FCOM Load Order problem

Post » Fri Apr 08, 2011 5:35 am

...that may have been me, haha. Yes, since you are running SI, you can rename any BSA "DLCShiveringIsles - .bsa" to force Oblivion to load the contents.

Edit: If you installed Fran's mod with the EXE, after renaming the BSAs you should remove the entries from the sArchiveList in the Oblivion.ini that were added by the installer. They are probably near the end of that list.
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sexy zara
 
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Post » Thu Apr 07, 2011 5:19 pm

xD I found it at GameSpots forum, but he said that someone at the Official Bethesda forums had told him. Man, it's a small world.

Thanks, and yea, I used the EXE, so good you told me =D Hopefully it'll work, I'll just have to find a Decorated Fur Cuirass to check it out now >_<

Edit: It looks like this:

SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

Should I just remove all the entries and that's it? o.o
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sharon
 
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Post » Thu Apr 07, 2011 5:30 pm

xD I found it at GameSpots forum, but he said that someone at the Official Bethesda forums had told him. Man, it's a small world.

Thanks, and yea, I used the EXE, so good you told me =D Hopefully it'll work, I'll just have to find a Decorated Fur Cuirass to check it out now >_<

Edit: It looks like this:

SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa

Should I just remove all the entries and that's it? o.o

Oh, no, no. You need the original BSAs to load. That is the default archive list. Always leave those there. I should not that on my website, thanks.

Edit: It looks like you do not have much to do in that case. That executable you are downloading now may add a BSA to this list, so check it after the install. You will want to rename the BSA the second EXE installs as well.
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Marta Wolko
 
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Post » Thu Apr 07, 2011 9:19 pm

Well, I'm bumping this again since I Want someone to look at my load order again. I am currently trying to add the "Integration" mod to my list, and I just added the required "Race Balancing Project Version 10.52", using BAIN to install it the best I could. Now, BOSS is starting to get out of hand when I try to use it to sort my list, so therefore, I want you to look at it. I've tried my best to fix it manually, but I dunno how well it works, and I feel like I'd rather have it fixed first than add more problems to it by adding "Integration" first. Here is the load order.

