my feedback on crysis 2

Post » Mon Oct 25, 2010 11:26 pm

For the sake of keeping it simple ill break it down into sections.
Single player:
*I personally found that the story only began to make sense half way through. It was kind of sad that it didn’t have the iconic Crysis’ big ass boss vs BFG900 moment at the end.
*Ai and the lack of enemy nanosuits is disappointing
*it was irritating that Nanopoints (or whatever they’re called) vanish between sessions. A one point I had nearly 20k and then I stopped playing at the next map change and it was reduced to only 100 nano.

Multiplayer:
Aside from the bugs/ issues (listed below) I found the various game modes fun.
*as far as I’m aware there isn’t an anti-cheat system. I had a few matches where a guy ran around with just a pistol, headshoting everyone from the other side of the map. (and youtubing crysis 2 hacks comes up with 7 different hacks)
*armoring up seems pointless in terms of protections. In numerous gunfights an armored up player ambushes (aiming for the torso) an unarmored opponent who aims purely for the nuts and still win (both of them have identical gear)
*power sliding it fun but it’s quite bugged (50% chance of working on flat and level gound) on top of that taking a hit brings your sprint/ slide to a hault.
*I don’t know how the rest of the world is doing for this. But there like only 2-3 active servers running in Aus and most people won’t want to start up another sever because it takes 6 people to start it and the sever sometimes are permanently locked in lobby

Since all this is most likely mentioned before and a 90% chance of the crysis team accualy noticing this, so has anyone else had these issues?
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Melly Angelic
 
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