This has been lying around on my computer for almost a year now. I have stopped working on it when I discovered a strange bug that caused strange CTDs... however, I was able to fix that, because it turned out to be a much smaller problem than I had thought back then.
Also, I dropped my idea of making this compatible with Better Cities from the start. There's just no easy way to do that. Instead, it will be a good mod on its own, and hopefully a few patches will make it compatible with BC too.
http://img51.imageshack.us/img51/8386/travelroutes.jpg
(This is actually a little bit outdated, but the main layout hasn't changed.)
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by Fearabbit!
1. INSTALLATION:
Extract the archive to the Oblivion\Data folder, either manually or with a little help from your mod installation friends (BAIN, OBMM).
2. DESCRIPTION
It's yet another transportation network for Cyrodiil. Personally, I never liked the other transportation network mods, because none of them really created a network similar to that of Morrowind. All you could do was travel from one big city to another. That was not enough for me - I wanted a network that provided services to the several villages and inns as well. And I wanted it to be a little more difficult to reach destinations that are far away.
I've checked out all of the villages and inns to see which are located at spots that would make them important in a more sophisticated network. I've also considered that some villages/towns are currently being worked on or there are already great mods for them. For example, Pell's Gate is being worked on by Shezrie, and will (hopefully soon) be a big, dirty town. There are several mods for Weye, some mods take you to Blankenmarch or Border Watch, there is the Faregyl mod by Arthmoor. So these villages all were included with that in mind.
Features:
- 39 new NPCs that will offer travel services (usually to around 4 locations next to their own location)
- 4 different types of transportation: Ship, Carriage, Boat, and "Rikshas" in the IC
- Getting from A to B more often than not requires you to get to C first
- However, making a stop at location D is usually not required
- Mages Guild teleportation is NOT included, since there are many mods out there that add this already (Integration for example, from what I've read), and there's really no need for any "sophisticated network" kind of thing there.
- The amount of gold you have to pay is roughly 10 times the time it takes to get to the place. Note that south of Bravil both of this is increased, because the people who offer services there are more careful, and they charge more because it's more dangerous down there ("It's safe to get to Leyawiin - if you're a mage and walk on water")
Locations where travel services are offered:
Aleswell - Cart
Anvil - Cart, Ship
Blankenmarch - Cart
Bleaker's Way - Cart
Border Watch - Cart (for Boat, go down to Water's Edge)
Bravil - Cart, Boat, Ship
Brindle Home - Cart
Bruma - Cart
Cheydinhal - Cart
Chorrol - Cart
Cropsford - Cart (after the misc quest)
Drunken Dragon Inn - Cart
Faregyl Inn - Cart
Gottshaw Inn - Cart
Imperial City - Riksha (not from Prison District and Arboretum)
Imperial Bridge Inn - Cart, Boat
Leyawiin - Cart, Boat, Ship
Pell's Gate - Cart, Boat
Roxey Inn - Cart, Boat
Skingrad - Cart
IC Waterfront - Cart, Boat, Ship
Weye - Cart, Boat, Riksha
Water's Edge - Boat (for Cart, go up to Border Watch)
3. PLAYING THE MOD
In the game, you will find several new NPCs in the mentioned locations. They'll just stand around, most of them close to a cart or a boat, or a ship (all major cities have one of them right next to the stables, so start looking there and you'll find him for certain).
If you talk to them, they'll have the dialogue option "Travel" right at the top. If they like you enough (their disposition must be higher than 40), they'll offer to take you to one of 4 destinations. These will usually be the 4 closest destinations, but not always.
Once you've selected a destination, you'll be transported there. Time will pass and magic effects will wear off.
4. KNOWN COMPATIBILITY ISSUES
Currently, Better Cities is not compatible with this mod, because this mod adds docks where there are docks already if you're using BC. It should be possible to make a patch for this, and I really hope there will be one.
5. CREDITS
- Arthmoor for providing me with useful information about making a transportation network. Thank you very much.
- mr_siika for the donkeys, oxes, fisherboats and donkey carts. Thank you for making all these great resources!