Fearsome Magica + Pluggy

Post » Fri Mar 25, 2011 4:40 am

Is there anybody who try tandem Fearsome Magica + Pluggy v.91?
If "Yes" I would like ask about result.
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Channing
 
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Post » Fri Mar 25, 2011 3:01 am

Pluggy had issues with HUD functions, I don't recall if v.91 even had them. If it doesn't, then, there are no problems. If it does, get the latest version of pluggy, and simply install it. To enable hud functions, you have to rename the file.
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Ells
 
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Post » Fri Mar 25, 2011 5:46 pm

Pluggy had issues with HUD functions, I don't recall if v.91 even had them. If it doesn't, then, there are no problems. If it does, get the latest version of pluggy, and simply install it. To enable hud functions, you have to rename the file.


I've tried 125b, 132 both without hud-element and both can't write its data correct sometime. This is my, subjective opinion only but Elys said about this posibility in readme , Haama put special file into obse/plugins catalog. Corrupted save, as you know, shows itself by diferent wayes - CTD between location transisons too.( I'm not saing "HUD ver is fine" ,I've not checked and I'm not going to)
My question about 91 ver. (last without HUD) is symptom of my desperation - I'm FM infected.

Thank to you for interest
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Monique Cameron
 
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Post » Fri Mar 25, 2011 7:04 pm

What problem are you trying to fix?
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sarah
 
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Post » Fri Mar 25, 2011 7:04 pm

What problem are you trying to fix?

I would like to run FM with less CTD and more important - without necessity backing my old saves again and again .

1.If you could answer me for a few questions I will be really deep thankfull.
a) Have you found 91 pluggy v. more stable then 125b or 132?
B) if you are pluggy user, Do you use any of these: FastExit2, Deadless Aphrodite's plugs ?

2.And the most important for me - Would you like answer FM's author ? - ".. Hmm, maybe someone knows some other plugin that offers advanced menus options and possibility to store some data outside game memory(i.e. in text files)?" - (Fearsome Magica t. 2 ; #44
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Yvonne
 
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Post » Fri Mar 25, 2011 4:42 am

Do you have all the requirements for the mod?

Oblivion Script Extender (OBSE) v0018

Screen Effects 1.0

Pluggy v132

RefStuff

ALGOHOL v0.11


Also, A note from the readme, that refstuff was put in the wrong spot. should be in the OBSE\plugins folder. seems when packed, they left the 's' off plugins. Is that all correct?
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rae.x
 
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Post » Fri Mar 25, 2011 4:39 am

Do you have all the requirements for the mod?

Oblivion Script Extender (OBSE) v0018

Screen Effects 1.0

Pluggy v132

RefStuff

ALGOHOL v0.11


Also, A note from the readme, that refstuff was put in the wrong spot. should be in the OBSE\plugins folder. seems when packed, they left the 's' off plugins. Is that all correct?


We have no understood each other. I blame my poor English for.
About the requirement and installation - all OK, nota bene - FM uses only a few pluggy funcions, so it doesn't have to be pluggy ver 132 exactly (125b I'm sure - thanks to AlyedPeople).
I'm not sure about 91 ,but it's easy to check - one game session, one obse.log. But I'm not sure it's worth. I have about 340 esm/esp and testing one pluggy ver. takes me a week. That is why i'm interested in your opinion about 91 ver. stabily.
I asked of FastExit etc. uesing to get eventually relation between a manner of exiting Oblivion and bad writting data. I can't check it myself becouse without FastExit2 I have no posibility out from game at all (heavy moded Obl. ) .
But as I said, the most important is get the answer for BruceVyne's guestion. It may divorsed pluggy and FM, and makes more people be glad uesing suth beauty mod (FM of course)
P.S.
If you have no pluggy problem and play sometimes check FM .
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StunnaLiike FiiFii
 
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