I Feel Wildly Overpowered

Post » Thu Dec 08, 2011 10:57 am

This is why I put ZERO levels into health and eschew OP gear.
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Alex Blacke
 
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Post » Thu Dec 08, 2011 2:53 pm

People are just pissed off that unless you go out of your way to nerf your character build, this games difficulty is on par with My Little Pony RPG.


Why not try to roleplay an actual character with limitations. Everyone complaining is some kind of Warrior/Mage/Master Tradesmith with all the best trees. All TES games in the past were easy with a munchkin Do-IT-All multiclass character.

You don't have to nerf yourself you just have to stop seeking out exploits and power builds.

This game gives you freedom and if your main goal is to seek out power don't get all butt hurt when you find it.
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Sherry Speakman
 
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Post » Thu Dec 08, 2011 10:14 pm

Everyone complaining is some kind of Warrior/Mage/Master Tradesmith with all the best trees.

You don't have to nerf yourself you just have to stop seeking out exploits and power builds.

I'm a caster and I thought that enchanting would be quite fitting for me thematically. I wouldn't generalize like that any more.
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Nicole M
 
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Post » Thu Dec 08, 2011 1:49 pm

People are just pissed off that unless you go out of your way to nerf your character build, this games difficulty is on par with My Little Pony RPG.


That's kind of the opposite of what the TC did. He didn't just "play" regularly, he went out of his way to become ultra powerful.

This is why I put ZERO levels into health and eschew OP gear.


That's what I am doing on my current character. All stamina, all the time. I am going to use Enchanting, but it's only so I'll be able to cast a single Dremora later on with the default mana pool. Just trying to see what an all stamina Archer/Conj can do on Master. Not using Smithing or Shadow Master either.
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Sebrina Johnstone
 
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Post » Thu Dec 08, 2011 12:27 pm

I'm a caster and I thought that enchanting would be quite fitting for me thematically. I wouldn't generalize like that any more.


Yea you are right about this. This is one of the things that needs to be reevaluated before the balance and power are looked into. There needs to be many more magic benefiting enchants added to the game. Unless you are complaining about the infinite mana? That's just a problem with the equation that needs changed. Fix the math behind some of the enchants and add more mage enchants.
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Blackdrak
 
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Post » Thu Dec 08, 2011 12:06 pm

It is also worth noting that this is not at all new for Elder Scrolls games. In morrowind once you have a good long blade skill and enchant a daedric dai-katana with absorb health you will murder everything. In oblivion there's the ever-popular chameleon exploit. In skyrim, there are powerful smithing and enchanting items. None of these things are necessary though, and it is purely your choice to exploit these weaknesses in the game's balance.
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Terry
 
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Post » Fri Dec 09, 2011 12:17 am

Why not try to roleplay an actual character with limitations. Everyone complaining is some kind of Warrior/Mage/Master Tradesmith with all the best trees. All TES games in the past were easy with a munchkin Do-IT-All multiclass character.

You don't have to nerf yourself you just have to stop seeking out exploits and power builds.


Yes, this seems to be the mind-frame around here. This was my first experience with an elder scrolls game so I played it like I've played every other RPG I played. Build my character with levels and tradeskills and try to become as strong as possible.

Apparently that doesnt benefit you at all in this game, as its ridiculously easy to play. This is more of a roleplayers game.. sit around reading books then flailing your arms about reciting them when you run into mobs. There is no carrot to chase, no uber items, no strong gods with awesome drops making us all drool. I guess thats what I was expecting and the whole experience was disappointing.
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KU Fint
 
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Post » Fri Dec 09, 2011 2:40 am

After playing Skyrim quite a bit, and getting to level 50, I decided to start over, but do a proper Build.

I'm currently level 41 with perks dumped into 2-Handed, Heavy Armor, Restoration, Conjuration, and of course Smithing+Enchanting. I've put 1 level into magicka, 10 into Stamina, and the remaining 30 into Health

In any combat situation, I just summon either a Storm Atronach or Dremora Lord, then whip out my Legendary Daedric Greatsword, use Elemental Fury (attack speed boost shout), and proceed to one-shot basically everything (Dragons go down in 2-4 power attacks); and in the rare occasion that my massive healthpool gets below 80%-ish, or I'm getting hit at range by something I can't immediately get to, OR after any combat; I just dual-cast the first Healing Spell to full health, and I rarely have a mana issue. Keep in mind I also have a full set of Daedric Armor, and the weightless Heavy Armor Perk, so full mobility with all that damage reduction (as a Nord with 50% resist frost, and the Lord Stone's defensive bonuses, magic damage is brushed off as easily as physical)

TL;DR, 2-Hand+Heavy Armor+Conjuration+Health is an overpowered build, considering the near free mana cost of low-tier healing spells, and the massive benefits of Enchanting+Smithing

Solution: I feel that Enchanting should be MAJORLY down-tuned because its just too good


Ok, the game has been out 10 days now. You have leveled up 91 times in that time? how many hours a day do you play this game? I've sunk several 10 - 12 hour sessions into this game and many more shorter sessions and im only to level 39. Are you just concentrating on leveling up?
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Andrew Lang
 
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Post » Thu Dec 08, 2011 1:45 pm

You broke the game. I didn't play Oblivion, duplicate 1000 grand soul gems to make super weapons/gear, then come complain about it on a forum that I'm too powerful.

