Features most wanted in the Next Bethesda game

Post » Fri May 27, 2011 7:53 pm

Hi , what are the features mot wanted in the next Bethesda game?

For me :

1 ) Dynamic Shadows.

2 ) crowds and moore people to simulate massive armies or inhabitants of cities.

3 ) larger maps and cities.

4 ) much much more quests and longer main quest.

5 )proper import export tools for modders.

6 ) true reflections.

7 ) Vehicles for land, sea and air.

Now what are yours?
and wich oones yoou think they will implement?
Sorry for the other thread opened but I wronged forum with the other one ad I couldnt delete....
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Fri May 27, 2011 11:59 pm

A good RP side and continuity of the game. Killing Talon Company's leader should paralyze them, Mutants should increase in number all the time, [insert a BoS HQ] should be under attack once a while.
What I'm aiming in the latter is to make the game continue after the side-quests. Instead of just running 'round the wastes you would face new dangers every day.
User avatar
Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Sat May 28, 2011 3:32 am

For the next fallout? Respawn the Behemoths and nerf the fat man a little, while giving us a less limited amount of mini-nukes
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sat May 28, 2011 6:00 am

No more essential/invincible characters if you must then make them unable to attack you it is really annoying when you're on a murder spree and some people keep getting back up especially if they have ceased to be useful.

More control over who your character is would also be nice. So have no faction unjoinable. Have the ability to become anything for example instead of dying when you get deadly radiation levels maybe you should be ghoulified or become a super mutant
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Fri May 27, 2011 10:33 pm

- Darker nights
- Good looking character animations
- Trap setting and maybe creation
- Real time lock picking and if applicable science
- Dialogue on par with(or better than) Baldur's Gate 2 (I can dream!)
- No Games for Windows Live garbage.
- Modding tools (keep this up, best thing about Bethesda games is allowing the player to easily mod them to their liking)
- Better combat (Movement especially is messed up in FO 3 as it was in previous games, moving side to side and backwards at full run speed for example)
- More varied landscape/architecture
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Fri May 27, 2011 9:18 pm

- No Games for Windows Live garbage.


I support LIVE, since it provided Bethesda with vital developement money.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Sat May 28, 2011 10:06 am

I support LIVE, since it provided Bethesda with vital developement money.
I don't, because there's no way I'm ever signing up for and dealing with GFLW. They probably sent a lot of players to the torrent shop by making it a huge hassle to get their DLC.
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Sat May 28, 2011 3:04 am

I agreed with no essential characters. Look at Morrowind, you killed someone important you got a "threatening" message, but it will never stop you from playing and only block the main quest that's all... (come to think about it, there should be more main plot sensitive char so you can pick another way, if another one was killed)
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Sat May 28, 2011 12:41 am

If they make another Fallout the one thing I want most is an ending that doesn't end the whole game. The thing I loved about Elder Scrolls was you could keep playing in the game's world even after finishing the main quest. That really needs to be in the next Fallout Game. Also I want the ability in Morrowind where you could basically take any house in the game as your own.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Sat May 28, 2011 2:27 am

i want to be able to build my own city or camp and recruit people to join whatever type of guild i want to make. then i want to be able to give them missions, goals, etc.
be able to fire, execute, imprison, whatever

more options to turn off or on in menu.
everything has weight
larger cities with more of everything; even more characters in the gameworld
guilds and more quests
a more fine-tuned special and skills system
skills increased with use but level increased with experience
more enemy types
more schematics, including, armor and vehicles
preset difficulty levels and a difficulty slider bar
realtime hack/pick

thats a start. im in the "more of everything" camp usually.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Fri May 27, 2011 11:29 pm

Have the ability to become anything for example instead of dying when you get deadly radiation levels maybe you should be ghoulified or become a super mutant


Nice idea, but that wouldn't be possible for Super Mutants. Some sort of exposure to FEV would be in in order for them.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Sat May 28, 2011 7:56 am

1- Larger and more actual cities instead of taking a few crappy shacks and calling it a freaking town, Girdershade I'm pointing at you! Or how about a single tower they don't even bother with adding all of the levels to, Tenpenny tower I'm pointing at you!

More cities as big as Rivet city with a few smaller towns thrown in around the place that are actual freaking towns!

2- No more or fewer crappy places. Replace that raider infested drive in with a 5 level building or large cave system infested with raiders.

3- At least a few places that are large enough for us to get lost in, instead of probably getting lost due to confusing architecture.

4- Bring back all of my dang weapons! Where are my .223 pistols, Bozars, and FN FALs? There where too dang few weapons in the game.

