[WIP]Fearsome Magicka

Post » Sat Dec 26, 2009 9:15 am

It would be awesome to get a release!!!! :celebration: I say go with what you have now. Plus you will build up an even bigger fan base for your next patch, since they will see the amazingness you plan on giving to us
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kasia
 
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Post » Sat Dec 26, 2009 10:05 am

I luv it...I want to see more of it.
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Dawn Farrell
 
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Post » Sat Dec 26, 2009 7:59 pm

It would be awesome to get a release!!!! :celebration: I say go with what you have now. Plus you will build up an even bigger fan base for your next patch, since they will see the amazingness you plan on giving to us

THIS. +1

If we got a release, I would be overjoyed! Magic Missiles here I come!!!
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Code Affinity
 
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Post » Sat Dec 26, 2009 9:17 am

Magic Missiles nothing, Stop time, unleash a volley of arrows and enjoy... of course the teleporting and the firestorms are welcome additions. Nothing like more nuking power to add onto the midas magic and other magic fun
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sophie
 
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Post » Sat Dec 26, 2009 11:18 pm

Magic Missiles nothing, Stop time, unleash a volley of arrows and enjoy... of course the teleporting and the firestorms are welcome additions. Nothing like more nuking power to add onto the midas magic and other magic fun

I hate archers....soooo annoying... Now I guess Ill have to hate them even more if they start using Stop Time!!
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john palmer
 
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Post » Sat Dec 26, 2009 3:40 pm

This work looks great. Impressive effects. Good luck with the release!
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jessica Villacis
 
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Post » Sat Dec 26, 2009 3:02 pm

Thanks Xilver, hearing this from you means a lot... :)

Thanks to all for your words... I'll speedup with the release then, the culprit spell will be available in a patch then... There are still few things I have to add, don't want to set a certain release date, but it should be really soon.

cheers,
brucevayne
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Pete Schmitzer
 
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Post » Sat Dec 26, 2009 8:23 am

Thanks Xilver, hearing this from you means a lot... :)

Thanks to all for your words... I'll speedup with the release then, the culprit spell will be available in a patch then... There are still few things I have to add, don't want to set a certain release date, but it should be really soon.

cheers,
brucevayne


yay! that means another essential mod to add to my list soon ^^
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Sherry Speakman
 
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Post » Sat Dec 26, 2009 7:42 am

May I ask what sort of damage these spells do? I find that with my mod setup, and spell that does less than 300 damage doesn't even bring up an enemies health bar ... :(
I'll still download it for the other spells though!
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Big Homie
 
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Post » Sat Dec 26, 2009 4:38 pm

Thanks Xilver, hearing this from you means a lot... :)

Thanks to all for your words... I'll speedup with the release then, the culprit spell will be available in a patch then... There are still few things I have to add, don't want to set a certain release date, but it should be really soon.

cheers,
brucevayne

YAY!!!! I can't wait!! I keep checking this thread for updates! haha

May I ask what sort of damage these spells do? I find that with my mod setup, and spell that does less than 300 damage doesn't even bring up an enemies health bar ... :(
I'll still download it for the other spells though!

:blink: What kind of set up is that????
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James Smart
 
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Post » Sat Dec 26, 2009 1:47 pm

I'm gonna love playing archery with stop time. Especially if I can get a lot of shots off. Imagine the wtf factor when time starts back and the enemy sees a mass of arrows. Which reminds me... I'm gonna look into seeing if I can make a skill/spell for barrage/volleys of arrows.
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DarkGypsy
 
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Post » Sat Dec 26, 2009 7:31 pm

So I'm excited to try this with Midas Magic ... sadly in the game I play of Oblivion I don't dive for dungeons so I have trouble getting them blasted Gold Nuggets, had one character I finally had one on... made a spell... then learned I needed Destruction 50 and the character had Destruction as a minor skill and was at 20 (I need to looking into Leveling tweak mods...)
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Janette Segura
 
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Post » Sat Dec 26, 2009 12:26 pm

if you're -really- bored, just get an idle skill leveller. idly the points you want(while levelling.. do it right and well you can hang around and just not do anything)
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Taylor Bakos
 
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Post » Sat Dec 26, 2009 12:53 pm

I don't worry much about running low on gold for two reasons: the Mehrunes Razor DLC and what I can do with it and http://tesnexus.com/downloads/file.php?id=18072(copy one Transmutation scroll to your spellbook, then gather all the iron you can find, cast it once to turn iron nuggets into silver(lowest priority for the spell script), silver into gold nuggets(second highest priority script wise, and our final step for Midas fans), and once more to turn one gold nugget into 50 gold coins(one step too far in my eyes, I need gold in nugget form. Though this is handy if I have a ton of gold nuggets and want to sell them for more then 13 or so gold in my game).
Then there is mining in http://tesnexus.com/downloads/file.php?id=13085, which sometimes nets gold nuggets, AND levels your blunt skill as a bonus.
Plus, a couple dungeon raids at high enough levels will often net you a couple gold amulets and rings, which can be turned into a gold nugget and gems to boot.

On Topic: Can NOT wait for this. And my new computer.
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Sophie Louise Edge
 
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Post » Sat Dec 26, 2009 4:10 pm

I've been patiently waiting for a while now and you guys shouldn't pressure him. This has the potential to be the greatest magic mod in the history of Oblivion mods, no joke. I am praying that the author just makes these new spells available to very high level powerful NPC mages and not some random bandit mages, however. Good luck!
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Silencio
 
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Post » Sat Dec 26, 2009 9:15 am

OMG OMG awesome awesome awesome.... when is it released :o :o :o can't wait can't wait can't wait :P
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Sam Parker
 
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Post » Sat Dec 26, 2009 8:47 pm

Sigh...
It would be s? awesome if it were released tomorrow.
Th?t would be an amazing birthday gift:P.
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Reanan-Marie Olsen
 
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Post » Sat Dec 26, 2009 9:06 pm

... If you havent noticed already by my previous posts I'm really looking forward to this! Please release it soon!
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michael flanigan
 
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Post » Sat Dec 26, 2009 10:09 pm

My character says: THERE IS NO ROOM IN TAMERIEL FOR ME AND THESE MONSTERS ONCE I GET ME MORE SPELLS.
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anna ley
 
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Post » Sat Dec 26, 2009 10:56 am

This mod is going to be awesome :hehe: Cant wait!
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Tiffany Holmes
 
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Post » Sat Dec 26, 2009 4:06 pm

How will the character obtain these spells?
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Francesca
 
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Post » Sun Dec 27, 2009 12:36 am

Well, in first release the spells will be available from merchants(for a appropriate price, of course ;) ). In next version you'll be able to find scrolls allowing to learn those spells... or sell them and get rich :P
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Gemma Woods Illustration
 
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Post » Sat Dec 26, 2009 3:07 pm

Any new updates on progress or anything? :)
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Lalla Vu
 
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Post » Sun Dec 27, 2009 12:36 am

Well, in first release the spells will be available from merchants(for a appropriate price, of course ). In next version you'll be able to find scrolls allowing to learn those spells... or sell them and get rich


sounds good I was hoping they would be a little challenging to obtain. I like having to go and find them
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Dean Brown
 
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Post » Sat Dec 26, 2009 3:03 pm

I think I'll ask you for use some of this for my WIP (who add a new faction a necromancer who want to make the magic more free than the mages guild want to).
I can't wait to see a ranged battle between the mages and my necromancers!!! :nothanks:
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Stephanie Kemp
 
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