(Edit #3: http://www.uesp.net/wiki/Oblivion:Clutter#Clutter. Note that it does NOT include Dishes, Quest Items, Valuables and Other. For example, dishes have an actual use in Oblivion whether you've realized it or not: they hold food, especially on shelves and tables. So let's keep the discussion relevant please: I am not suggesting that we remove things that make exploding fireballs feel awesome. I am not suggesting that we remove things without value (although I agree that everything should have at least some economic value). And I am not suggesting that we have LESS of any of the aforementioned non-clutter than we did in Oblivion. If anything, I would want MORE dishes, quest items, valuables and "other" as appropriate. Clutter specifically, however, seems like it could also be USEFUL, even if only to increase immersion. Thanks for responding

(Edit #1: To clarify, I'm not suggesting that all clutter be useful or not present at all. I wholeheartedly agree that some clutter should be useless. But the clutter that doesn't seem like it should be useless, shouldn't be. Makes sense?

Edit #2: Other reasons for useful clutter that have been brought to my attention from peoples' comments below:
1. No item should be $0 - worthless
2. Justifies or at least increases the reason for collectors to collect clutter items. Decorating your homes with only useless junk simply isn't as fun.

Original Post:
Is Skyrim going to be full of useless clutter objects like Oblivion? Admittedly, they add to the aesthetics and I like that you have to be more careful when picking up items so that you don't get over-encumbered with junk, but I think having at least some use for the more interesting items could really add to the immersion of the game.
At least in Fallout 3 a lot of clutter had a purpose: parts for custom weapons. I'm hoping that Skyrim follows suit, not only with the forging of custom weapons (although custom weaponry isn't very important to me), and not only for a few awkward quests (like collecting 1000 tweezers for some crazy elf; funny, yet gets boring rather quickly), but also for varying practical use throughout the game.
Here are some ideas based on http://www.uesp.net/wiki/Oblivion:Clutter#Clutter. (Yes, this has been discussed many times before. Thought I'd bring the discussion over to Skyrim and try to keep it relevant.)
Bones / Skull / Stone Brick -- Repair (sharpen) weapons such as blades, axes and arrows.
Bouquet of Flowers -- Give them to a lady to increase her disposition toward you. (Information gathering tool.)
Broom -- Blunt weapon (weak)
Calipers -- Stabbing weapon (weak)
Cloth / Folded Cloth / Yarn -- Repair clothing and armor. Kindling (see following item).
Parchment / Paper / Crumpled -- Kindling to start a small camp fire (imagine traveling the snowy mountains and deciding to create your own camp ground for the night, instead of only encountering existing camp grounds).
Crystal Ball -- Restoration of magicka (weak). Could have a small side quest to learn how to use it correctly.
Hand Scythe -- Blade weapon (weak)
Hoe -- Blunt weapon (weak)
Inkwell / Quill -- http://www.gamesas.com/index.php?/topic/1157196-feature-request-custom-journal-notes.
Oar -- Blunt weapon (weak)
Paint Brush / Paint Palette -- Simple painting minigame. Requires finding a canvas as well. You can take your paintings and sell them or hang them in your homes.
Pickaxe -- Blade weapon (weak)
Pitchfork -- Blade weapon (weak)
Rake -- Blade weapon (weak)
Scales -- Fortify bartering skill (weak). Could have a small side quest to learn how to use it correctly.
Scythe -- Blade weapon (weak)
Shears -- Stabbing weapon (weak)
Shovel -- Blunt weapon (weak)
I'm interested in your thoughts too. Any other ideas welcomed
