im so used to their other games where you can jump, unrealistically high, but, they took they opposite route this time with an unrealistic lack of jumping.
Wait... you can jump in F3. Or do you just mean that you can't jump very high?
For my list, I'd like to see some polish added on the Attributes and ruleset (not to beat a dead horse or anything...)
More morally ambiguous decisions and set-ups. Less of a focus on the game judging my actions and being set up as good/evil. I miss in the older games where the system showed realistic consequences without judging my actions in such an obvious manner. Frankly, I could do without the whole karma system and just rating my character based on the opinions of the townspeople, etc.
This is a post-apocalyptic game - a key element of the entire genre is the sort of compromises you have to make with your ethics in order to survive. The status quo for the genre is that even the "good guy" is a little morally bankrupt. Mad Max, for example - in Road Warrior, he's just out for some gas. In Thunderdome he's just trying to get his gear back. His heart of gold wins through in the end, and he ends up doing the right thing - but it's never all that easy a decision, or even his first choice. A good post-apocalyptic movie, I've noticed, is basically a Sci-Fi movie that's shot like a Horror Movie (especially the Mad Max movies.)
So I'd like to see more of a focus on that sort of thing. I think it would help the roleplay elements as well. You're coming out of a sheltered life in the vault and trying to cling to your ethics and standards of morality and trying to fit that world view into a decimated world gone mad. It should be really, really hard to be the "good guy" in a game like this. I'd like to see something of a focus on testing a character like that, sure you're good, but just how much are you willing to risk/give up in order to maintain that level of saint-hood?
Other than that - piecemeal armor and clothing would be a very interesting addition. I understand why it's so hard to do something like, but I think it would work very will with the genre, as well.
Also customizable weapons are something I'd like to see make a return from the original games. I was sort of expecting to be able to add a scope to my rifle, or expand my ammo clip, etc. Kind of threw me once I realized I had all this money and really nothing to spend it on.
Houses are nice, but I'd like to see more of a reason to return there more often. Time-sensitive events and quests that open up, so that you can see changes going on when you get back to town.