5- More choices in Armor, instead of just Power Armor or combat armor. The rest really just isn't worth thinking about using unless you are just starting a new character and you cannot find and combat armor at Moira's.

6- Vehicles dang it! At least a Motorcycle!

7- More uses for things like barter and more oportunities to use things like speech. More uses for Explosives, blow stuff open or demolish damaged walls to get into secret or hidden places.

Change Repair into a Building skill and let us build our own towns and awesome houses. That nice empty vault that is only attracting hostiles? let us take it apart so we can melt it down for more building materials. Let us recruit people Wastelanders that have skills we need for our new towns (possible new speech challenges?). Used with your Science skill to build your own robotic companion or servants.

You could have building (or W/e you'd call it) be responsible for repairing as well or you could move that over to Science making that skill more useful as well .

Let us set up our own shop and sell our own goods, (a new use for barter you say?) maybe man it with an intelligent robot and a few Sentry-Bots that you could have a nice quest to gather all of the parts for or acquire in some other way. Use your science skill give some unintelligent robots an Intelligent AI.

Have a nice high skill in medicine? Enough so that you could open your own clinic? Go ahead and make money off of it or you could become the next saint by fixing up everyone for free or minimal cost, just enough to replace the supplies you use.

How about some hidden skills you could acquire in the game? Hunting/skinning/tanning, Wasteland cooking, Home brewing, chemistry, Armor and or weapons/ammo making, blacksmithing, or book restoration (find new schematics or other books that could provide you with some sort of knowledge, like hints to other hidden skills or locations or maybe skill books/prewar books for use or sale, skill books for all of your known hidden skills.), a business skill? After you acquire them you'd have to put skill points into them like normal. This would help with a no level cap game (as well as higher caps like in FO1/2) since you'd have more skills to put points in. There would be more things to do after the main quest with these available.

Each skill should have some tools of the trade that you need to have in your inventory for you to use them effectively or at all. Lockpick set, tool kit, science kit, cleaning kits for different types of guns, a tool box (super snap-off anyone?), explosives tool kit.
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Sat May 28, 2011 2:18 am

I want more factional warfare. I love the super mutant/talon company fighting in the Capitol building and the early scenes with the Brotherhood against the Mutants at GNR.


And a house at Paradise Falls, I'm sorry but every faction should have a residence to dedicate to you for the right favours. Raiders and Talon Company included.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Fri May 27, 2011 10:43 pm

A good RP side and continuity of the game. Killing Talon Company's leader should paralyze them, Mutants should increase in number all the time, [insert a BoS HQ] should be under attack once a while.
What I'm aiming in the latter is to make the game continue after the side-quests. Instead of just running 'round the wastes you would face new dangers every day.


I like the idea, but I would take it further. Every town and outpost should be susceptible to attack by raiders, slavers, Enclave, and beasts. Give the player the opportunity to train the folks, like at big town, or in the case of places like Rivet City, help fight off attacks.

Have to be careful though...we don't waont every town, and every merchant, overrun.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Sat May 28, 2011 5:00 am

Online multiplayer for the next Fallout (or perhaps a patch for Fallout 3) would make the game much more enjoyable.

Online Support
1. Add online "servers" - Allow players to connect to a server that allows 1-15 (or so) players in each world.
2. Players would be able to continue their own quests without the help of others or join others in a completely different part of the map to work on other quests.
Chat
1. Chat channels as radio broadcasts - Allow multiple players in the Fallout world to communicate using the Pip Boy radio. Perhaps add multiple "channels" for level 1-10 help, 11-20 help, general chat etc. Players would be able to chat using headsets and could ask for help from other players in the area.
Combat
1. Higher difficulty - To adjust to multiple players fighting the same enemies, make enemies slightly more difficult and implement a slight aggro system.
2. VATS - VATS would probably not work with online play, but perhaps a new system of autotargetting (that could use action points and still be toggled) would work in real time.
3. Duels - Allow players to be able to (willingly) participate in duels, but do not allow players to kill each other without permission.

Fallout 3 is a great game with high re-playability, but because it is single player I often find myself playing other (online multiplayer) games instead in order to interact with my friends.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Sat May 28, 2011 3:58 am

Again with the calls for multiplayer. Jesus.

A good RP side and continuity of the game. Killing Talon Company's leader should paralyze them, Mutants should increase in number all the time, [insert a BoS HQ] should be under attack once a while.
What I'm aiming in the latter is to make the game continue after the side-quests. Instead of just running 'round the wastes you would face new dangers every day.


