[WIP]Fearsome Magicka

Post » Sat Dec 26, 2009 5:53 pm

None taken.


glad to hear it lol. Yeah I'm excited to see what this mod has to offer. I downloaded midas awhile back but it wasn't what I needed at that time. Before OOO, it would probably be appropriate now lol, the enemies are much stronger.
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Alisha Clarke
 
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Post » Sat Dec 26, 2009 10:17 pm

(eagerly awaiting beta)
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Lily Something
 
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Post » Sat Dec 26, 2009 9:44 am

You sir, have done an excellent job of keeping us begging for more! :)

We all eagerly await the unveiling. (Of the Beta at least for now :) )
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Amy Gibson
 
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Post » Sat Dec 26, 2009 5:12 pm

:ahhh: could it possibly be the release day?
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Paul Rice
 
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Post » Sat Dec 26, 2009 11:20 pm

Nope, that's tomorrow
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Sarah Kim
 
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Post » Sat Dec 26, 2009 3:07 pm

Sweet Cant wait to test the beta. Thanks brucevayne :celebration:
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Michelle Smith
 
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Post » Sat Dec 26, 2009 9:11 pm

Sorry for keeping you waiting for so long...

Beta version is almost ready, there is only a matter of a merchant, preparing the readme and an archive. It should be available for download today or tomorrow. :)

I guess I'll leave it without quests for now, but eventually there will be some.

cheers,
brucevayne
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Sarah Knight
 
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Post » Sat Dec 26, 2009 11:52 am

Are you going to be adding your own merchant/store somewhere in the game or what?

Anyways, great news! I WOULD like quests myself (especially for the really good spells) because it adds a sense of accomplishment, but ah well. At least if there's a new version which adds more spells, I can maybe get those via a quest.
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Ross Thomas
 
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Post » Sat Dec 26, 2009 3:47 pm

So where do we find this beta? (when it comes out)

:) :)
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Lakyn Ellery
 
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Post » Sat Dec 26, 2009 7:57 pm

Sorry for keeping you waiting for so long...

I appreciate it that you took all that extra time working on this.
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Lloyd Muldowney
 
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Post » Sat Dec 26, 2009 7:39 pm

I'm sure waiting is far more easy than working on this.
And we'll make sure that it pays off!
I'll keep my eyes peeled tomorrow.:D
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Michelle davies
 
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Post » Sat Dec 26, 2009 6:32 pm

Beta version is almost ready, there is only a matter of a merchant, preparing the readme and an archive. It should be available for download today or tomorrow


awesome :mohawk:
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Zach Hunter
 
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Post » Sat Dec 26, 2009 11:54 am

I 2nd the idea that a quest is needed to get this fearsome magicka spells.
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Heather Stewart
 
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Post » Sat Dec 26, 2009 8:05 pm

Eventually there will be quests, but since I'm going to be meticulous about it, preparing quests would increase the waiting time for this mod by two or three weeks...

brucevayne
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Robert Jackson
 
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Post » Sat Dec 26, 2009 9:44 pm

So...is it going to be released today ive been training a mage all week waiting to test the beta. :mohawk:
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Amy Siebenhaar
 
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Post » Sat Dec 26, 2009 8:28 pm

wow, just returned to these forums to play Oblivion after a 2 years off. Awesome stuff here.
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Adrian Morales
 
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Post » Sat Dec 26, 2009 11:38 am

I'm also waiting with bated breath. I mean, Time Stop looks freaking awesome, but I've needed a teleport spell like that one for as long as I've played Oblivion.
Say, is Time Stop a Mysticism spell?
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D IV
 
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Post » Sat Dec 26, 2009 3:31 pm

Yup, Time Stop is a Mysticism spell... ;)

I'm now working on descriptions for spells(it has to be added to the mod). After that there is still a readme to be written and voila. I'll try to finish all that today.
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Jodie Bardgett
 
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Post » Sat Dec 26, 2009 10:47 am

WOOHOOO :foodndrink: :celebration: :celebration: :celebration: thanks bruce looking forward to it :D
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Lalla Vu
 
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Post » Sat Dec 26, 2009 5:44 pm

starting a new mage character now :)
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Jason White
 
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Post » Sat Dec 26, 2009 3:01 pm

Is this an open beta??

If not can I be a beta tester?
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Nicole M
 
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Post » Sat Dec 26, 2009 10:56 pm

Is this an open beta??

If not can I be a beta tester?

Pretty sure anybody can download it. I'm not sure if he's going to be uploading this beta version to TESnexus just yet though. I could be wrong, but that's my guess :D


BTW, I hope you include a decent readme that explains some things. Like about how the magic system works. I didn't really understand it when you were talking about it a few pages back...
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Lil Miss
 
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Post » Sat Dec 26, 2009 8:09 pm

sooooooooo excited =)
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Khamaji Taylor
 
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Post » Sat Dec 26, 2009 10:18 am

I just recently made a new mage character. Funny thing is, I'm going to be making a new character for this mod first. I can't see my frail mage casting these spells, gotta be hard core first.
And what's more hard core then a Dragon? Tons of things, really, but I'm making a anthro dragon RBP thingy with extra fixin's, so I can't see myself not using the mod.
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luke trodden
 
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Post » Sat Dec 26, 2009 10:02 pm

My mage character is totally ready :P
Not a high level though, as I'd like to see the progression of these spells and such.



Actually, I still need to enchant a few things to make my character a little stronger, but I suppose that can wait.
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Tasha Clifford
 
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