I Feel Wildly Overpowered

Post » Thu Dec 08, 2011 7:09 pm

Just going to point out, the OP made NO mention of enchanting in his post beyond saying it was part of the build.

he said nothing of his enchants, or why it was OP. He only mentioned his smithing skills as well as hi using the ridiculously powerful summon spells.
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lucy chadwick
 
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Post » Thu Dec 08, 2011 7:43 pm

After playing Skyrim quite a bit, and getting to level 50, I decided to start over, but do a proper Build.

I'm currently level 41 with perks dumped into 2-Handed, Heavy Armor, Restoration, Conjuration, and of course Smithing+Enchanting. I've put 1 level into magicka, 10 into Stamina, and the remaining 30 into Health

In any combat situation, I just summon either a Storm Atronach or Dremora Lord, then whip out my Legendary Daedric Greatsword, use Elemental Fury (attack speed boost shout), and proceed to one-shot basically everything (Dragons go down in 2-4 power attacks); and in the rare occasion that my massive healthpool gets below 80%-ish, or I'm getting hit at range by something I can't immediately get to, OR after any combat; I just dual-cast the first Healing Spell to full health, and I rarely have a mana issue. Keep in mind I also have a full set of Daedric Armor, and the weightless Heavy Armor Perk, so full mobility with all that damage reduction (as a Nord with 50% resist frost, and the Lord Stone's defensive bonuses, magic damage is brushed off as easily as physical)

TL;DR, 2-Hand+Heavy Armor+Conjuration+Health is an overpowered build, considering the near free mana cost of low-tier healing spells, and the massive benefits of Enchanting+Smithing

Solution: I feel that Enchanting should be MAJORLY down-tuned because its just too good


If you feel that it's too overpowered, then don't use it?? That's the beauty of offline, single player games - you can do what you want :) It's not like an MMORPG where you're at the mercy of the devs and their environment. And if you think you're so "over-powered, " rofl - my Daedric Bow is legendary and has a fire and stamina chant on it - each one does over 100K damage - THAT'S over-powered.
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Kelly Osbourne Kelly
 
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Post » Thu Dec 08, 2011 11:23 am

I'd like to know the limits as well.

I'm curious if I can enchant my Morokei mask to have a 2nd enchantment.


Nope sorry :( from what I've seen, items with previous chants can't be further chanted. Only new stuff can have 2. Wanted to do that with my mace of Molag Bal or my Wabbajack but alas to no avail. Although, you can make them Legendary items - did that with Molag's mace. But when the construction set comes out, I'm sure this can be "remedied."
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Cat
 
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Post » Thu Dec 08, 2011 8:06 pm

Was wondering what you expect the difficulty slider to do then?


Um... make it more "DIFFICULT." Bosses would hit harder and have higher hp. Stuff like that. Kind of be like a "heroic" mode or something.
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Jaki Birch
 
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Post » Thu Dec 08, 2011 5:03 pm

Um... make it more "DIFFICULT." Bosses would hit harder and have higher hp. Stuff like that. Kind of be like a "heroic" mode or something.

Raising the difficulty DOES add hp and damage modifers to enemies.
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DeeD
 
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Post » Fri Dec 09, 2011 1:36 am

The reason for this is exPlained in an in game book. I forgot the name of it though.


It's called getting nerfed from the previous game lmmfao...
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Latino HeaT
 
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Post » Thu Dec 08, 2011 1:12 pm

Two nice things about this game. One thing, you can make an overly powerful character. The other nice thing, you don't have to make an overly powerful character.



OH, one of the first intelligible things anyone here has said... You get my vote and secrets to ultimate mod-domination...
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GabiiE Liiziiouz
 
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Post » Thu Dec 08, 2011 5:55 pm

Why not try to roleplay an actual character with limitations. Everyone complaining is some kind of Warrior/Mage/Master Tradesmith with all the best trees. All TES games in the past were easy with a munchkin Do-IT-All multiclass character.

You don't have to nerf yourself you just have to stop seeking out exploits and power builds.

This game gives you freedom and if your main goal is to seek out power don't get all butt hurt when you find it.


ROFL LMMFAO - keep the common sense rolling in... I'm OVERPOWERED but I choose to do this for pure evil fun. Boo hoo hoo, my axe is over-powered, it hits 75 pts to kill a monster. Make it stop. My axe cleaves for 150K and I like to see you suffer - Molag Bal = my hero...
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Chris Duncan
 
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Post » Thu Dec 08, 2011 6:28 pm

Ok, the game has been out 10 days now. You have leveled up 91 times in that time? how many hours a day do you play this game? I've sunk several 10 - 12 hour sessions into this game and many more shorter sessions and im only to level 39. Are you just concentrating on leveling up?


burial, on 21 November 2011 - 05:36 PM, said:

Yes, this seems to be the mind-frame around here. This was my first experience with an elder scrolls game so I played it like I've played every other RPG I played. Build my character with levels and tradeskills and try to become as strong as possible.

