Feedback

Post » Mon Jun 23, 2014 2:35 pm

It seems I've missed a lot of things lately. Things start to get heated up again. I haven't seen any reply lately of many older members of this forum, and I've seen a lot of new ones. :D This topic is dedicated to many complaints people have about this game, which is totally reasonable. But instead of throwing some complaints into random threads you can post them here, where they can be discussed. Consider this as our feedback for FO4/TESVI. Whichever is next. Please post your thought with structure. Just saying something is bad isn't very helpful, unless you don't know what makes something bad of course.

Here we go:

Bring the complicated stats system back!
I miss the attributes, resistances and weaknesses. In combination with the perk system it'd be great!

More wilderness!
It makes horses feel useless, and the world too small. Let us move through the wilderness sometimes for 10 minutes! No odd things. Just nature in it's pure form.

Make a balanced economy.
I know it's difficult, but once you have this, you have something many other games do not have :tongue: An economy that is balanced up to the level cap. (Add taxes for houseowners too while you're at it. :tongue:)

Make a UI that is comparable to our famous SkyUI. The old UI was good, and fast. But not very transparent unless you select a specific item first.

Add a dodge roll, and make a better AI for enemies. Dragon's Dogma: Dark Arisen did fine work on that. Different attacks, one that has a long reach, one that is faster and weaker than the other attacks, an attack that causes an explosion centered at the user, one that is weak but is designed to knock down, etc.

Open cities. Those "other-cell cities" are doing something to the game...It's not good IMO.

More combat variety!
Make a gap between a heavy armored warrior and an archmage. The warrior of course could take up to 15 hits without blocking, but do less damage. The mage could be the glass cannon that could only endure 2 hits. Using spells to slow enemies down, and cast long spells that do a devastating amount of damage. And of course add the dodge roll and improved AI to complete it.

Let skills have some power. A novice spellcaster that tries to cast a firebolt should get it blown up in his face while casting it. A player that let's his character use a bow should get a lot of inaccurate shots.

More responses for conversations! Make us feel like we're having a real conversation by having a greeting first, then ask for something (like the latest rumor), NPC tells rumor. Player asks for more detail, NPC gives more details.

No random greeting anymore!
Getting greeted randomly by the biggest talker in town or a friend is fine, but not if you get greeted by the most quiet person in town, who is a total stranger to you.

Finally: Do not, and I repeat, DO NOT release a game until it has reached it's full potential. Take an example from CD Projekt RED and Witcher 3. Just read an article like this one: http://www.ign.com/articles/2014/03/11/the-witcher-3-wild-hunt-release-date-delayed-to-2015
How many game developers have you heard saying that?

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Chloe Botham
 
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Post » Mon Jun 23, 2014 6:44 pm


Agreed. Bethesda could learn a lot more than that even. I agree with every single one of your points and I'd honestly just like to see another studio take a crack at TES. It's time.
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Kathryn Medows
 
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Post » Mon Jun 23, 2014 9:22 pm

How many game developers have you heard saying that?

Plenty, lets see what they actually deliver after all the hype before we start worshipping them.
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Emilie Joseph
 
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Post » Mon Jun 23, 2014 4:32 pm

There's already an official TESVI discussion/suggestion thread :

http://www.gamesas.com/topic/1502324-official-beyond-skyrim-tesvi-38/

and one for Fallout 4

http://www.gamesas.com/topic/1502751-fallout-4-speculation-suggestions-and-ideas-206/

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Lyndsey Bird
 
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Post » Mon Jun 23, 2014 9:13 pm

ANYONE who thinks ANY game, EVER will have all of that, be well made, AND have it ALL done well is beyond delusional.

TES is owned by beth, it is NEVER going to be made by another company, just like how pokemon is only ever made by gamefreak.

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clelia vega
 
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Post » Mon Jun 23, 2014 12:06 pm

"This needs to be the best Wolfenstein game ever made, and you can't shortcut that"

The team at Tango Gameworks wanted more time to "deliver the polished, terrifying pure survival horror experience they set out to create"

Oh wait...

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Kathryn Medows
 
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Post » Mon Jun 23, 2014 10:32 pm


It was meant more as a thread to reduce the heat, than one to create some feedback. That's why I posted it here.
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Kayleigh Mcneil
 
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Post » Mon Jun 23, 2014 7:13 am


Fallout is owned by Beth and Obsidian did New Vegas.
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Chris Guerin
 
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Post » Mon Jun 23, 2014 10:55 pm

Yep. Skyrim is done. Critiquing Skyrim is fine, but there isn't going to be anything more done on it or with it. Any constructive criticism about improvements for the next game is in the other forum.

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Anna Kyselova
 
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Post » Mon Jun 23, 2014 3:11 pm

I see a lot of people asking for this (and I know there's that Open Cities mod), but this isn't something that I care about at all. Maybe I'm in the minority here, but I actually enjoy the way that the open world and the cities and the interiors are cut off from each other. The way it fades out and then back in, it enhances the feeling that those cities are protected from the outer world (compare the way it feels to be within the walls of Solitude to just standing in the middle of Falkreath). Likewise, when you step inside a house, it feels kind of cozy the way it fades out and in and the music changes and now you know you're home. It shouldn't be just one continuous zone. These are totally different spaces and they should each feel very distinct. I actually WANT that feeling of separation between the cells.

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joeK
 
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Post » Mon Jun 23, 2014 6:31 pm


I liked it that way too, until recently. Somehow I've grown to like open cities more than seperate cities. Really weird. I still remember I removed open cities for Oblivion almost immediately after playing with it for an hour.
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Krystal Wilson
 
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Post » Mon Jun 23, 2014 7:47 am

They will never have them in the same instance like that, ever again. Even many computers would likely have issues with it, and then there is the whole console thing. Also, not sure at all what people see wring with them ,literally the only people who could ever have issues with them have no idea about how computers work.

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Pat RiMsey
 
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Post » Mon Jun 23, 2014 4:46 pm

New Vegas/Obsidian is a bad example given that most of their developers made the first Fallout games.

The TES equivalent would be rehiring pre-Morrowind developers and letting them do a spinoff, I don't think any of them are in a studio together these days waiting to have another crack.

Maybe a licensed game, but this is their baby and it has allowed Beth to really start printing money with other things. They would have to utterly trust someone else.

On that point, having engaged in a massive lawsuit with a previous licensee, I really doubt Zenimax lawyers will let them go anywhere near that kind of arrangement again.

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Crystal Clear
 
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