Spoiler
Active Mod Files:00  Oblivion.esm01  Jog_X_Mod.esm02  All Natural Base.esm  [Version 0.9.9]03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Better Cities Resources.esm0A  bookplacing.esm  [Version 1]0B  Progress.esm  [Version 2.2]0C  Lattamerv3.esm0D  HorseCombatMaster.esm0E  Unofficial Oblivion Patch.esp  [Version 3.2.0]0F  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]10  Oblivion Citadel Door Fix.esp11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]13  Better Cities .esp14  Francesco's Optional Chance of Stronger Bosses.esp15  Francesco's Optional Chance of Stronger Enemies.esp16  Francesco's Optional Chance of More Enemies.esp17  Francesco's Optional Leveled Quests-SI only.esp18  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1A  Natural_Habitat_by_Max_Tael.esp1B  All Natural - Real Lights.esp  [Version 0.9.9]1C  All Natural.esp  [Version 0.9.9]1D  All Natural - SI.esp  [Version 0.9.9]++  All Natural - EW + NW + AWS.esp  [Version Final]1E  Enhanced Water v2.0 HD.esp++  Symphony of Violence.esp1F  MIS.esp20  MIS New Sounds Optional Part.esp21  Atmospheric Oblivion.esp22  Storms & Sound.esp23  WindowLightingSystem.esp24  Book Jackets Oblivion - BP.esp25  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp++  Item interchange - Extraction.esp  [Version 0.76]26  Choices and Consequences.esp  [Version 2.02]27  DLCHorseArmor.esp28  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]29  DLCOrrery.esp2A  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2B  DLCMehrunesRazor.esp2C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2D  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp2E  BlackLuster.esp2F  Tona's_ModsStore.esp30  Hentai_Compilation.esp31  Lihte's Bloody Longblades.esp32  AT2 02-Shiki Armor Set.esp33  SwordDancer.esp34  Slof's Oblivion Robe Trader.esp35  Cobl Glue.esp  [Version 1.72]36  Cobl Si.esp  [Version 1.63]37  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]38  Bob's Armory Oblivion.esp39  FCOM_BobsArmory.esp  [Version 0.9.9]3A  Oblivion WarCry EV.esp3B  FCOM_WarCry.esp  [Version 0.9.9MB3]3C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]3D  Choices and Consequences - OOO.esp  [Version 2.0]3E  FCOM_Convergence.esp  [Version 0.9.9Mb3]3F  FCOM_RealSwords.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]40  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]41  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]42  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]43  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]44  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]++  FCOM_Archery.esp  [Version 0.9.9]++  MMM-Cobl.esp  [Version 1.69]45  thievery.esp46  Knights.esp47  Knights - Unofficial Patch.esp  [Version 1.0.9]48  Blood&Mud.esp49  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]4A  xuldarkforest.esp  [Version 1.0.4]4B  xulStendarrValley.esp  [Version 1.2.2]4C  xulTheHeath.esp4D  XulEntiusGorge.esp4E  xulFallenleafEverglade.esp  [Version 1.3.1]4F  xulColovianHighlands_EV.esp  [Version 1.2.1]50  xulChorrolHinterland.esp  [Version 1.2.2]51  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]52  xulBravilBarrowfields.esp  [Version 1.3.2]53  xulLushWoodlands.esp  [Version 1.3]54  xulAncientYews.esp  [Version 1.4.2]55  xulAncientRedwoods.esp  [Version 1.6]56  xulAspenWood.esp  [Version 1.0.1]57  xulCloudtopMountains.esp  [Version 1.0.3]58  xulSkingradOutskirts.esp59  xulArriusCreek.esp  [Version 1.1.3]5A  xulPatch_AY_AC.esp  [Version 1.1]5B  xulRollingHills_EV.esp  [Version 1.3.2]5C  xulPantherRiver.esp5D  xulRiverEthe.esp  [Version 1.0.2]5E  xulBrenaRiverRavine.esp  [Version 1.0.2]5F  xulImperialIsle.esp  [Version 1.6.3]60  xulBlackwoodForest.esp61  xulCheydinhalFalls.esp  [Version 1.0.1]++  Book Placement v2.esp  [Version 2.0]62  Enhanced Vegetation [110%].esp++  Skillbased Thieves Guild Invitation.esp63  Alternative Start by Robert Evrae.esp64  DMC Stylish - Specialanims.esp65  SpellSinger.esp66  bgBalancingEVCore.esp  [Version 10.52EV-D]67  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]68  bgMagicBonus.esp  [Version 1.7EV]69  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]6A  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]6B  SupremeMagicka.esp  [Version 0.90]6C  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]6D  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]6E  StealthOverhaul.esp6F  RenGuardOverhaul.esp70  RenGuardOverhaulShiveringIsles.esp71  nGCD.esp72  nGCD Oghma Infinium.esp73  ProgressMBSP.esp  [Version 2.0]74  ProgressSBSP.esp  [Version 1.0]75  ProgressRBSP.esp  [Version 1.0]76  ProgressRacial.esp77  ProgressArmorer.esp  [Version 1.0]78  ProgressMercantile.esp  [Version 1.11]++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]79  Nec Mystic High Elf-Remake.esp  [Version 1.0]7A  Nec Mystic Dark Elf-Remake.esp  [Version 1.0]7B  _Ren_BeautyPack_full.esp7C  _Ren_BeautyPack_full_anime_voice.esp7D  IDKRRR_C_race.esp7E  IDKRRR_C_race_Female_Anime_Voice.esp7F  IDKRRR_C_race_closed_mouth_version.esp80  IDKRRR_C_race_Female_Anime_Voice_CMV.esp81  Chocolate Elves.esp82  DesuChan's Kawa-Khajiits.esp83  LattamerV3_P-rrtyCure_Hair_Module.esp84  Better Cities Full - B&M Edition.esp85  Better Cities - Full City Defences.esp86  Better Cities - Unique Landscape Barrowfields.esp87  Better Cities - Unique Landscape Chorrol Hinterland.esp88  Better Cities - Unique Landscape Cheydinhal Falls.esp89  Better Cities - Unique Landscape Skingrad Outskirts.esp8A  Better Cities - Thievery.esp8B  Better Imperial City.esp8C  Better Cities - VWD of the IC.esp**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]8D  bgMagicLightningbolt.esp8E  Mayu's Animation Overhaul.esp8F  Oblivion Graphics Extender Support.esp  [Version 0.2]90  Bashed Patch, 0.esp91  Streamline 3.1.esp92  Deadly Reflex 5 - Timed block and 150% damage.esp93  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]