When you exploit you should be aware that it is just for amusemant.
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Laura Ellaby
 
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Post » Fri Dec 09, 2011 12:55 am

Yes, this seems to be the mind-frame around here. This was my first experience with an elder scrolls game so I played it like I've played every other RPG I played. Build my character with levels and tradeskills and try to become as strong as possible.

Apparently that doesnt benefit you at all in this game, as its ridiculously easy to play. This is more of a roleplayers game.. sit around reading books then flailing your arms about reciting them when you run into mobs. There is no carrot to chase, no uber items, no strong gods with awesome drops making us all drool. I guess thats what I was expecting and the whole experience was disappointing.


Lmao you are playing the wrong game.
Uber weapons?! Getting as strong as possible?
This ain't World of Warcraft kid who are you competing with?
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TWITTER.COM
 
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Post » Thu Dec 08, 2011 4:40 pm

Why not try to roleplay an actual character with limitations. Everyone complaining is some kind of Warrior/Mage/Master Tradesmith with all the best trees. All TES games in the past were easy with a munchkin Do-IT-All multiclass character.

You don't have to nerf yourself you just have to stop seeking out exploits and power builds.


The issue is not that the munchkin do-it-all is strongest, its the amount by which it is stronger.

Simply put, cheesing out crafting skills results in a style of play about 90%-100% stronger than a more fluid "pick traditional skills and level those" path. The issue is that now we have limited perks. In other words, "perk builds" actually matter. with the way crafting skills are, is is categorically superior to always take the needed perks in smithing, enchanting, and alchemy. There simply is no arguing against it. Choosing to not take them is actively choosing to play a weaker character.

We should not have to be forced to choose between a powerful and less powerful option.

Personally, I prefer to play a generalist type. If I have a tool available to me, I'm going to use it.

The point is, several changes need to be made to enchanting and alchemy.

Fortify smithing/enchanting/alchemy needs to be removed, as part of the issue is the massive synergy these effects cause. Their removal does not greatly weaken the skills. Also, a method of "re-enchantment" should be added in, some way of allowing a currently enchanted item to be made stronger by expending a new soul gem. As it is, you definitely don't want to enchant your "main" gear with your enchant skill too low.
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Ella Loapaga
 
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Post » Thu Dec 08, 2011 9:47 pm

When did one of the things people loved about the series (being able to become godlike) become something people despise about it?

Did I miss the memo?
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Rachie Stout
 
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Post » Thu Dec 08, 2011 10:03 pm

When did one of the things people loved about the series (being able to become godlike) become something people despise about it?

Did I miss the memo?


The moment when perks per level got added in.

It used to be that you could become god-like with little planning, instead just working on it as a long-term goal. Attributes might of mattered, but good gear and what not still works out.

Now, with limited perks, we have to "spec" into certain kinds of skills and abilities. We have to spend our perks wisely.

To achieve a similar god-like status requires the expenditure of 20+ perks into highly specific areas. In other words, every "my character build is strongest" is going to be prefaced by the same old "I took all the crafting perks and..." text.

The problem is the value of the choices are minimized. If you want to be a stronger character, it is a no-brainer that you should put perks into crafting.

EDIT: Note, that I don't mind seriously broken playstyles. My point is that to achieve this, you must spend the perks on crafting. Failing to spend those perks ultimately hinders the characters ability to be as god-like. I would like to see arguments on how a theif playstyle is greater than a mage playstyle is greater than a warrior playstyle. We might still see this with crafting, but any "ultimate" playstyle will always be prefaced by "I took crafting," which makes me sad when it comes to the mechanics of character diversity.
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Jason Rice
 
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Post » Thu Dec 08, 2011 11:12 pm

Lmao you are playing the wrong game.
Uber weapons?! Getting as strong as possible?
This ain't World of Warcraft kid who are you competing with?



Hey now, I take offense to that. I never played WoW I played everquest :hubbahubba:

And I thought I was trying to compete with the strong end game mobs, which is why I was complaining because there wasnt any.
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Mimi BC
 
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Post » Thu Dec 08, 2011 5:10 pm

I've been playing for 50 hours, and my level 18 destruction/restoration mage is anything but OP. It all depends on how you play the game. If you power game like a mofo, don't come and whine about the consequences of your minmaxing on the forums. I DMed on an NWN2 roleplay server for 3 years, so I know all about power builds versus pleasure builds. TES has always allowed epic power building, but it just isn't that much fun. Build to a concept, enjoy it, and the game will remain tough.
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Sophie Miller
 
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Post » Thu Dec 08, 2011 12:41 pm

The moment when perks per level got added in.

It used to be that you could become god-like with little planning, instead just working on it as a long-term goal. Attributes might of mattered, but good gear and what not still works out.

Now, with limited perks, we have to "spec" into certain kinds of skills and abilities. We have to spend our perks wisely.

