Is it feasable to swap static posters?

Post » Fri May 04, 2012 9:04 pm

I want to put up an image on a wall, like a poster, and once the player views it long enough replace the image with a more detailed one. I don't know if it can even be done in the first place. I would presume a poster is a static object. Is it possible for a script to replace one static for another and place it accurately where the previous one was located?

-Dubious-
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Andrew Tarango
 
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Post » Fri May 04, 2012 4:07 pm

Easily done. The easiest would be to use two separate meshes and to place both posters in the same spot, one of which is initially disabled. When the time comes, disable one and enable the other. You could parent the detailed one to the simple one and "Set State to Opposite of Parent" to make it slightly easier.

There are other more complex ways of course, such as using an animated texture for the mesh or using an overlay (transparent mesh on top of the existing mesh) if you wanted to add markings to a map for example.
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jadie kell
 
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Post » Fri May 04, 2012 9:12 am

Great news. And I am thinking along the lines of overlays. Though animated might be better if I can drag out the timing enough. Any tutorials you can point me to? (Now I just need to recruit an artist. Stick figures won't cut it.)

Thanks for your help.

-Dubious-
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Leah
 
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Post » Fri May 04, 2012 1:31 pm

See my reply at TESA. ;)
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Carlos Vazquez
 
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