I feel like Khajit got screwed over for racials

Post » Fri Dec 09, 2011 2:42 pm

I was pretty dissapointed to see the Khajiit's racials as well. In Oblivion I played a Khajiit fairly extensevly and was considering doing another Khajiit in Skyrim but went Bosmer instead after comparing racials. Some might like them but I'm really not into unarmed combat and while night eye is pretty cool IMO you don't get a lot of chances to really take advantage of it in the game.
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Solina971
 
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Post » Fri Dec 09, 2011 3:33 am

Care to elaberate how it makes no sence? Every Khajit in the game is a trader, so they MUST have trading in their instincts.

Not really.


Khajiit are actually very poorly engineered to understand things like property or even laws. The closest word in Ta'Agra to "Laws" is one that means "Foolish Concepts."

They don't think of the self, they think of the whole. That's why they speak in third person or refer to themselves as their race ("Khajiit is tired now...")


So It's not that Khajiit are natural traders, it's just that any Khajiit you see in Skyrim happens to be one.
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Chris BEvan
 
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Post » Fri Dec 09, 2011 12:42 pm

While I agree they should have a bonus to their Mercantile since Khajiits are Traders by craft, 25% is too much. Mercantile skill is now part of speech, but bonus to speech doesnt feel right. I personally say they should get the Barter and/or Merchant perks free. (10% better prices, sell anything to anyone). That makes sense, and is more balanced.

also wish Night Vision lasted a LOT longer than it does. :/ or toggleable.
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jessica breen
 
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Post » Fri Dec 09, 2011 5:29 am

Racials mean almost nothing in the scheme of things..
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Bedford White
 
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Post » Fri Dec 09, 2011 9:42 am

Racials mean almost nothing in the scheme of things..

50% resistances are nothing to scoff at..
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Quick draw II
 
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Post » Fri Dec 09, 2011 6:31 am

i play an imperial and their racials kinda svck too...
their activated ability i've never used and it seems dumb. more money found which is probably not noticeable at all...
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Alessandra Botham
 
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Post » Fri Dec 09, 2011 4:40 pm

Fall damage is fine, but Khajiit aren't necessarily natural traders. I think they should have some sort of bonus that's worth something in combat.
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N Only WhiTe girl
 
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Post » Fri Dec 09, 2011 5:24 pm

Where is the "I don't care option"?
Orc's have a OP racial power.
It's a single player game.
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Horse gal smithe
 
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Post » Fri Dec 09, 2011 11:54 am

Where is the "I don't care option"?
Orc's have a OP racial power.
It's a single player game.


"I don't play Khajit, I couldn't care less."
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Betsy Humpledink
 
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Post » Fri Dec 09, 2011 7:13 am

"I don't play Khajit, I couldn't care less."


That's how little he cares, not even enough to actually read what he's responding to.
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flora
 
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Post » Fri Dec 09, 2011 4:37 pm

"I don't play Khajit, I couldn't care less."


I DO play khajit, and I don't care.
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Emma
 
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Post » Fri Dec 09, 2011 11:57 am

I some what agree. I like your first idea "My suggestion: "Prices are 25% better." and "Take 60% less fall damage."" but I don't like the secound one. I feel Night Eye comes in very handy for me sometimes. Other than that I do agree that the Khajiits do need some work to make them more appealing.
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NIloufar Emporio
 
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Post » Fri Dec 09, 2011 2:39 pm

at least you didnt lose any racial abilities argonians lost there poison immunity and some of there disease resistance and for what? a power that regenerates health 10x the normal rate for 60 seconds. that you can only use once a day.
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lillian luna
 
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Post » Fri Dec 09, 2011 9:21 am

I find the claws help in bar brawls :)
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u gone see
 
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Post » Fri Dec 09, 2011 7:44 am

I feel Night Eye comes in very handy for me sometimes. Other than that I do agree that the Khajiits do need some work to make them more appealing.


It is extremely useful! Though, I'd like to reiterate that it would make more sense to have it as an activated ability (less annoying too!), despite the fact it's fairly simple to cast over and over. Was it not so in a previous game, or maybe that was just a mod I had? Sorry, been a while :P

Just too many times have I been in a cave, with the night eye active, to have it deactivate while looking at tables, shelves or even mid battle.
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Matt Terry
 
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Post » Fri Dec 09, 2011 1:30 pm

It seems to me that Khajiit racials are the only ones that improved, increased unarmed is better than the crappy greater power they used to have. Pretty much all racials svck now so what does it matter?
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Laura Richards
 
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Post » Fri Dec 09, 2011 6:53 pm

Care to elaberate how it makes no sence? Every Khajit in the game is a trader, so they MUST have trading in thier instincts.


You haven't played very many TES games, have you? There are only about 5 Khajiit even IN the game, so you can't claim they are a representative sample.