Apparently that doesnt benefit you at all in this game, as its ridiculously easy to play. This is more of a roleplayers game.. sit around reading books then flailing your arms about reciting them when you run into mobs. There is no carrot to chase, no uber items, no strong gods with awesome drops making us all drool. I guess thats what I was expecting and the whole experience was disappointing.


Lmao you are playing the wrong game.
Uber weapons?! Getting as strong as possible?
This ain't World of Warcraft kid who are you competing with?



OH JESUS, I CAN'T TAKE IT ANYMORE - THE COMMON SENSE IS ABSOLUTELY KILLING ME....
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Felix Walde
 
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Post » Thu Dec 08, 2011 6:32 pm

The issue is not that the munchkin do-it-all is strongest, its the amount by which it is stronger.

Simply put, cheesing out crafting skills results in a style of play about 90%-100% stronger than a more fluid "pick traditional skills and level those" path. The issue is that now we have limited perks. In other words, "perk builds" actually matter. with the way crafting skills are, is is categorically superior to always take the needed perks in smithing, enchanting, and alchemy. There simply is no arguing against it. Choosing to not take them is actively choosing to play a weaker character.

We should not have to be forced to choose between a powerful and less powerful option.

Personally, I prefer to play a generalist type. If I have a tool available to me, I'm going to use it.

The point is, several changes need to be made to enchanting and alchemy.

Fortify smithing/enchanting/alchemy needs to be removed, as part of the issue is the massive synergy these effects cause. Their removal does not greatly weaken the skills. Also, a method of "re-enchantment" should be added in, some way of allowing a currently enchanted item to be made stronger by expending a new soul gem. As it is, you definitely don't want to enchant your "main" gear with your enchant skill too low.


That option already exists in game if you use a PC....
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Jessica Raven
 
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Post » Thu Dec 08, 2011 8:22 pm

Elder Scrolls has always had uber-powergaming options available. If you think your character's awesome, you should see what was possible in Morrowind. Enjoy the game, play it for fun and a character concept. If you powergame, it's going to be easy and disappointing.
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Stephanie Nieves
 
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Post » Fri Dec 09, 2011 1:56 am

I think the crafting skills are all fine... except that they level too damned fast. It should take a LOT more work to max them out... as it is, I literally have to go out of my way to avoid having my smith, enchantment, and alchemy skills be twice as high as any other skill...

Edit: The first thing I think I'll tweak with the CK is how those three skills level. Chop down the use XP to about a quarter...
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Justin Hankins
 
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Post » Thu Dec 08, 2011 4:00 pm

People are just pissed off that unless you go out of your way to nerf your character build, this games difficulty is on par with My Little Pony RPG.



yunno i love this game and am having a blast but its not because of the combat its because of the story line and quests are drawing me in.........if a person has to go out of their way to gimp their character to make combat competitive, that is a balance issue all you people who are blaming 'the person' for this rather than the game itself are out of your minds, yes of course a person can min/max in any game but a game with proper balance one does not have to try to gimp your character to keep it interesting. At this point i have several armor peices with no enchants and a bow i could upgrade but i am not doing it cause i one shot most stuff and its getting a bit old.
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Mark Hepworth
 
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Post » Thu Dec 08, 2011 11:45 pm

Solution: turn up your difficulty or don't do what you did next time you start a new character.


Enchanting and smithing make master trivial.
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Rachel Cafferty
 
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Post » Thu Dec 08, 2011 7:26 pm

yunno i love this game and am having a blast but its not because of the combat its because of the story line and quests are drawing me in.........if a person has to go out of their way to gimp their character to make combat competitive, that is a balance issue all you people who are blaming 'the person' for this rather than the game itself are out of your minds, yes of course a person can min/max in any game but a game with proper balance one does not have to try to gimp your character to keep it interesting. At this point i have several armor peices with no enchants and a bow i could upgrade but i am not doing it cause i one shot most stuff and its getting a bit old.



You one shot things on master? I am impressed please give me your skill build and perk build please I would love that kind of power.
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Trey Johnson
 
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Post » Thu Dec 08, 2011 5:49 pm

I think the crafting skills are all fine... except that they level too damned fast. It should take a LOT more work to max them out... as it is, I literally have to go out of my way to avoid having my smith, enchantment, and alchemy skills be twice as high as any other skill...

Edit: The first thing I think I'll tweak with the CK is how those three skills level. Chop down the use XP to about a quarter...



Smithing just needs to be so that iron daggers and leather bracers don't give the same bar boost (like 15% or so) no matter you rank.

Alchemy needs to be buffed, not nerfed. I probably crafted 5000 potions to get to level 50, then i started making potions that gave me more than like 5% of a level or less.
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Claire
 
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Post » Fri Dec 09, 2011 1:25 am



I'm currently level 41 with perks dumped into 2-Handed, Heavy Armor, Restoration, Conjuration, and of course Smithing+Enchanting.


That's your problem.
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Cartoon
 
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Post » Thu Dec 08, 2011 8:29 pm

I've always considered this game a sandbox. It gives you massive scope to do what you want to in it.

