» Sun Jun 10, 2012 3:18 pm
The problem with shouts and shout effectiveness is the fact they all share the same cooldown, meaning if you use Fire Breath shout, you cannot use any other shout until the cooldown associated with Fire Breath finishes. For things like Call Storm (or whatever its called) that has an absurdly long shout cooldown, this puts ALL of your shouts on cd for a very long time, to the point where you don't use it in many cases or end up "saving it" when you need to, but never really end up needing to. It's like games with "Special" ammo that is limited. You end up not using it, and "saving it". I think a much BETTER system would be one where shouts are categorized. Certain shouts WOULD share the same cooldowns, but others would not. You would be able to bind hotkeys for each shout type. Shouts that cause damage would have their magnitude scale based on level, which is more natural and makes more sense than "outleveling" shouts. I think THEN, those shouts we more or less see as "worthless" because we have had to prioritize them, now become useful and the entire Shout system becomes more functional and useable as a system rather than now where it is more or less the toilet paper that gets stuck on your shoe sometimes when you exit a public restroom facility.
Thanks