I moved most of the RBP mods up to where the LAME mods are, since LAME should load before Supreme Magicka and... Well, mostly cuz they have almost the same mod names xD
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Albert Wesker
 
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Post » Fri Apr 08, 2011 4:13 am

Use BOSS to sort your load order. It handles Integration just fine. Remove the NPCDiversity Vanilla plugin. You are using the LAME version. There is no reason for you to manually tweak that load list. LAME does not have to load before SM. That is your choice. Get http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide/installutilities (download at step #2, install instructions at step #11.) To have LAME loaded before SM, use the example override found in step #11. Use the example override (step #6) of the BOMM instructions on my guide's http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide/installmods.
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ezra
 
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Post » Fri Apr 08, 2011 5:21 am

I used BOSS, but it do a lot of weird stuff, like placing Deadly Reflexes in the middle of the list? I thought it was supposed to go at the dead end (where I've put it now), so I'm not sure what else it place weird... I do know for example that MAO should go after DMC though, something BOSS do not.
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Breautiful
 
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Post » Fri Apr 08, 2011 12:12 am

Post in the BOSS thread. DR has been around quite a while now, so they would not have move DR up further in the list unwittingly. Define the MAO override in BOMM for now, and post about that in the BOSS thread so that everyone can have the correct order, if that needs to be corrected. BOMM will save you the trouble of updating the masterlist and updating your tweaks to the masterlist. It is an awesome tool.

Edit: What are MAO and DMC? Also, you have a DR plugin merged into the bashed patch that is loading after the bashed patch. That is definitely a user error. Just let BOSS fix your load order.
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Jacob Phillips
 
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Post » Thu Apr 07, 2011 8:35 pm

Mayu's Animation Overhaul and DMC-Stylish Animations.
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Glu Glu
 
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Post » Thu Apr 07, 2011 5:59 pm

BOSS may have arranged them like that since the introduction of the bashed patch's import AI feature. Does the BOSS log mention that? Have you been able to get BOMM running properly?
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Alyce Argabright
 
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Post » Fri Apr 08, 2011 12:12 am

Yea, thx, I got it to run as it should, and the list is probably fine. I dunno, the Bashed patch suggests Actors.Anims tag, but only half of the animations works as they should =/

Also, I'm currently having other problems, CTD's once in a while, and... Well, I dunno what it is, but for some reason, the buildings are... gray, it's like they're covered in fog or summin, and the further away they are, the worse it looks -_- Oh, and also, the misc.item that opens the menu to control the OBGE suddenly disappeared. =/
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Kit Marsden
 
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Post » Thu Apr 07, 2011 10:03 pm

Post in the OGE thread with your load order and a screen shot. Post the screen shot here too. If you use Screen Effects, it relies on the original OBGE file which is buggy and caused many CTDs for people. Ask in the OGE thread to see if the new version is compatible.
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remi lasisi
 
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Post » Thu Apr 07, 2011 7:21 pm

It looks like this:

[img]http://sadpanda.us/images/115680-7V3S6J8.jpg[/img]
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joeK
 
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Joined: Tue Jul 10, 2007 10:22 am

Post » Fri Apr 08, 2011 8:14 am

Oh, yeah. Ask in the OGE thread. Do you have a backup of your Oblivion Shaders? If you do not, grab a copy off the "Important Downloads" link on my site. (See my sig.) Try the OGE thread first, but if you want to see that fix, replacing your shaders with the correct one will not hurt. When you update your shaders, delete the Shaders folder in your Data folder and then add in the fresh copy.
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Aaron Clark
 
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Post » Thu Apr 07, 2011 6:32 pm

