FCOM + Open Cities Classic

Post » Wed May 11, 2011 7:15 pm

Hey, basically I have a stable FCOM running (aside from having a few redundant ones still) but regardless it works great... until I add Open Cities Classic. I can't seem to find a solution for this as I cant figure out what the problem is. I have tried just about every compatibility patch for bridges+roads and the UL mods. If I disable the Open Cities Full.esp everything works like a charm. My load list is pretty long so I would hate to ask someone to look through it all, but if there might be any common problems with OCC that conflict with any other mods I could check if I have them.

Thanks
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Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Wed May 11, 2011 4:15 pm

My load list is pretty long so I would hate to ask someone to look through it all...

Most of us are used to anolyzing long mod lists - don't let that bother you. It's academic anyway: we aren't able to help you until you post your list.
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ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Wed May 11, 2011 4:36 pm

oh sorry! i totally meant to post my list LOL.

-HERE IT IS-
Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.0]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.73]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm  [Version 1.1]0A  Open Cities Resources.esm  [Version 3.5.5]0B  Progress.esm  [Version 2.2]0C  Unofficial Oblivion Patch.esp  [Version 3.3.2]0D  DLCShiveringIsles.esp0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0F  SM Plugin Refurbish - SI.esp  [Version 1.30]10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  All Natural.esp  [Version 1.0]16  All Natural - SI.esp  [Version 1.0]++  Hear-Me-Not.esp  [Version 1.02]**  All Natural - Real Lights.esp  [Version 1.0]17  Cities Alive At Night.esp18  WindowLightingSystem.esp++  Item interchange - Extraction.esp  [Version 0.78]19  Q - More and Moldy Ingredients v1.1.esp1A  SoT_Holiday.esp1B  Enhanced Economy.esp  [Version 4.3.1]1C  Display Stats.esp  [Version 1.3]1D  DropLitTorchOBSE.esp  [Version 2.4]1E  FormID Finder4.esp1F  Oblivion Graphics Extender Support.esp  [Version 0.2]20  DLCHorseArmor.esp**  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]21  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]22  DLCOrrery.esp23  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]24  SM Plugin Refurbish - Orrery.esp  [Version 1.11]25  DLCVileLair.esp**  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]26  DLCMehrunesRazor.esp27  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]28  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]29  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2A  DLCThievesDen.esp2B  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]**  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]2C  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]2D  Cobl Glue.esp  [Version 1.73]2E  Cobl Si.esp  [Version 1.63]2F  Bob's Armory Oblivion.esp30  FCOM_BobsArmory.esp  [Version 0.9.9]31  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]32  Oblivion WarCry EV.esp  [Version 1.08a]33  FCOM_WarCry.esp  [Version 0.9.9MB3]34  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]++  OOO-DLT_Remover.esp  [Version 1.33]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]35  OMOBS Optional Combat Settings.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]36  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.72]37  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]38  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]39  FCOM_RealSwords.esp  [Version 0.9.9]3A  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]3B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]3C  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]3D  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3F  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]40  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]41  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]42  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]43  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]44  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]45  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]46  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]47  BrotherhoodRenewed.esp  [Version 1.0.8]48  LetThePeopleDrink.esp  [Version 2.5]49  DLCBattlehornCastle.esp4A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]4B  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]4C  DLCFrostcrag.esp**  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]4D  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]4E  Knights.esp4F  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]50  AFK_Weye.esp  [Version 2.1.COBL]51  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_Knights.esp  [Version 0.9.9Mb3]52  road+bridges.esp  [Version 4.5.8]53  Feldscar.esp  [Version 1.0.4]54  Vergayun.esp  [Version 1.0.5]55  Faregyl.esp  [Version 1.0.10]56  Molapi.esp  [Version 1.0]57  xuldarkforest.esp  [Version 1.0.5]58  xulStendarrValley.esp  [Version 1.2.2]59  xulTheHeath.esp5A  XulEntiusGorge.esp5B  xulFallenleafEverglade.esp  [Version 1.3.1]5C  xulColovianHighlands_EV.esp  [Version 1.2.1]5D  xulChorrolHinterland.esp  [Version 1.2.2]5E  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]5F  xulBravilBarrowfields.esp  [Version 1.3.2]60  xulLushWoodlands.esp  [Version 1.3.1]61  xulAncientYews.esp  [Version 1.4.3]62  xulAncientRedwoods.esp  [Version 1.6]63  xulCloudtopMountains.esp  [Version 1.0.3]64  xulArriusCreek.esp  [Version 1.1.3]65  xulPatch_AY_AC.esp  [Version 1.1]66  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]67  xulPantherRiver.esp68  xulRiverEthe.esp  [Version 1.0.2]69  xulBrenaRiverRavine.esp  [Version 1.1]6A  xulImperialIsle.esp  [Version 1.6.6]6B  xulBlackwoodForest.esp  [Version 1.1.0]6C  xulCheydinhalFalls.esp  [Version 1.0.1]6D  xulAspenWood.esp  [Version 1.0.2]6E  xulSkingradOutskirts.esp  [Version 1.0.1]6F  xulSnowdale.esp  [Version 1.0]**  Open Cities New Sheoth.esp  [Version 1.1]70  Open Cities Outer Districts.esp  [Version 3.5.5]71  Open Cities Full.esp  [Version 3.5.5]72  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.2]73  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]74  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]75  Dungeon Actors Have Torches 1.6 DT.esp76  Exterior Actors Have Torches 1.3 DT.esp77  kuerteeGoldIsAnInventoryItem.esp78  RealisticForceMedium.esp79  SupremeMagicka.esp  [Version 0.90]7A  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]7B  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]7C  StealthOverhaul.esp**  RenGuardOverhaul.esp7D  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]7E  Duke Patricks - Actors Can Miss Now.esp7F  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]80  nGCD.esp++  nGCD Skeleton Key.esp81  ProgressGSD.esp  [Version 2.0]82  ProgressMBSP.esp  [Version 2.0]83  ProgressSBSP.esp  [Version 1.0]84  ProgressRBSP.esp  [Version 1.0]85  ProgressRacial.esp86  ProgressArmorer.esp  [Version 1.0]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.78]87  bgBalancingEVCore.esp  [Version 10.0EV-L]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]88  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp**  [GFX]_Initial_Glow-all.esp89  Duke Patricks - Magic you can believe in.esp**  FCOM_Archery.esp  [Version 0.9.9]++  Duke Patricks - BASIC Script Effect Silencer.esp**  Open Cities Classic Road Record.esp**  NRB4 Standard Road Record.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.0]8A  Bashed Patch, 0.esp

