I will add a
Example: M1=Menu Section To use this feature. All you do is hit Ctrl+F and the Search Function will come up. Type in the corresponding code as shown in the example to jump to the section. Sections+color codes are below.
Sections:
Menu Suggestions-M1
Character Suggestions-C1
Mid-Game Suggestions-G1
Weapon/Attachment Suggestions-W1
Ability Suggestions:-AB1
AI Suggestions-A1
General/Fix Suggestions-F1
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[M1]Menu Suggestions:
-Easier to navigate weapons menu with options to compare. The menu swaps from the main gun menu to the Command Post menu and it can be frustrating in the middle of the game.
-Character customization background color options as well as menu color option. White can hurt after awhile if you spend enough time tweaking and fleshing out a character to be just right.
[C1]Character Suggestions:
-More customization. Honestly, I'm dissapointed with the options we were given. Only a handful of gun attachments, which are debatable at best. No gun camo, almost all the hairstyles are the same, and only the outfits really have a good bit of variety. (Love The Anger)
-Female characters would make a welcome addition. (I understand they opted out of this due to wanting to add more customization, but let's be honest. There really isn't all that much customization and it would be nice to have the option.)
-Increased level cap for more hardcoe players. Being able to allocate points so as to not feel gimped when picking one class over another. This really applies to solo players, or those who don't have friends with the game and like to play with bots.
-Alternative to above: Slower leveling, slightly higher level cap.
-Heavys getting a slight health boost/damage reduction.
-Being able to edit scars/tattoos after Character Creation.
-Custom color facepaint/tattoos.
[M1]Mid-Game Suggestions:
-Body type change mid-game.
[W1]Weapon/Attachment Suggestions:
-Duct-Taped Mags/Drum Mag increasing ammo supply. In the beta/demo at E3 it used to give a green number and give you an increase in ammo as well as the additional reload speed increase/increased clip/magazine. I don't understand why they did away with this, but I'm sure that would make the game much more enjoyable for people.
-More gun variety. Most of the guns are very similar in terms of design and attachments.
-Being able to customize weapons at a Command Post. (I personally am fine that you can't, but I admit I'd like to see that in case a weapon I'm trying out is a dud.)
-Less spread on LMGs.
-More crosshairs to use.
[AB1]Ability Suggestions:
-Operative's being able to give a buff/self-buff.
-Either an ability or just a general change to increase grenade throwing distance.
-Universal Ability: Sleight of Hand(Faster Reload)
-Reduce the time it takes the turret to fire at an opponent, possibly increase range slightly.
-Not losing a level to respec. It kind of kills the urge to respec/try new combinations for some.
[A1]AI Suggestions:
-More buff friendly bots. Some will load you with buffs, others will never even notice you.
-Shortcut/Objective friendly AI. It really is a pain when most of the maps that I can create a shortcut on, the AI ignore it. The enemy AI will send 1-3 to blow it up, but my AI ignore it, even if it's got the secondary timer up. (This happens 50/50.) Not to mention the fact that I never get them to go for the objective which kinda pigeonholes players and forces them to play a class. Some classes may not mind, but others would like to focus on their class of choice.
-Pre-recorded commands for AI Squadmates such as: Requesting a Medic/Ammo/Buffs, Follow me!, Take this objective!, Defend this objective!, Take x Command Post! Defend Me! Etc, etc.
[F1]General/Fix Suggestions:
-Better hit detection. The game is 60-40 for me when it comes to hit detection. At times it's spot on and I can just destroy someone. Other times I'll be aiming right at the player and I'll never hit them, or I get 1 pt. even though every bullet hit him. (I burst fire, even with automatic weapons). Adding on to this, my recent match I used the Bulpdaun SMG(love the blue iron sights and low recoil) and I hit every shot and did 1 pt of damage each time. Bot spun around and killed me in less than a second. He was using the SMG as me.
-If the above suggestion were to be implemented keep the side-objectives such as Main Barricade/Side Barricade and Short-Cuts to spice things up and add objectives for people to focus on while also killing. Would really keep the game interesting.
-Being able to shoot through rails. Everything else I have no problem with, but rails always stop my bullets dead.
-Increased weapon range/fix. SMGs not hitting too far, ok, they're close-range weapons. My sometimes I'd rather use my SMG than my Assault Rifle for even mid-long range fights. That's not right. The hit detection on it seems off at range. I use the Gerund AR.
-Mine fixes. I've seen, and I've done it myself where I can walk over or in extremely close proximity to a mine and it never goes off. This happens more than often with my mines and often times ruins my defensive position as 3-5 of them bum rush us from the side. Me and a turret just can't handle 100% accurate bots alone with little to no cover.
-A zoom in function for the Mounted MGs. They are extremely inaccurate and that pretty much defeats the purpose of a Mounted MG. Not to mention the animation of getting on it, or getting off it takes a second or two so you're a sitting duck. It doesn't do nearly enough and isn't worth the risk most of the time.
-Shotguns are seriously overpowered at times. I've been one shot from across the map, through walls even.
-Random loss of sound can be frustrating. Especially when trying to determine footsteps or gunshot directions.
-Breakable glass.
-Shadow rendering issues.
-Make SMART smoother.
-Fix issues with graphics not rendering or rendering mid game. Make them sharper.
-Map Editor
-More challenges for offline players.
-More Parkour oriented maps in the DLC.
-Option to change language on all consoles.
-One time action button presses when reviving/buffing. Instead of having to hold it down.
-Dr. Ironbuddah