» Thu Dec 08, 2011 7:34 pm
- Quest Items STILL getting stuck the inventory...Thought we learned our lesson in Oblivion? Why not, just like when you try to sell to a vendor who cant afford the item, some sort of display presents itself saying, "This is a Quest Item, are you sure you want to drop it?" - HINT HINT
- Houses are now much harder to customize...( I like some of the more realistic looks to them i.e. fireplaces/etc, but moving items seems so much stiffer, and you cant move certain items, so items that you cant grab in your house are "Stuck" in bad spots if you accidentally knock them down.)
- All housing requires "Quests", (Many of these bug and you cant get the house.)
- Containers aren't Sorted. (Everything is in a single menu, Very Sloppy)
- Whoever designed the levels/terrain gets props, much better than Oblivion; However the people who did the UI need to be fired. (What was wrong about Left Trigger/Right Trigger to swap between Buy and Sell)
- Combat looks better, but is less functional. (Favorites svck; Why not of sorted them with more D-Pad options? (Left and Right for Weapons/Apparel, Up and Down for Magic/Shouts)
- Whatever happened to the Famous "Cast while you're using Weapons" that was boasted about for the Oblivion Release? (Should of kept it in)
- Casting on horseback. (Yeah, combat on a horse is a no-go, but I cant even cast Clairvoyance to see where to go on horseback, I have to dismount, cast and get back on...Annoying when you're doing it every 20-30 feet.)
- Horses in general. (Why does it think it's a Tank? I get off the horse and it chases down anything that shows up red on the radar...Then dies; Horse vs Dragon? Pretty sure horses would run from them. Not a big deal, but still wtf? Would prefer if the horse did nothing at all, except let you ride it.)
- "Overcharged Spells" only affect the left hand? (Pointless for "Bound Blade"...Just throwing this one out there.)
- Torches are 100% useless now.
There are many more little things, but I digress, I mainly came to complain about the following;
- You cant create spells. (LIGHTING!)
Yes, probably rigged this way so the developers can say they've fixed "People breaking the game with them, or cheating." (Umm, who cares? It's a single player game...And PC players are going to do what they want regardless.)
This might hurt the people who want to break the game, but it also hurts others. If you cant create spells, you cant do custom enchants (Light/Detect life anyone?). Dont know about those that wish to break the game, but I play it fair; This means that WITH THE NEW SYSTEM. When I'm in mines or caves, I have to constantly take off my weapon to cast light. (60 seconds? WTF? I'm pretty sure the average cave takes 5 times that to explore...) I dual wield Conjured Blades, so this burns more mana to swap, cast, and summon the sword again...Not considering that most times [censored] just goes black mid fight (Understandable sometimes, but every 60 seconds? Most annoying thing so far. Wasting 2 skill points would only make it last 120 seconds.)
Another alternative is being a Khajit (sp?) Their racial is Night-Sight 30 seconds on self...Uhh, 30 seconds? Why not once per day for 300 seconds? (Why even once per day? It's racial yeah, but it cant be used to benefit the "character" in any way...it just benefits the person trying to see the Display.)
Yes, You can also carry a torch, but then you cant carry a shield/sword...In oblivion you could "Drop your guard" and the torch would be out until you drew your weapon again. Down-sides can be; "Fumes" in caves that explode in your face (I like this feature alot, but means you're forced to use magic to be safe). ALSO, if you enter combat and need your shield, you get to swing helplessly in the dark depending on where you are...So you might as well cast the spell anyway, as it lasts after you change to your weapon. End result: Avoid the torch.
Anyway, just my two cents...