2. CELL soldiers uses their rifle to pop the flare for calling reinforcement/backup instead of pistol or a proper equipment.
3. There is no blur after you press "X (Default)" / during customizing the L-TAG.
4. K-Volt: Shouldn't the electric pellets illuminate near by environment? Shouldn't the electric pellet disable enemy's cloak for a blink of second when it hits? Shouldn't it's electric pellet have some blast radiation(splash damage)?
Now goes to the Nano-vision in Multiplayer:
I see why Nanovision got nerf, but it seems like it got over-nerfed. Look at Nano-vision's purpose then you'll get me. If you can't even clearly see a un-cloak enemy from a long distance with it, then what's it for? what's the point of Nano-vision?
To fix this balance problem I think it could be... :
1. Cancel all the nerf and put it all back but increase the energy drain of Nano-vision.
2. Adjust the effect range for Nano-vision to see different target in different distance. (Close, mid, far, very far. Un-cloak and cloaked)
3. Nitpick: If Nano-vision is base on thermal vision. Why get underwater won't help a player been seen from Nano-vision?? (I think Nano-vision shouldn't able to see a underwater cloaker until he's very close. Like 5meters)
I believe some other problem are already mentioned in the forum already. Nano-catalyst, AI bugs, Cloaker got shadows, etc...
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