Turned out the fog was caused by Streamline and not OBGE. I still have crashes though, usually after loading screen when going to another are, but sometimes just randomly. Gonna try a clean boot again, shouldn't be anything that messes with the game now, but I guess that you can never be too careful.
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asako
 
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Post » Fri Apr 08, 2011 3:42 am

Oh, some people have problems with StreamSight. Turn it off in the SL.ini file, and remember to open up SL's menu (ctrl+Home) and use the init from INI command. That should take care of the fog. The only other thing is that if you change the uGridDistant load, you have to change the fog settings in SL accordingly, but if you did not alter that setting in the Oblivion INI do not worry about that.
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ZzZz
 
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Post » Thu Apr 07, 2011 5:35 pm

I'm having the same problem right now,- Missing Meshes, seen to be Primarily Armors, (I recall a Gold Orchish grieves(I believe it was))
clicked a couple with Ref Scope

----[ 02/04/2010 10:46:35 ]
Reference 000954DC
(Non-Persistent)
Defined in Oblivion.Esm

Static 00060366
Defined in Oblivion.Esm
----[ 03/04/2010 12:32:53 ]
Reference 00058547
(Non-Persistent)
Defined in Oblivion.esm

Static 0001DF9A
Defined in Oblivion.esm

I had all these same Mods loaded with everything seemed fine, until I condensed a couple and had to reinstall,... (COBL was one of them)
Using Wrye Bash 279 and BOSS 1.5 masterlist
I don't believe BOSS's load order is any problem,( it does get overwhelming with this many Mods installed though)...
*edit spelling
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Blessed DIVA
 
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Post » Thu Apr 07, 2011 8:58 pm

Post your load order (Wrye Bash): Right-click on "File" -> "List Mods -> paste here

Since mainly vanilla meshes are not loading, you will have to figure out which mod is overwriting those specific files. Run TESth4Edit on your entire load order and use the "static" number to search. After it loads, expand armor? you said, right-click on "Form ID," to sort the records by form ID, and track down those meshes you looked at with RefScope. I believe the "static" number is the Form ID. After clicking on a records, scroll through the list on the right to see which plugins touch those meshes. You only care about plugins that modify the path to the mesh. You may have just forgotten to install some mod's resources.
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Shae Munro
 
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Post » Fri Apr 08, 2011 5:00 am

Well, That didn't work, wherever I was I missed the missing mesh and had whatever was behind it,a cave wall, Cheydenhall house interior, I had a pair of Grieves before I screwed it up, now their just a transparency, but I couldn't figure out how to "Select" them with Ref scope (their invisible)
I was running pretty good, (so Naturally I Had to change something) and ,.. I merged the UFCOM patch in with the 9.9beta, but Wry didn't like me switching things around...

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  VASE - core.esm07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm0A  CM Partners.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.4]0C  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  Fran Armor Add-on.esp16  Fran_Lv30Item_Maltz.esp17  FranOBSEConfig.esp  [Version 0.5]18  Ayleid Loot EXtension.esp++  Item interchange - Extraction.esp  [Version 0.78]19  P1DseeYouSleep.esp1A  Map Marker Overhaul.esp  [Version 3.4]1B  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]1C  Landmarks, w Wells.esp  [Version 1.11]++  MaleBodyReplacerV4.esp1D  Lich King's Helm v1_0.esp1E  New Frostmourne Sword by Jojjo v1_0.esp++  RustyItems.esp1F  Cobl Glue.esp  [Version 1.72]20  Cobl Si.esp  [Version 1.63]21  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]22  Bob's Armory Oblivion.esp23  Cheat Bob's Armory Oblivion.esp24  FCOM_BobsArmory.esp  [Version 0.9.9]25  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]26  Oblivion WarCry EV.esp27  FCOM_WarCry.esp  [Version 0.9.9MB3]28  FCOM_WarCryNoSpawn.esp  [Version 0.9.9]29  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]2A  ArmamentariumArtifacts.esp  [Version 1.35]2B  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]2C  FCOM_RealSwords.esp  [Version 0.9.9]2D  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]2E  CurseOfHircine.esp2F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]30  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]33  Mart's Monster Mod - Curse of Hircine.esp  [Version 3.7b1]34  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]35  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]36  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]37  MMM - Playable Undead Armors.esp++  MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]38  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]++  EVE_StockEquipmentReplacer4FCOM.esp39  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]3A  Knights.esp3B  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp3C  Mighty Umbra.esp3D  Ungarion1TheWelkyndSword.esp  [Version 1.4]3E  Blood&Mud.esp3F  Lost Paladins of the Divines.esp40  The Mystery of the Dulan cult.esp41  MannimarcoRevisited.esp42  MannimarcoRevisitedOOO.esp  [Version 0.1]43  MannimarcoWardrobeChest.esp44  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_MightyUmbra.esp  [Version 0.9.9]45  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]46  FCOM_DulanCult.esp  [Version 0.9.9]47  Gah Falquan Umarile.esp48  mythsandlegends.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]49  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]4A  EVE_ShiveringIslesEasterEggs.esp4B  P1DkeyChain.esp  [Version 5.00]4C  RefScope.esp  [Version 1.3.0]++  cidnothumpMMversion.esp4D  SupremeMagicka.esp  [Version 0.90]4E  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]4F  Enchant Arrows Spells.esp++  Francesco's Slower skills x1.5.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]50  IDKRRR_C_race.esp51  IDKRRR_C_race_closed_mouth_version.esp52  CM Partners.esp53  CM Partners Special NPCs.esp54  CM Partners NPC.esp55  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]++  Francesco's day lenght rescale 1-16.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]56  Cobl Silent Equip Misc.esp  [Version 01]57  Bashed Patch, 0.esp58  Oblivion Graphics Extender Support.esp  [Version 0.2]


