(Edit #3: http://www.uesp.net/wiki/Oblivion:Clutter#Clutter. Note that it does NOT include Dishes, Quest Items, Valuables and Other. For example, dishes have an actual use in Oblivion whether you've realized it or not: they hold food, especially on shelves and tables. So let's keep the discussion relevant please: I am not suggesting that we remove things that make exploding fireballs feel awesome. I am not suggesting that we remove things without value (although I agree that everything should have at least some economic value). And I am not suggesting that we have LESS of any of the aforementioned non-clutter than we did in Oblivion. If anything, I would want MORE dishes, quest items, valuables and "other" as appropriate. Clutter specifically, however, seems like it could also be USEFUL, even if only to increase immersion. Thanks for responding )
(Edit #1: To clarify, I'm not suggesting that all clutter be useful or not present at all. I wholeheartedly agree that some clutter should be useless. But the clutter that doesn't seem like it should be useless, shouldn't be. Makes sense? )
Edit #2: Other reasons for useful clutter that have been brought to my attention from peoples' comments below:
1. No item should be $0 - worthless
2. Justifies or at least increases the reason for collectors to collect clutter items. Decorating your homes with only useless junk simply isn't as fun.
Original Post:
Is Skyrim going to be full of useless clutter objects like Oblivion? Admittedly, they add to the aesthetics and I like that you have to be more careful when picking up items so that you don't get over-encumbered with junk, but I think having at least some use for the more interesting items could really add to the immersion of the game.
At least in Fallout 3 a lot of clutter had a purpose: parts for custom weapons. I'm hoping that Skyrim follows suit, not only with the forging of custom weapons (although custom weaponry isn't very important to me), and not only for a few awkward quests (like collecting 1000 tweezers for some crazy elf; funny, yet gets boring rather quickly), but also for varying practical use throughout the game.
Here are some ideas based on http://www.uesp.net/wiki/Oblivion:Clutter#Clutter. (Yes, this has been discussed many times before. Thought I'd bring the discussion over to Skyrim and try to keep it relevant.)
Bones / Skull / Stone Brick -- Repair (sharpen) weapons such as blades, axes and arrows.
Bouquet of Flowers -- Give them to a lady to increase her disposition toward you. (Information gathering tool.)
Broom -- Blunt weapon (weak)
Calipers -- Stabbing weapon (weak)
Cloth / Folded Cloth / Yarn -- Repair clothing and armor. Kindling (see following item).
Parchment / Paper / Crumpled -- Kindling to start a small camp fire (imagine traveling the snowy mountains and deciding to create your own camp ground for the night, instead of only encountering existing camp grounds).
Crystal Ball -- Restoration of magicka (weak). Could have a small side quest to learn how to use it correctly.
Hand Scythe -- Blade weapon (weak)
Hoe -- Blunt weapon (weak)
Inkwell / Quill -- http://www.gamesas.com/index.php?/topic/1157196-feature-request-custom-journal-notes.
Oar -- Blunt weapon (weak)
Paint Brush / Paint Palette -- Simple painting minigame. Requires finding a canvas as well. You can take your paintings and sell them or hang them in your homes.
Pickaxe -- Blade weapon (weak)
Pitchfork -- Blade weapon (weak)
Rake -- Blade weapon (weak)
Scales -- Fortify bartering skill (weak). Could have a small side quest to learn how to use it correctly.
Scythe -- Blade weapon (weak)
Shears -- Stabbing weapon (weak)
Shovel -- Blunt weapon (weak)
I'm interested in your thoughts too. Any other ideas welcomed