» Sat Sep 04, 2010 8:10 am
Yes, the whole guild leader thing needs a complete overhaul. As mentioned above, the guild leader would have tons of responsibility that requires paperwork, meetings, etc... If Bethesda doesn't want to really put the effort in to making it immersive then I agree the option shouldn't be there....but it has been for several games and thus surely will be in Skyrim. That being the case, it need to be fixed.
My suggestions for making guild leadership more realistic/engaging/fun:
1. Becoming one guild's leader, eliminates the chance in a 2nd guild, limiting leadership to about half of the guilds at once. (couple reasons for this, 1st its not very realistic that the top mage in the world is also the top fighter, the top thief and the top assassin; being leader if 2 guilds is very unlikely, but possible, leading every guild is dumb in my opinion; 2nd I'm about to recommend the job be a job and thus leading several guilds would be challenging time wise.)
2. You are given the choice at some point of being leader and warned that it is a lot of hard work.
If you say no, you stay a influential member, and at some point you can do a mega-guild saving quest to become the guild champion. Champion does not lead the guild but has great respect and is rewarded by the guild leader with use of some of their unique items/spells/etc...
If you say yes, you become guild leader and decide on "light/medium/tight contol" which equates to weekly, monthly, or quadi-annual (4 x year) meeting between each local guild hall leader and you. At these you direct the guild's growth and can propose 1 great project at some point (maybe after completion of main quest to simplify things) that might be a great arena or some mystical potral that powers up all magic in the realm by some small %.
3. The both groups of rulers of Skyrim host meetings ever month or 2 that all guild leaders are invited to. The discussion here affects decisions in the great cities or wars that might help/hurt your guild and the cities as a whole. (another reason not to lead all guilds is b/c then these meetings would be you and some king, much less exciting and confrontational) Guilds might even have reasons to eventually take sides in a civil war, setting up natural rivalries between guilds and logical reasons to deny leadership of the rival.
Skipping these meetings would result in your guild getting screwed and losing power, or local hall leaders might start doing their own thing and cause trouble for being to agressive or too lax.