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Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Wed May 11, 2011 9:34 am

ok I have found the solution finally... it seemed I was using the DLC patches from MOBS because they had overwritten the Supplementary. I guess theres simply no way to get MOBS stats from DLC and use Open Cities at this time... which isnt that big of a deal.

the guards are a little whacky running in circles and the towns are pretty dead but nothing I cant fix with a crowded mod.
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Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Wed May 11, 2011 6:47 pm

I don't understand how that is the problem.

That doesn't make sense. I see you have OMOBS in there - are you referring to using MOBS versions of the Patches - no need with OMOBS.

You could also get http://www.tesnexus.com/downloads/file.php?id=19203 - which is just the stats adjustments.

Still that does not make sense what your posting.
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Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Wed May 11, 2011 4:02 pm

ah cool! thanks for that mobsified link, saw it earlier but wasnt sure to trust it or not...

what I meant for MOBS was that, I had used the other MOB DLC download that replaced the actual DLC NAME - Unofficial Patch.esp for each one. So the MOB version was out dated because I simply swapped them out with the Supplementary ones again which were newer and everything worked fine.

http://www.tesnexus.com/downloads/file.php?id=14402 i think that is the one that causes problems...

on a less related note, im having trouble finding a decent mod or two to add a lil more NPC's to the roads without having tons of problems like most have. ^_^ trying to find a traveling npc mod that just adds a lil bit to the dead roads WITHOUT npc's that have 100000g u can loot when they die. o.o
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Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Wed May 11, 2011 8:13 pm

http://www.tesnexus.com/downloads/file.php?id=4387

or

http://www.tesnexus.com/downloads/file.php?id=20575
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megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Wed May 11, 2011 1:28 pm

Yes, you ran into the reason for the KOTN DLC patch update - FCOM contains all of the component parts that will trigger a CTD when combined with version 1.0.9 of the KOTN patch and OCC. Updating the DLC patches solved it because that bug was among the fixes included. It's specifically an OOO issue, but either way, that's why putting the right DLC patches in corrected it.
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Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Wed May 11, 2011 12:05 pm

http://www.tesnexus.com/downloads/file.php?id=4387

or

http://www.tesnexus.com/downloads/file.php?id=20575

I use both these mods. I've never encountered a problem running them at the same time.
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cassy
 
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