I can't bring myself to trust Father. Also prepare yourself for a wall of text.
In the game I've been roleplaying as an intelligent (INT usually in the 11 to 14 range) and decent Perception person. Along with being a guy whose main concern is rescuing his son and murdering whoever it was that destroyed his family. Turns to the occasional Med-X and alcoholic drink to help deal with finding himself in a shattered world with a broken family, etc etc. Once in awhile tries to lighten things up with a few badly placed corny dad-like jokes.
Fragile (END of 1), not adapted to the wasteland because he didn't grow up in it sneaky sniper type. Never sided with the BoS or Railroad because he doesn't like being told what to do by people who have no real authority. Helps people who need help in staying alive for free, but charges as much as possible from those that want him to go risk his life to get baseball memorabilia and such. Pretty basic stuff. Something I thought would fit in well with the existing game plot.
Things were going well roleplay-wise until I hit a snag: Entering the Institute for the first time. Up until that point my character has seen and heard nothing but horrible things about this organization, then discovering within ten seconds of arriving that Father had been monitoring me for a long time already and oh hey would you like to finally meet your son?
...the ten year old and revealing itself due to a malfunction to be a synth son? And to please ignore that this entire exchange is about treating you like a lab rat. By the way you've been lied to this entire time and sixty years have actually passed and Father is the actual, real son. That I'm just supposed to take the word of, despite the earlier attempt in being tricked emotionally. And that this Father flat out says that your murdered wife was just collateral damage because a report says so. That despite knowing all the terrible things Kellogg has done still continued to use him anyway. That it is OK the Institute had done the occasional horrible thing because everybody else does and the group you are leading, the Minutemen, are also all incompetent horrible people. Let me give you a tour of the Institute to show how right everything here is, I will explain everything and convince you of my rightness but then proceed to never do so.
NONE OF THIS COMES ACROSS AS TRUSTWORTHY.
Yes, that deserved to be typed out in all caps.
Due to the attempt at emotional manipulation I can't think of any logical reason why my character would just... accept whatever Father says. Especially when many of responses amount to weak attempts to brush your concerns aside by saying everybody else is so much worse, to even using thinly veiled insults. The most I could do was bring my character to play along because after all, the real Shaun might still be trapped somewhere in the Institute.
To me it all feels like a huge set up. Especially since the "tour" (go talk to X people) amounts to finding out nothing that you couldn't have already suspected about them. Everything is nice and new. If you explore several rooms you'll even discover that there are wall partitions leaning against things like it is all been or not completely set up yet.
Everybody has been informed beforehand of your arrival. Terminals that warns to hide any sensitive material, to be on best behavior about you, that it is all so very exciting, along with entries that were flat out deleted by the Director. Half-expected to be able to remove some of the walls to find hidden rooms of more morally questionable material, perhaps even a section housing the real Shaun. I wasn't ever able to find out what Shaun actually had to go through after being kidnapped. There isn't really an option to ask Father about this. As a father in RL myself, wanting to know absolutely everything about my child's health and well-being (and then making them pay for having hurt him), especially when he had been taken by highly questionable sorts, would be of paramount importance.
You don't even get to find any sort of archives on this organization that has existed for hundreds of years. Nothing about Shaun's earlier life here. Only conveniently placed holotapes of already mentioned material and a FEV lab that nobody could have bothered to completely hide away because if Father had been keeping an eye on you, than they would have known you've been in contact with Virgil and might have heard what had happened there from him. There's even an entry in the FEV lab deleted by the Director so that you know that somebody had gotten the idea to review those records in case they were seen... but if they cared that much, then why not simply hide the rest? The only reason I can come up with is that there is no point hiding what you already knew, which makes me very curious about why that particular data entry was something that didn't want to be known.
It all reminds me of a set up on old DM of mine once did (back when I used to play D&D), in order to hide very valuable treasure. Have the players go through a difficult dungeon/journey to get to a treasure box that'd even in itself is difficult to open. At first glance there'd even be a decent treasure to see as soon as you opened the box... but if you took a closer look, then you'd notice that the chest actually has a false bottom to hide something even more valuable. The treasure you first see is mostly just to serve as a distraction.
In other words, the Institute is all very bright and shiny and clean and just look at all the scientists trying so hard to help their idea of humanity, but reveals hardly anything you couldn't have already figured out. With lots that go unanswered.
And so my character is stuck. He finds the Institute morally reprehensible, finds Father untrustworthy and so certainly isn't going to agree to do everything he is told like a second Kellogg, but can't bring himself to go through with actually destroying the Institute because of the chance that behind one of those new-looking walls is hiding the entrance to where his real son is actually being kept. My character could just pretend to agree and smile and nod to everything Father says in the hopes of finding out more about the Institute and his son, but that just leads to suddenly being decided as the new Director, while Father also says that the departments are mostly self-run and implying to be little better than a figurehead/tie-breaker... and still never actually find out much that is going on.
Which certainly isn't helping against the feeling of being blindly herded into some sort of trap or mouse maze. Or both.
And if old man Shaun is the real son then he is either the worst character written in the game or one of the best that just hasn't had everything revealed yet.
At this point I'm more willing to believe that the main character is actually a synth modeled after Father's real father so as to further study extreme emotional behavior. Or that Father is just a synth somewhat similar to PAM, central to the organization only because of being able to provide unemotional conclusions and observations. That the real Shaun has actually been dead and dissected long ago, because if those console entries are to be believed, once the Institute is done with something they have a very salt the earth mentality when it comes to covering up what they've done.
tl;dr give me DLC that fleshes out the Institute more so I can finish this play-through.
Also to make all this slightly less about me just spewing words everywhere: Is there anything that convinced you that Father was a character that you could trust? Did you run into the same role-playing problems that I did?