FCOM missing mesh

Post » Wed May 18, 2011 8:07 pm

Hello, can anyone please help me with this? i did a clean install with FCOM following all the steps *several times not because i screwed up* and i finally got it working but when i make a new character and get to the part where the rat comes out the Rusty iron dagger and bow next to the skeleton have WTF IM A MISSING MESH in a yellow thing around it PLEASE HELP!! :D
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~Sylvia~
 
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Post » Wed May 18, 2011 9:52 pm

Check the Trouble Shooting section in the FCOM thread's opening post.
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N3T4
 
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Post » Wed May 18, 2011 8:51 pm

thanks i forgot to rename the mmm bsa to FCOM_Convergence_MartsMonsterMod.bsa sorry for wasting your time...ill repost if it doesn't work
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Juan Cerda
 
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Post » Thu May 19, 2011 7:07 am

ALOT of chest turn purple when i try to open them... how can i fix that? or is that supose to happen with the mods
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Multi Multi
 
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Post » Thu May 19, 2011 1:05 am

Sounds like you're missing resources from OOO 1.33 Complete. Double check the OOO install.
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Dylan Markese
 
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Post » Thu May 19, 2011 9:28 am

ALOT of chest turn purple when i try to open them... how can i fix that? or is that supose to happen with the mods

Sheath your weapon and try again.
BTW, the FCOM thread was at the top of page 1 of the forum when you created this one.
Guess you didn't think of asking there first?
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luis ortiz
 
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Post » Thu May 19, 2011 4:41 am

Yeah, sounds like the lock bash feature rather. But why http://devnull.sweetdanger.net/OOO/OOO_Changelog_FAQ.html#c3...:

This is a feature of lock-bashing and traps’ functionality in OOO containers. RTFM, it is all there. But, to expedite this, let me give it away for you. You must have your weapon sheathed, or be in sneak mode if your weapon is drawn, in order to enter lockpick mode.

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Lloyd Muldowney
 
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Post » Thu May 19, 2011 12:46 am

Thanks guys
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Channing
 
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