Feeling.... Like a boss

Post » Fri Sep 03, 2010 10:36 pm

Anyone else want more as a guild leader? What I what from Skyrim is to have more decision making as a guild leader or highly renown person of Tamriel. Things that bothered me was that in Oblivion was how I became Arch-Mage and then had nothing left to do. Maybe include more quests after becoming leader or having a lot more perks other than being able to recruit a follower. As a guild leader in the Fighters Guild and Dark Brotherhood your told that the guild is recruiting more members but you never actually saw new people. Things like being able to go out and recruit members personally into the guild would be interesting. Putting more into the guilds like that would make it a lot more fun in the guilds other than doing quest after quest until your leader and then nothing.

Anyone else have ideas or thoughts?
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Fri Sep 03, 2010 6:08 pm

No.

I'd, for once, like to choose wheter to be the leader, or just stay being another anonymous member (which I'd probably prefer in nearly all occasions).
User avatar
Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Sat Sep 04, 2010 2:32 am

Yeah. As it was being leader just got you an anonymous follower or a chest of gold/items once a month or so... It was kind of a let down.

Having to lead your org' through a crisis or even just manage and upgrade it would be nice... Expanding your guilds influence into new territories would be nice for example.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Sat Sep 04, 2010 4:31 am

Well i think it should morph into some kind of money sink that is interact-able and fun to play with, most characters who become a leader of a guild probably are in need of something to spend money on.
User avatar
Melly Angelic
 
Posts: 3461
Joined: Wed Aug 15, 2007 7:58 am

Post » Sat Sep 04, 2010 5:47 am

I honestly don't like the idea of my character becoming the leader of a guild, for one simple reason. I don't have time for it. My character is a wandering mercenary, someone who travels the world and kills things for a living, being the head of a guild is a desk job, there's no getting around that. It's simply not a good fit for an adventurer in my opinion, I'd rather we rise to the highest rank below leadership and get perks accordingly, but actually being the one in charge just doesn't blend well with the adventuring life, a leader that's never around isn't much use.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Sat Sep 04, 2010 3:47 am

Ya Im usually a faceless assassin. Not many guilds want a faceless man running them. Bad for adevertising.
User avatar
Krista Belle Davis
 
Posts: 3405
Joined: Tue Aug 22, 2006 3:00 am

Post » Sat Sep 04, 2010 4:12 am

Do I see a lonely Island referance?
User avatar
Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm

Post » Sat Sep 04, 2010 4:28 am

Yup, guild leadership is definetely something that should be expanded on. Becoming ArchMage and head of the Fighter's Guild was ridiculously disappointing... you got some mediocre benefits with zero responsibilities, with nothing else left to do. The entire guild questlines in Oblivion led to dead-ends.

Do I see a lonely Island referance?


I see it too!
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Fri Sep 03, 2010 5:38 pm

When you reach the guild top, you should inherit one or two big quests to improve your guild, and also instructions on how to get an Artifact.
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Sat Sep 04, 2010 2:26 am

I think attaining Guild Leader always breaks immersion because there is never enough detail and options behind the title. As soon as you get there you begin to think 'ah this is all a facade'. There becomes no hierarchy, because every assumption on the systems in which this guild works in become obviously imaginary, as the Guild Leader should operate within and around them.
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Sat Sep 04, 2010 3:15 am

I hope there are more options once you become a guild leader, its dissapointing going through all those missions just to get to the top and have nothing to do and nothing gained but a title. With radiant story hopefully they can manage something to allow more quests and I hope there are special things that can only be done or gained by being the leader(that are worthwile)
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Fri Sep 03, 2010 5:30 pm

There is very little they can do with becoming a guild leader except forming some generic kill'N'fetch quest. I would like to see a way of pouring some of my own money in to the guild to upgrade their facilities and presence as well as a bit more influence over guards for instance being let off for a brawling charge if I am the leader of the fighters guild. How it worked in Oblivion did bother me but it isn't the greatest of annoyances.
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Fri Sep 03, 2010 7:34 pm

Yes, being a guild leader means you should be making decisions for your guild. If you can't do that then maybe there can be the option to not become leader. I rarely played in a guild until I became leader so idk much about how it it.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Sat Sep 04, 2010 6:50 am

Again I'm with the no to being a leader crowd.
It's just another leveling reward that I don't need to roleplay.

