FCOM woes

Post » Fri Sep 10, 2010 4:45 am

I previously installed FCOM using a roll-up omod version, but was faced with persistent CTDs that I couldn't resolve. So I decided to reinstall FCOM using the guide at TESPOSItive, downloading all components and packing them myself. So I'm at the point where COBL, FCOMS modules and DLC have been installed, and am trying to test my game. I create a character, but the game crashes when I try to load "coc testinghall".

Can anyone advise me of what I'm missing here? This is the third time I've tried reinstalling this mod during the past month, and while I feel like I'm getting a better idea of how to troubleshoot, I don't know what more I can do here. Again I followed the directions from TESTPOSItive, which for the most part are clear and easy to follow. I don't know what I could've missed.... load order is posted below.

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  Enhanced Daedric Invasion.esm07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm  [Version 1.1]**  TNR ALL RACES FINAL.esp**  TNR - ShiveringIsles.esp0A  Unofficial Oblivion Patch.esp  [Version 3.3]0B  Oblivion Citadel Door Fix.esp0C  DLCShiveringIsles.esp0D  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  MOBS SI.esp  [Version 1.2.2a]0E  MOBS Optional Combat Settings.esp  [Version 1.2.2a]0F  MOBS SI Optional Combat Settings.esp  [Version 1.2.2a]10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  Item interchange - Extraction.esp  [Version 0.76]15  DLCHorseArmor.esp16  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]17  DLCOrrery.esp18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]19  DLCVileLair.esp1A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]1B  DLCMehrunesRazor.esp1C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1D  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1E  DLCThievesDen.esp1F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]20  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]21  Cobl Glue.esp  [Version 1.72]22  Cobl Si.esp  [Version 1.63]23  Oblivion WarCry EV.esp24  FCOM_WarCry.esp  [Version 0.9.9MB3]25  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-DLT_Remover.esp  [Version 1.33]++  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]26  ArmamentariumArtifacts.esp  [Version 1.35]27  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]28  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]29  FCOM_RealSwords.esp  [Version 0.9.9]2A  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]2B  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]2C  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]2D  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.69]2E  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]2F  DLCBattlehornCastle.esp30  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]31  DLCFrostcrag.esp32  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]33  Knights.esp34  Knights - Unofficial Patch.esp  [Version 1.0.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]35  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]36  attack and hide medium v2.1.esp++  OOO-Level_Stock.esp  [Version 1.33]++  Item interchange - Placement for FCOM.esp  [Version 0.76]37  Cobl Races.esp  [Version 1.52]++  Cobl Races - Balanced.esp  [Version 1.52]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]38  Bashed Patch, 0.esp39  Streamline 3.1.esp

User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Fri Sep 10, 2010 2:15 pm

You should post this in the FCOM thread.

That apart, some things that I see are wrong, but not necessarily the cause of the CTD:
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3] <--- NOT NEEDED
0B Oblivion Citadel Door Fix.esp <--- NOT NEEDED
++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] <--- NOT NEEDED

Have you BOSSed, rebuilt your Bashed patch, run TES4LODGEN, regenerated ini etc?
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Fri Sep 10, 2010 3:30 pm

Ok I'll head over there. How do you know these aren't needed, though? I mean, is there another, more detailed guide I can follow? The individual options weren't mentioned during the OOO or UOP packaging parts at TESPOSItive.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Fri Sep 10, 2010 4:17 pm

Have your renamed your Mart's Monster Mod BSA to FCOM_Convergence_Mart's Monster Mod?
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Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm


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