[1.3 Beta] Feedback

Post » Tue Jan 19, 2016 3:34 pm

Hi,



First things first: Thank you Bethesda for this patch. There are several nice additions. However there are some issues I still see and some which seem to occur since this patch.


Since this patch:



- I do use a NVidia 970. If I enable Weapon Debris (Highest setting) I encounter Crash To Desktop within the area of Croup manor (that's an odd one as most other work)


- Loading screen, even without any "Tip of the day" info seem to take a bit longer than before the patch. Granted, I use some increased textures which might take time to load, but the harddisk seems idle most of the time (and it did not seem to last as long in prior versions). I talk about 1 minute from indoor to outdoor, sometimes with "black" loading screen. It sometimes does take as long to load interiors (which would be less stress I assume). I am aware that first time loading might took longer.


- Thank you for the "ENTER" key (aka activation key bind). Put why keeping "R" hardwired (what key this ever be, I guess "reload")?


- Within German version, "$Unassigned$" is shown above Settlers - missing string? By the way: Dogmeat / Dog is always tooltipped "$Unassigned$". I did not try to assign him to any work (yet ;) )


- I experience the "Croup manor" issue (did not before this patch) were settlers gather at the base of the cliff (at least one settler). Which is a bit of a nuisance, as this also affects guard and I have fenced all that area so they seem to teleport there. Workaround is using the bell (and wait some minutes until all gather).


- Locks are still hardwired to "A","D" (obviously a PC only topic).


- An odd one concerning texture replacer (therefore stricly nothing for standard support): if textures/gore is present (which corresponding textures), the game crashes while loading a save game. This is solved by deeting/moving this folder. This folder does only to contain the usual dds-files and this occurs since 1.3.



Some noted about the German version (since now I played in English). In general, voiceover is excellent. I just saw some ... let's say "issues":


- "agitated" (prefix for some energy weapons) is translated "aufgeregt" which would be "excited" which does not to be right. There is the German word "Agitiert" which is actual the same as the English without any confusion about the meaning?


- Tooltip seems to be wrong for perk "Lone Wanderer". It says "50% more carry weight". If I select this perk, it "just" adds the 50 lbs as usual. Is this new to 1.3 or just German translation?


- When changing Steam language for Fallout 4 from "English" to "German", Fallout4.ini entry "sLanguage" is still "en", which causes the game to simply crash upon start.


- When changing Steam language from English to German, Steam downloads the German "Fallout4 - Voices_de.ba2" - for some unknown reasons, this file is not "Fallout4 - Voices.ba2" (maybe the old is deleted but the new one is not renamed afterwards). This results in no voiceover ingame. Workaround: Rename "Fallout4 - Voices_de.ba2" into "Fallout4 - Voices.ba2". This issues seemed not to occur in very early versions (as this worked once).



Why do you use brackets in German but not in English? It is kind of cleaner in German with [property1] [property2] itemname?

User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Tue Jan 19, 2016 3:48 pm

and still NO CHANGE FOR OBJECT ROTATION WITH THE MOUSE ?



I mean ? seriously ?



-_-"

User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Tue Jan 19, 2016 3:53 pm

My saved game where i am using mods will not load with the newest patch.

User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Tue Jan 19, 2016 5:24 am

Oh dear god ! just tried... I move with r d f g, and while d f g work to move in build mode, the " r " isnt recognized to move foward.



jesus, how its possible to be that incompetent...



AND ONLY FOR KEYBINDING...

User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Tue Jan 19, 2016 7:20 am



Maybe your qualms should be posted in the actual beta forum, instead of someone else's thread in the PC forum.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Tue Jan 19, 2016 6:36 am

Hi all. I just got around to downloading the beta patch 1.3 and played a little today. I have to say that it is wonderful to see which settlers are assigned and which are not. :)


This is where we report a problem? I had a summons to help defend Abernathy farm and when the dust settled, I tried to repair tato plants. This is still not working properly. I am level 58 and tried a few times but plants do not repair.



My system specs:



GeForce GTX 970M


Intel Core i7 - 5700 HQ CPU @ 2.70 GHz


16 GB RAM


1920 x 1080 60 Hz


Windows 10 Home

User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm


Return to Fallout 4