That would be pretty neat, ties in to actually having your actions have consequences. It'd add a sense of urgency to stopping the Enclave or SMs if they started wiping out settlements until you took out their HQ or mucked about in Vault 87, not to mention making them more villainous than they are now, heh.
User avatar
Tyler F
 
Posts: 3420
Joined: Mon Aug 27, 2007 8:07 pm

Post » Sat May 28, 2011 3:24 am

set up your own town/trader.
more then 2 followers
able to join a fraction
more house's you can claim as your own
fallout online
longer main story
more depth to side-quests
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Sat May 28, 2011 2:49 am

For me it would just be larger cities and more towns and small settlements.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Sat May 28, 2011 10:01 am

no multiplayer anything, ever, forever.

one thing thats annoying the blank out of me is the jumping, or, lack thereof.
i cant stand not being able to jump over small obstacles, such as, guard rails, some rocks, buildings, cars, fences, whatever.

im so used to their other games where you can jump, unrealistically high, but, they took they opposite route this time with an unrealistic lack of jumping.
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Sat May 28, 2011 7:48 am

im so used to their other games where you can jump, unrealistically high, but, they took they opposite route this time with an unrealistic lack of jumping.

Wait... you can jump in F3. Or do you just mean that you can't jump very high?

For my list, I'd like to see some polish added on the Attributes and ruleset (not to beat a dead horse or anything...)

More morally ambiguous decisions and set-ups. Less of a focus on the game judging my actions and being set up as good/evil. I miss in the older games where the system showed realistic consequences without judging my actions in such an obvious manner. Frankly, I could do without the whole karma system and just rating my character based on the opinions of the townspeople, etc.

This is a post-apocalyptic game - a key element of the entire genre is the sort of compromises you have to make with your ethics in order to survive. The status quo for the genre is that even the "good guy" is a little morally bankrupt. Mad Max, for example - in Road Warrior, he's just out for some gas. In Thunderdome he's just trying to get his gear back. His heart of gold wins through in the end, and he ends up doing the right thing - but it's never all that easy a decision, or even his first choice. A good post-apocalyptic movie, I've noticed, is basically a Sci-Fi movie that's shot like a Horror Movie (especially the Mad Max movies.)

So I'd like to see more of a focus on that sort of thing. I think it would help the roleplay elements as well. You're coming out of a sheltered life in the vault and trying to cling to your ethics and standards of morality and trying to fit that world view into a decimated world gone mad. It should be really, really hard to be the "good guy" in a game like this. I'd like to see something of a focus on testing a character like that, sure you're good, but just how much are you willing to risk/give up in order to maintain that level of saint-hood?

Other than that - piecemeal armor and clothing would be a very interesting addition. I understand why it's so hard to do something like, but I think it would work very will with the genre, as well.

Also customizable weapons are something I'd like to see make a return from the original games. I was sort of expecting to be able to add a scope to my rifle, or expand my ammo clip, etc. Kind of threw me once I realized I had all this money and really nothing to spend it on.

Houses are nice, but I'd like to see more of a reason to return there more often. Time-sensitive events and quests that open up, so that you can see changes going on when you get back to town.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Sat May 28, 2011 3:59 am

Pitt was a move in the right direction: Both sides are worth killing, IMO. I eventually sided with the slaves, under duress, because my character had 20 levels of killing slavers.

Seems to me that every quest should be like this. Select the best option form a series of bad options. Come out of it feeling that it somehow could have been done better. Someone loses every time.

That's the wasteland to me.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Fri May 27, 2011 10:03 pm

Most of the things suggested here couldbe made with mods , but what about vehicles , shadows and deep crowded streets? those are the features most wanted by me , but possibly as I read many want a sort of online thing ....

My sugestion foor it woouldbe evetuallly to create a way of making a coshared capaign world where events are afected by the actions of the players but I would limit it to a maximum of 4 players in the same world so to noot destroy the balance of alll ....
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Fri May 27, 2011 9:50 pm

All people can be killed. Having characters as unkillable is lame.
Groin and eye targeted shots.
Drivable vehicles.
More voice actors or those who can alter their voice so it doesn't sound like he same person.
More hair, face styles.
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sat May 28, 2011 2:46 am

Different and Better voice actors, stop having 3 people voice hundreds of npcs
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Sat May 28, 2011 4:02 am

All people can be killed. Having characters as unkillable is lame.


Honest question: So you wouldn't mind breaking quests, even the main quest, by killing some essential NPC?
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Next

Return to Fallout Series Discussion