* I apologize for "stealing" this thread, but it sounds like it might well be the same issue, and I don't believe it's load order, if BOSS says your good, I would trust him....
User avatar
Gracie Dugdale
 
Posts: 3397
Joined: Wed Jun 14, 2006 11:02 pm

Post » Fri Apr 08, 2011 12:30 am

Upgrade to v281 of Wrye Bash when it comes out. It should resolve the v279 and v280 bugs. They are working hard over there. Remove one of the EntropicOrder rebalance plugins. Also, remove the cheat version of Bob's Armory, as recommended by FCOM's instructions. You should not use MMM versions of "No XXX" while using FCOM versions of "No XXX." Unless there is an updated version of one of those types of spawn rate reducers in the UFCOM patch, I think you are supposed to use the MMM versions for now. Lastly, should you be using Landmarks w, wells with Map Marker Overhaul. Doesn't MMO take care of that?

Try formID finder instead of RefScope. The name of the items would also help to pin down this problem. Did you rebuild your bashed patch after making changes to your load order? You said that Wrye Bash complained. Does that mean you are using BAIN? If so, make sure you do not have any read packages. None of the mods in your load order jump out as replacing vanilla meshes, not the ones you have mentioned anyway. That is a pretty noticeable issue. Not too many mods touch walls and such. I think you should make a separate thread for your problem. I am too tired and in need of sleep, but someone else may be able to help you more quickly. I think I recognize some of those issues, but my brain is to fuzzy at the moment.


Good night!
- Tomlong75210
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Fri Apr 08, 2011 7:57 am

Ok, I did manage to find half a dozen all related to Armamentarium, I also had a Seastriders helm, and a couple rings that Ref scope wouldn't acknowledge as being equipped...
It's getting confusing trying to keep straight what's more recent or compatible, even BOSS doesn't always tell me...
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Thu Apr 07, 2011 5:30 pm

Did you download the Armamentarium resources. It is a separate download from Armamentarium complete. However, that still does not explain the wall...
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Thu Apr 07, 2011 10:17 pm

The Wall was my fault, I tried to select am Invisible object, and ...
Pretty sure I had all the packs, but I'll track it down...

What hap pended in Wrye Bash, I changed the source file while it was loaded and screwed up his reference dictonary...
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Fri Apr 08, 2011 5:07 am

* I apologize for "stealing" this thread, but it sounds like it might well be the same issue, and I don't believe it's load order, if BOSS says your good, I would trust him....


No problem, it's always better to limit the number of threads that deal with the same things =) I had luck when I found out what meshes was missing for me, since I got one item as loot, so I could just check the name in my inventory.
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

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