The stereotypical Khajiit from the last games' trade would not be "merchant", it's "thief" or "skooma/moon sugar addict". Notice also that their racial skill bonuses come almost entirely from the "Thief" class, with only their weapon skills being "Warrior".

Here, just read the wiki on Khajiiti lore, there's a freakin' lot of it: http://www.uesp.net/wiki/Lore:Khajiit

The Khajiit have "mercantile culture", but their mercantile culture is something more along the lines of "drug smugglers" rather than more legitimate businesspeople. Skooma is a highly illegal addictive drug made from refined Moon Sugar, and Moon Sugar is their major crop.

Plus, not even all Khajiit are even humanoid - some are literally just intelligent big cats.

If you want to give them a goofy racial bonus, make it related to taking moon sugar and getting a high.
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Dawn Porter
 
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Post » Fri Dec 09, 2011 3:57 am

If you want to give them a goofy racial bonus, make it related to taking moon sugar and getting a high.

Excellent point!

Seeing as how Skooma refills some stamina, maybe give them an enhanced effect. Maybe have it effect the stamina regeneration rate for X amount of minutes? I would love to play with that idea on the PC if I only had a gaming computer again ;)
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Unstoppable Judge
 
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Post » Fri Dec 09, 2011 5:17 am

You haven't played very many TES games, have you?


Yes, I have played them all exept Daggerfall. I understand not eveey Khajit in the game is a trader, but I have never seen one that isan't, so it must be a good 70%.
Wanna' prove me wrong? Then acually link a few Khajits that arn't traders or travelers.
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Danial Zachery
 
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Post » Fri Dec 09, 2011 6:19 am

Meh, they're okay, what I really hate is that they can't get married :/
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Sabrina garzotto
 
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Post » Fri Dec 09, 2011 9:58 am

I like my racials. And whats the big deal about something being overpowered and something underpowered? This isnt a MMO or anything...


Very true, like I play as an Imperial, nothing amazing about them, I never use their power that you use once a day lol, I see no point in it because I have no need to calm people down lol
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x a million...
 
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Post » Fri Dec 09, 2011 4:45 pm

I wouldn't mind seeing a speed boost and reduced damage from falls.
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Samantha Mitchell
 
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Post » Fri Dec 09, 2011 3:55 am

Clearly the best racial powers belong firstly to the Orcs, and secondly to the Redguard. Those two have an ability which gives them a serious combat advantage in a pinch. The Nords have a useful ability for use against a group of enemies in the same way the Werewolf does, but that doesn't compare to enhanced damage or enhanced stamina regen.

Imperials have an ability which is useless. Absolutely useless.

The Khajit are not the worst off.
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Marquis deVille
 
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Post » Fri Dec 09, 2011 6:14 pm

Imperials say hi.

Yeah for real. Though the Voice of the Emperor does come in handy every once in a while.
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HARDHEAD
 
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Post » Fri Dec 09, 2011 12:02 pm

Yes, I have played them all exept Daggerfall. I understand not eveey Khajit in the game is a trader, but I have never seen one that isan't, so it must be a good 70%.
Wanna' prove me wrong? Then acually link a few Khajits that arn't traders or travelers.


You played Arena, but not Daggerfall?

Anyway, if you go back to the previous games, you'll see almost every khajiit is either a member of the thieves' guild, skooma addict, or a servant of some kind. (Some are fighters' guild, where they are "monks", which means unarmed combat, back when there was a skill for it.) In fact, I'd ask you to find khajiit from previous games that WERE traders.

From Oblivion:

From the Thieves' Guild:
http://www.uesp.net/wiki/Oblivion:Ra%27qanar
http://www.uesp.net/wiki/Oblivion:S%27Krivva
http://www.uesp.net/wiki/Oblivion:R%27vanni
http://www.uesp.net/wiki/Oblivion:Ahdarji
http://www.uesp.net/wiki/Oblivion:J%27baana

From Dark Brotherhood:
http://www.uesp.net/wiki/Oblivion:J%27Ghasta
http://www.uesp.net/wiki/Oblivion:M%27raaj-Dar

From the Skooma Den (Note, there were only four people there):
http://www.uesp.net/wiki/Oblivion:J%27zin-Dar - Skooma Den Denizen
http://www.uesp.net/wiki/Oblivion:R%27vanni - Also Skooma Den Denizen

Fighter's Guild:
http://www.uesp.net/wiki/Oblivion:Nahsi
http://www.uesp.net/wiki/Oblivion:S%27kasha

Blackwood Company:
http://www.uesp.net/wiki/Oblivion:Ja%27Fazir
http://www.uesp.net/wiki/Oblivion:Ri%27Zakar

