glad to hear it lol. Yeah I'm excited to see what this mod has to offer. I downloaded midas awhile back but it wasn't what I needed at that time. Before OOO, it would probably be appropriate now lol, the enemies are much stronger.
Beta version is almost ready, there is only a matter of a merchant, preparing the readme and an archive. It should be available for download today or tomorrow.
I guess I'll leave it without quests for now, but eventually there will be some.
Are you going to be adding your own merchant/store somewhere in the game or what?
Anyways, great news! I WOULD like quests myself (especially for the really good spells) because it adds a sense of accomplishment, but ah well. At least if there's a new version which adds more spells, I can maybe get those via a quest.
Beta version is almost ready, there is only a matter of a merchant, preparing the readme and an archive. It should be available for download today or tomorrow
Eventually there will be quests, but since I'm going to be meticulous about it, preparing quests would increase the waiting time for this mod by two or three weeks...
I'm also waiting with bated breath. I mean, Time Stop looks freaking awesome, but I've needed a teleport spell like that one for as long as I've played Oblivion. Say, is Time Stop a Mysticism spell?
I'm now working on descriptions for spells(it has to be added to the mod). After that there is still a readme to be written and voila. I'll try to finish all that today.
Pretty sure anybody can download it. I'm not sure if he's going to be uploading this beta version to TESnexus just yet though. I could be wrong, but that's my guess
BTW, I hope you include a decent readme that explains some things. Like about how the magic system works. I didn't really understand it when you were talking about it a few pages back...
I just recently made a new mage character. Funny thing is, I'm going to be making a new character for this mod first. I can't see my frail mage casting these spells, gotta be hard core first. And what's more hard core then a Dragon? Tons of things, really, but I'm making a anthro dragon RBP thingy with extra fixin's, so I can't see myself not using the mod.