Realistic
- fix the all terrain climber horse
- fix the power horse charging behaviour and supernatural abilities
- better balance of the difficulty levels , poeasants and horses or companions shouln't be scaled up in order to use them as tanks
- better balance of the difficulty level not touching of much the damage done but increasing more the resistance of the enemies , this will allow for longer and more fun games than unsatisfing die and relaoad experience
- give horse and transportation to other npcs , and especially ability to buy a horse for the companion and make him use
- be able to have more than one companion on higher difficulty settings
- allow werewolves to jump higher and more powerfully
- limit the werewolves ability from 1 a day to a night only cycle combined with moons fullness
- Give faster movement to vampires , 50% sound reduction , higher jump
- fix the invisibility , if you are invisible and in a fight enemies can still see you and targetting with max precision arrows even by long distance
- put in the "fabled" snow accumulation
- fix some npcs behaviour that keeps welcoming and greeting even after having been bad treated , attacked or beaten up ...
- possibility of horseback fighting especially bow use
- fix the no jump while running fast option , ( when yyou walk fast you can jump but you can't when on fast run ) and allow a longer jump with relative animation
- add torches to the emporiums as sold items
- fix the unpickability of some objects ( for example some lanterns , torches or other items are pickable in some places and not in others )
- add journal options with "review" of dialogues and done things.
- add possibility to add "name" details on the map
- fix the problem when chosing some selected location to not offer fast travel
- allow full zoom in out for the map and full pan rotation of the view
- evidentiate better trails and paths on the 3d map
- add spellcrafting
- increase spell variations and roster
- add spellcrafting
- increase spell variations and roster fix level scaling for monsters by adjousting mostly the scale on resistance and aggressive behaviour other than just increasing the damage they do as htis ruins the game experience
- Fix the respawn of already killed enemies , allow eventual occupation of the "completed" hideouts by other inhabitants that took over after some time but not from the same ... ( thise feels too much like a MMO spawn enemies hideouts...
- Better Interface to show character and equipment
- better UI that is more imersive and less feeling like an Ipad scifi menu
- better fast selection roster using the Directional pad ( put 4 elements ) directly enabled and not go into the menu passage ( otherwise isn't fast no?)
- fix the soulgem spam , there are everywhere and seem available to any kind of people , add instead more items and objects of value to be traded and comercialized like small satues , pottery , valuable artistry items and so on ...
- Better detailing of itneriors or exteriors some areas semm well detailed while other seem quite poor or scarce with a spam of soulgems and repeated items...
- Fix the vanity camera , befoure it was possible to zoom from out up to face now no more , befoure you could walk and watch your player now no more, woudl also be nice to be able to zoom in when using the horse and tiding it ...
Wished
- Add attributes back
- add more skils and with relative perk trees
- allow possibility to sit on ground and create campfires to res or cook
- add pickability for any junk object
- add more armour customization options based on combination like fur + elven or leather + glass and so on allowing also some extra detailing options graphically
- add more old tracks to the game sounds ( as since some morrowind was used I guess as filler for missing music
- add weather extreme condition penalties
- add overcoats slots for heavy garments over armours or capes
- More perk differentiation , avoid just numeric improvements of % and add some actual new features or actions
- specialize and subdivide into more detailed skills some of the actual ones like the generic 2 handed into 2 h swords , 2 h mace 2h axes and 2h spears and so on ...
- add graphical scabbard for dual wield weapons
- make unchanbgeable the blessing of warrior , mage or thief , making it changeable at any time makes it virtually useless...
- add more transportation like fluvial boats, sea boats , carts ...
- more environment interaction from dragons , so far they can attack a village give fire and nothing happens if not just some leaves or straw rised in whirlwinds....
- personality traits for followers and npcs , not make them just unemotional puppets with a scripted list of things to say ...
Technical
- Fix quest bugs found
- Fix crash and lag bugs
- Fix textures and odels bugs
more to be added