There's no need to patch these overpowered skills down, just don't use them in such a way. The game has limitless options, and I try to show restraint. I don't join the honourable (mostly) Companions Guild and the Dark Brotherhood on the same character. I don't steal from market vendors and deliver love letters on the same character. I also don't roll maxed enchantment and smithing on the same character.

Skyrim offers you a choice as to how you play the game. If you don't want to be the overpowered claymore wielding, summoning, healing demigod you describe in the first post, then choose not to be.
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kirsty joanne hines
 
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Post » Thu Dec 08, 2011 2:55 pm

I've always considered this game a sandbox. It gives you massive scope to do what you want to in it.

There's no need to patch these overpowered skills down, just don't use them in such a way. The game has limitless options, and I try to show restraint. I don't join the honourable (mostly) Companions Guild and the Dark Brotherhood on the same character. I don't steal from market vendors and deliver love letters on the same character. I also don't roll maxed enchantment and smithing on the same character.

Skyrim offers you a choice as to how you play the game. If you don't want to be the overpowered claymore wielding, summoning, healing demigod you describe in the first post, then choose not to be.


ya and while i agree with the vast majority of what you are saying i think some things need to be toned down a bit i barely planed ahead with my archer stealth build and i am finding combat too easy. It's one thing if a handful of uber builds exist and you really need to work to make one its another if a significant percentage of players 'stumble' onto easy combat builds
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Ashley Tamen
 
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Post » Thu Dec 08, 2011 9:44 pm

enchanting makes you OP whatever style you play..

I am a full out caster, I wera a full legendary daderic armor set as well with all the heavy armor perks and they are all enchanted to the point that my spells costs no mana I can unleash every spell from every element for free I have no issues taking on any number of opponents, I have a huge health pool as I stopped giving out mana when all spells became free so my HP is huge and I can drop unlimited heals as well I am virtualy unstopable on highest difficulty. Its a single player RPG of course there are some overpowered things and imo enchanting / smithing both maxed is one of them.


But you had fun getting there right?

I mean, isn't that the whole point of a single player RPG - to build your character into something ridiculously powerful? If you feel no sense of character progression then why play? It's not an MMO. Build your character into a beast, then start again. Do something different next time.

Personally, I can't stand RPGs in which I feel very little character growth. Usually, in the corridor RPGs, all you're doing is rising with the tide when you level up. You just don't feel yourself growing stronger.
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gemma
 
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Post » Thu Dec 08, 2011 2:36 pm

Alternatively, notch up the difficulty slider.
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Taylor Thompson
 
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Post » Thu Dec 08, 2011 12:43 pm

ya and while i agree with the vast majority of what you are saying i think some things need to be toned down a bit i barely planed ahead with my archer stealth build and i am finding combat too easy. It's one thing if a handful of uber builds exist and you really need to work to make one its another if a significant percentage of players 'stumble' onto easy combat builds


I do love the archer/stealth build myself and used it for my first toon on Skyrim and a lot on Oblivion too. Bizarrely enough the OP nature always seemed to sit well with my RP of the build. One/two shot kills seems rather realistic, and I found it quite well paced because in contrast to charging in with a claymore and nuking dugeons quickly, despite one shot killing, the sneaking around took some time and a little skill to pull off.

That's my personal opinion of the vanilla build of course, and yours is certainly a valid point that you consider a basic build on vanilla skyrim to be OP. Hopefully you'll get your mods on the construction set quickly enough to validate your assassin gameplay again.
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Oyuki Manson Lavey
 
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Post » Fri Dec 09, 2011 12:57 am

yunno i love this game and am having a blast but its not because of the combat its because of the story line and quests are drawing me in.........if a person has to go out of their way to gimp their character to make combat competitive, that is a balance issue all you people who are blaming 'the person' for this rather than the game itself are out of your minds, yes of course a person can min/max in any game but a game with proper balance one does not have to try to gimp your character to keep it interesting. At this point i have several armor peices with no enchants and a bow i could upgrade but i am not doing it cause i one shot most stuff and its getting a bit old.

QFT.

Alternatively, notch up the difficulty slider.

It doesn't go above Master.
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Lauren Dale
 
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Post » Fri Dec 09, 2011 1:52 am

I do love the archer/stealth build myself and used it for my first toon on Skyrim and a lot on Oblivion too. Bizarrely enough the OP nature always seemed to sit well with my RP of the build. One/two shot kills seems rather realistic, and I found it quite well paced because in contrast to charging in with a claymore and nuking dugeons quickly, despite one shot killing, the sneaking around took some time and a little skill to pull off.

That's my personal opinion of the vanilla build of course, and yours is certainly a valid point that you consider a basic build on vanilla skyrim to be OP. Hopefully you'll get your mods on the construction set quickly enough to validate your assassin gameplay again.


yep that's my plan with the mods, and my experience is exactly what you outlined
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Jessie Butterfield
 
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Post » Fri Dec 09, 2011 12:50 am

Um... make it more "DIFFICULT." Bosses would hit harder and have higher hp. Stuff like that. Kind of be like a "heroic" mode or something.


Lol ok next question what DOES the slider do in your game? because in my the mobs gets more HP and hits harder.
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Melanie Steinberg
 
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