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]* 2B Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]* 2C Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]* 2D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]* 2E Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]* ++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]* ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]* ++ FCOM_BobsGuardUnity.esp [Version 0.9.9]* ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]* 2F Geomancy & Gem Dust OOO.esp* ++ Wearable GS and DS armor for OOO CG.esp [Version 0.1]* 30 DLCBattlehornCastle.esp* 31 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]* 32 DLCFrostcrag.esp* 33 Knights.esp* 34 Knights - Unofficial Patch.esp [Version 1.0.9]* ++ FCOM_Knights.esp [Version 0.9.9Mb3]* ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]* 35 Alternative Start by Robert Evrae.esp* 36 Bashed Patch, 0.esp
In addition I run OBSE v18b6 and OSR 4.1.
To test stability I did a little amusing idea proposed by arcwolf on the MMM thread.
First enable the console and type:
tdt
sdt 2
tgm
modpcs athletics 100
modpcs acrobatics 100
modpca speed 100
It's a tour starting at the imperial city stable, you do a run around the city(the island itself), then once back go to Weye and do a large run around the city(on the outside of the river), once back go to skingrad, run around it to follow the road up to Anvil, then go back and follow the road up to Leyawin, then up to bruma passing near Cheydinhal, to Weynon priory and then back to the imperial city stable.
I've done it a few times and the best I could accomplish is around 900 BSTask and it crashed near Kvatch on the way to Anvil(in fact out of the 5 tries I made 4 ended up crashing near Kvatch, on the road left of the hill where there is the refugee camp, one crashed on my large run around the imperial city).
I've tried the 300_test.esp and apparently the spawns are ok so my fcom should be ok.
I've also tried disabling MMM's NPC variants, didn't change a thing(crashed near Kvatch).
I've first tried without OSR and it also crashed near Kvatch(and the ride was more stuttery
).
I've also tried streamline(more exactly streampurge only) and that's the run that crashed on my run around the imperial city(large one).
Just wondering if that was the best in term of stability I could expect? Is there something near Kvatch that causes Oblivion to crash(I remember in a previous installation with fcom it also crashed there at least twice)?
Of note:
I cleaned the DLCs esps and those:
Wearable GS and DS armor for OOO CG.esp
Unofficial Shivering Isles Patch.esp(Fran's MOBS version)
Unofficial Oblivion Patch.esp(3.2.4)
Any advice is welcome(please don't point me to that 50 steps to a CTD free fcom game...).
Edit:
Now I have also tried turning off catalyst AI and switching the game from HDR to bloom and crashed behind skingrad and Kvatch...
Edit2:
Just did a test with just OOO+DLCs and got up to 2400 BSTask, on my way to Bruma from Cheydinhal.