FCom Crashes

Post » Sat Feb 19, 2011 12:59 pm

Currently my game freezes when hit with a spell that reduces a stat ( or i think that is what the spell does its a red fuzzy ball and not fire:D ) I put installed FCOM and oblivion xp. Everything else seems to work alright just whenever a lich or necromancer hits me with a spell that drains attributes my game freezes up. The compass still spins and I still get hit by stuff and can hit, but the graphics are not moving.

Mod List:
Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
DLCShiveringIsles.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
DLCVileLair.esp
DLCSpellTomes.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-Map_Markers_Stock.esp
FCOM_Convergence.esp
FCOM_SpawnRatesStronger.esp
FCOM_SaferRoads.esp
FCOM_LessRats.esp
FCOM_NoSpiders.esp
Mart's Monster Mod - Less Bone Loot.esp
FCOM_MoreRandomSpawns.esp
FCOM_MoreRandomItems.esp
DLCFrostcrag.esp
Knights.esp
FCOM_Knights.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
Bashed Patch, 0.esp
FCOM_OscurosOverhaul.esp
Oblivion XP.esp


I know that is not where FCOM-OscurosOverhaul.esp should go, but I thought moving it down there would let it load last and maybe that would eliminate this issue. It didnt. Anyway any help would be greatly appreciated!

Thanks,
Matthew
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Kelsey Hall
 
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Post » Sat Feb 19, 2011 9:19 am

Have you tried using BOSS? Except sorting your load order, it gives tips and bash tags. Also i never heard of FCOM-OscurosOverhaul.esp so i i'm not sure you even need it.
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ONLY ME!!!!
 
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Joined: Tue Aug 28, 2007 12:16 pm

Post » Fri Feb 18, 2011 11:47 pm

Think you need the Unoffical patches...
Should read the FCOM thread...
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Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Fri Feb 18, 2011 10:24 pm

FCOM_OscurosOverhaul.esp shouldn't go anywhere. It's an optional add-on for people who don't use MMM and is a replacer for FCOM_Convergence.esp.

Get rid of it, and please post your load order from Wrye Bash (right click headers in mods tab, choose "List Mods") so we can check your versions.
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Prohibited
 
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Post » Sat Feb 19, 2011 10:55 am

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]04  Mart's Monster Mod.esm  [Version 3.5.5b4]05  FCOM_Convergence.esm  [Version 0.9.9a7]06  DLCShiveringIsles.esp07  Francesco's Optional Chance of Stronger Bosses.esp08  Francesco's Optional Chance of Stronger Enemies.esp09  Francesco's Optional Chance of More Enemies.esp0A  Francesco's Optional Leveled Guards.esp0B  FCOM_Francescos.esp  [Version 0.9.9]0C  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]0E  DLCVileLair.esp0F  DLCSpellTomes.esp10  Bob's Armory Oblivion.esp11  FCOM_BobsArmory.esp  [Version 0.9.9]12  Oblivion WarCry EV.esp13  FCOM_WarCry.esp  [Version 0.9.9]14  OOO-Water_Weeds.esp  [Version 1.33]15  OOO-Map_Markers_Stock.esp  [Version 1.33]16  FCOM_Convergence.esp  [Version 0.9.9]----> Delinquent MASTER: Oscuro's_Oblivion_Overhaul.esp17  FCOM_SpawnRatesStronger.esp  [Version 0.9.9]18  FCOM_SaferRoads.esp  [Version 0.9.9]19  FCOM_LessRats.esp  [Version 0.9.9]1A  FCOM_NoSpiders.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.5.5b4]1B  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.5.5b4]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]1C  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]1D  FCOM_MoreRandomItems.esp  [Version 0.9.9]1E  DLCFrostcrag.esp1F  Knights.esp20  FCOM_Knights.esp  [Version 0.9.9]21  Harvest [Flora].esp  [Version 3.0.0]22  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]23  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]24  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]25  Bashed Patch, 0.esp26  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]27  Oblivion XP.esp  [Version 4.1.5]


this better? Anything else that might be causing some issues? I removed the fcom_oscuro's one.
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CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Sat Feb 19, 2011 1:24 am

Oscuro's_Oblivion_Overhaul.esp shouldnt go that low. Put it after FCOM_Warcry
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Phillip Brunyee
 
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