» Tue Apr 27, 2010 3:18 am
Half of the reason why Morrowind's 6th House bases were creepier than Oblivion's dungeons was the lighting, as many have mentioned.
I think RobotMilk noted the other half of the difference, where you quickly learned in OB that there was nothing "out of your league" anywhere in the game. As a result, after the first couple of hours of play, nothing was really "scary" anymore. MW was different.
After a while, in MW, I knew where almost all of the spawn points were in the more settled areas, so I could see at a glance whether or not there was anything there. In fresh places, though, the element of tension was palpable, because whatever was there might be relatively harmless, or it might rip you apart in seconds. The "not knowing" was what kept it interesting. In OB, with everything scaled to your level, it didn't really matter if there was something ahead or not, you were still at least "semi-safe". I noted that in FO3, there was at least the possibility of encounters with nastier things than usual, and the random wanderings of the spawns meant that you might not find them exactly where you expected, which contributed to the sense of unease and tension. A higher number of spawn points, with a lower possibility of things spawing at each, would make things far slower to become "routine", because even if you spotted something where you expected it, there might be another something else nearby that you don't know about.
The creatures themselves contribute to the difference in tension and fear, mainly based on the "unknown". In MW, my first Level 1 character encountered some sort of miniature dinosaur while travelling from Seyda Neen to Balmora. I felt very intimidated by it, and took all sorts of precautions to sneak around it at a distance. Later, I learned that it was a tame Guar. The strange collection of Nix Hounds, Netch, Khagouti, Alits, various Kwama, and assorted Corprus creatures were all unfamiliar, and elicited a tense and fearful response when I first encountered them. I won't even go into Cliffracers. Some were deadly threats, and some were totally harmless if left alone. At first, you didn't know, and it was scary. In OB, after meeting the first few "familiar" real or standard fantasy creatures such as rats, wolves, and even trolls, it became pretty evident that the game wasn't going to "surprise" you.