Servant:
http://www.uesp.net/wiki/Oblivion:J%27mhad
http://www.uesp.net/wiki/Oblivion:Dro%27Nahrahe
http://www.uesp.net/wiki/Oblivion:Atahba

Mage's Guild:
http://www.uesp.net/wiki/Oblivion:J%27Ghasta (One of the two who enjoy tormenting their supposed boss with pranks.)
http://www.uesp.net/wiki/Oblivion:S%27drassa

Beggar, no Apparent job at all, or retired:
http://www.uesp.net/wiki/Oblivion:Rancid_Ra%27dirsha
http://www.uesp.net/wiki/Oblivion:S%27rathad
http://www.uesp.net/wiki/Oblivion:S%27shani
http://www.uesp.net/wiki/Oblivion:Ra%27Jhan
http://www.uesp.net/wiki/Oblivion:Ra%27Jahirr (Notable only for having a skooma smuggling chest)
http://www.uesp.net/wiki/Oblivion:Tsrava
http://www.uesp.net/wiki/Oblivion:J%27bari


Khajiit are also extremely common as generic bandits and highwaymen in Oblivion.

Conversely, here are the actual khajiit merchants I saw in Oblivion:

http://www.uesp.net/wiki/Oblivion:Talasma - runs an inn
http://www.uesp.net/wiki/Oblivion:Shuravi - also runs an inn with two sisters, below
http://www.uesp.net/wiki/Oblivion:Shamada
http://www.uesp.net/wiki/Oblivion:Shomara

These are sort of businesspeople, but don't actually run a business:
http://www.uesp.net/wiki/Oblivion:Ra%27jiradh - and two brothers run the newspaper

There are other Khajiit in Oblivion, but this gets tedious, and people would complain if I didn't mention Morrowind, too. (Look here: http://www.uesp.net/wiki/Category:Oblivion-Khajiit for full list)

So, Morrowind. Most Khajiit in this game are actually just slaves. And by "Most", I mean roughly 90%.

(Basically, look here: http://www.uesp.net/wiki/Category:Morrowind-Khajiit ) These characters often don't have their own pages.

Slaves:
Tsabhi
Ekapi
Abanji
Khamuzi
Affri
J'kkara
Ma'Dara
Aina
K'simba
Ri'dumiwa

Man, there's too many, I'm skipping the rest of these, but basically, pick a slaver den, and there's probably three khajiit and three argonian slaves.

Thieves' Guild:
http://www.uesp.net/wiki/Morrowind:Ahnassi
http://www.uesp.net/wiki/Morrowind:Sugar-Lips_Habasi
http://www.uesp.net/wiki/Morrowind:Chirranirr

Skooma Addict:
J'Dhannar
http://www.uesp.net/wiki/Morrowind:Tsiya

Bandit:
http://www.uesp.net/wiki/Morrowind:S%27Radirr#S.27Radirr
http://www.uesp.net/wiki/Morrowind:Dro%27Sakhar
http://www.uesp.net/wiki/Morrowind:Jo%27Thri-Dar#Jo.27Thri-Dar
http://www.uesp.net/wiki/Morrowind:Dro%27Zhirr

Assassin:
http://www.uesp.net/wiki/Morrowind:Shotherra
http://www.uesp.net/wiki/Morrowind:Dro%27Zaymar

Soldier:
http://www.uesp.net/wiki/Morrowind:J%27Hanir

No apparent job:
Adanja
Ri'Shajirr
http://www.uesp.net/wiki/Morrowind:Dro%27Barri#Dro.27Barri
http://www.uesp.net/wiki/Morrowind:Dro%27Tasarr
http://www.uesp.net/wiki/Morrowind:Dro%27zharim#Dro.27zharim
http://www.uesp.net/wiki/Morrowind:Dro%27Shavir#Dro.27Shavir

Merchant (All these merchants deal in moon sugar and skooma, despite being illegal, making them basically drug dealers):
http://www.uesp.net/wiki/Morrowind:J%27Rasha - spell and alchemy vendor
http://www.uesp.net/wiki/Morrowind:Jobasha - bookseller
http://www.uesp.net/wiki/Morrowind:Ra%27Virr - weapon vendor

Again, I'm not going through all of these, I took a large enough representative sample of random names, and again, well over 90% of them are slaves, anyway.

====

So out of the hundred or so randomly selected characters I looked at, 7 were merchants, and three had a psuedo-mercantile job. That is a hundred or so characters I looked at without including the roughly 80 slaves from basic Morrowind, since they obviously have no choice in their profession. Again, the common profession for these characters are some variation of thief or assassin or bandit, with occasional monks or the like thrown in. There is a much lower percentage of their race that are merchants (even excluding slaves) than what other races boast.

Facts: You lack them.
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Monika Fiolek
 
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