To achieve a similar god-like status requires the expenditure of 20+ perks into highly specific areas. In other words, every "my character build is strongest" is going to be prefaced by the same old "I took all the crafting perks and..." text.

The problem is the value of the choices are minimized. If you want to be a stronger character, it is a no-brainer that you should put perks into crafting.

EDIT: Note, that I don't mind seriously broken playstyles. My point is that to achieve this, you must spend the perks on crafting. Failing to spend those perks ultimately hinders the characters ability to be as god-like. I would like to see arguments on how a theif playstyle is greater than a mage playstyle is greater than a warrior playstyle. We might still see this with crafting, but any "ultimate" playstyle will always be prefaced by "I took crafting," which makes me sad when it comes to the mechanics of character diversity.



Exactly. There is no personalization in being God-like in Skyrim. There will be an "uber build," and any deviation from that will be less powerful. You're sacrificing customizability and uniqueness for the sake of more power. For some, that's a tough decision to make, and it's hard not to choose the option with most power.
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Rowena
 
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Post » Thu Dec 08, 2011 7:03 pm

Exactly. There is no personalization in being God-like in Skyrim. There will be an "uber build," and any deviation from that will be less powerful. You're sacrificing customizability and uniqueness for the sake of more power. For some, that's a tough decision to make, and it's hard not to choose the option with most power.


Tabletop gamers call such people "http://tvtropes.org/pmwiki/pmwiki.php/Main/Munchkin".
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Gemma Woods Illustration
 
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Post » Thu Dec 08, 2011 6:02 pm

After reading almost a week of "enchanting is overpowered" themed threads I'm very glad I character does not use it much. Having a few simple enchantments og my armor(fortify health, magica and stmina 21 points), 2 pieces of bought jewelry(resist fire and increase magica) and a simple 10 points of fire damage on my hammer(that I never recharge) I still find quite a few of the boss battles challenging(I play on expert).
My point: You will just have too not use the overpowered skill-combinations, since I don't really see a fix too this come anytime soon, no matter how much we hope for it.
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Ebony Lawson
 
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Post » Thu Dec 08, 2011 7:34 pm

Tabletop gamers call such people "http://tvtropes.org/pmwiki/pmwiki.php/Main/Munchkin".


Truly. And it's odd to see munchkins whining about their munchkinism.
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cassy
 
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Post » Thu Dec 08, 2011 6:20 pm

Well, i dont agree that enchanting shouldn't be broken at the end-game(every skill should be brokenly powerful at level 100, honestly), but the issue i have is that enchanting is so useless until you get it to level 80+. I mean, i can make a 13% resist fire enchantment...or i can use the 30% resist fire boots i found just lying around. It's kinda crazy, especially since you need to destroy the boots to get the enchantment to make the new enchantment in the first place.

In oblivion even petty soul gems could create items that were at least decent at low levels, but in skyrim it seems that you need to use grand souls to get decent enchantments even at level 1.

Grand sould cost 1500 ... that's 1-2 cleared bandit camps.
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adame
 
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Post » Thu Dec 08, 2011 10:30 am

Exactly. There is no personalization in being God-like in Skyrim. There will be an "uber build," and any deviation from that will be less powerful. You're sacrificing customizability and uniqueness for the sake of more power. For some, that's a tough decision to make, and it's hard not to choose the option with most power.

I would choose fun.
I paid $65 for fun not a chore.
I never did that +5 attribute stuff in oblivion.

Shouldn't be a hard choice considering it's a single player game.
If you wanna just play the game, great!
If you wanna abuse game exploits, great!
Just don't come and whine about it.
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RAww DInsaww
 
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Post » Thu Dec 08, 2011 11:45 am

As with all problems like this, there is only ONE answer...

MODS WILL FIX IT (unless you are playing on console, then svcks to be u :dance: )
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Nymph
 
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Post » Fri Dec 09, 2011 1:06 am

As with all problems like this, there is only ONE answer...

MODS WILL FIX IT (unless you are playing on console, then svcks to be u :dance: )

I'm on console :/
Bring on the official patches!
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Chloe Yarnall
 
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Post » Thu Dec 08, 2011 1:08 pm

I'm on console :/
Bring on the official patches!


Official patches are all I've ever used. I don't like using mods as I fell I'm not playing the game officially or how it's meant to be played. Even Oblivion on PC I didn't like mods to play the game. I tried Midas Magic and a decapitating one, which was fun but didn't feel like I was playing the game how it was meant to be.
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..xX Vin Xx..
 
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Post » Thu Dec 08, 2011 1:36 pm

Official patches are all I've ever used. I don't like using mods as I fell I'm not playing the game officially or how it's meant to be played. Even Oblivion on PC I didn't like mods to play the game. I tried Midas Magic and a decapitating one, which was fun but didn't feel like I was playing the game how it was meant to be.



That's why you play the game through once completely with NO mods...THEN with mods. I am telling you, you are missing out. Some of the modders stuff is a TON better than the developers...houses, towns, quests, even TC's....I am still playing through morrowind with all the added (GOOD) content, and oblivion is next.

Typically if you stick with the HOF stuff, or the stuff that is rated high at sites like TES NEXUS, you will NOT be dissappointed.
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Mariana
 
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