However that said many would, so I'll leave it up to the makers to decide whether guild leaderships in.
One thing you have to realise is though that in the big O, once you accomplished the last quest which was scripted.
All other quests again would be scripted and in essence just be yet another "end quest" at best or a fetch and carry one.

With the new system, this should change if all's cracked up to as the promised.
As then reaching a certain state in a guild may open up more radient quests, again nothing spectacular but more akin to what you're looking for imo.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Fri Sep 03, 2010 11:41 pm

You should be anyone you want to be in a guild, from a nobody to a "BOSS"; after all it is a role-playing-game, thus meaning you should be allowed to play any role.
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sat Sep 04, 2010 4:52 am

I think that if the factions are going to have their own 'questlines' again, then you should be at around 80% finished at the moment that you become the head of the faction. That way you actually get to do quests as the faction leader, instead of it being a meaningless end reward.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Fri Sep 03, 2010 6:48 pm

I hope they expand on it. It would also be nice if there were requirements to joining or attaining a new rank (as in Morrowind). It was a bit silly that one character could be at the top of every guild.
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Sat Sep 04, 2010 12:12 am

I'd say that we should honestly just drop the idea of becoming guildmaster, and just have us become something like second-in-command. Guildmaster seems like too much of an administrative job for a professional adventurer, especially when you consider just how fast we end up rising in rank.
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Sat Sep 04, 2010 10:08 am

Do I see a lonely Island referance?

haha yeah It is
User avatar
Hearts
 
Posts: 3306
Joined: Sat Oct 20, 2007 1:26 am

Post » Sat Sep 04, 2010 5:19 am

I was always a little irritated that I could go from a new member to Arch Mage in a week. You would think it would take years of practice and dedication, not to be reached by some Spellsword who has a higher blade skill than any magic skill.
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Sat Sep 04, 2010 8:10 am

Yes, the whole guild leader thing needs a complete overhaul. As mentioned above, the guild leader would have tons of responsibility that requires paperwork, meetings, etc... If Bethesda doesn't want to really put the effort in to making it immersive then I agree the option shouldn't be there....but it has been for several games and thus surely will be in Skyrim. That being the case, it need to be fixed.

My suggestions for making guild leadership more realistic/engaging/fun:

1. Becoming one guild's leader, eliminates the chance in a 2nd guild, limiting leadership to about half of the guilds at once. (couple reasons for this, 1st its not very realistic that the top mage in the world is also the top fighter, the top thief and the top assassin; being leader if 2 guilds is very unlikely, but possible, leading every guild is dumb in my opinion; 2nd I'm about to recommend the job be a job and thus leading several guilds would be challenging time wise.)

2. You are given the choice at some point of being leader and warned that it is a lot of hard work.
If you say no, you stay a influential member, and at some point you can do a mega-guild saving quest to become the guild champion. Champion does not lead the guild but has great respect and is rewarded by the guild leader with use of some of their unique items/spells/etc...
If you say yes, you become guild leader and decide on "light/medium/tight contol" which equates to weekly, monthly, or quadi-annual (4 x year) meeting between each local guild hall leader and you. At these you direct the guild's growth and can propose 1 great project at some point (maybe after completion of main quest to simplify things) that might be a great arena or some mystical potral that powers up all magic in the realm by some small %.

3. The both groups of rulers of Skyrim host meetings ever month or 2 that all guild leaders are invited to. The discussion here affects decisions in the great cities or wars that might help/hurt your guild and the cities as a whole. (another reason not to lead all guilds is b/c then these meetings would be you and some king, much less exciting and confrontational) Guilds might even have reasons to eventually take sides in a civil war, setting up natural rivalries between guilds and logical reasons to deny leadership of the rival.

Skipping these meetings would result in your guild getting screwed and losing power, or local hall leaders might start doing their own thing and cause trouble for being to agressive or too lax.
User avatar
Rachie Stout
 
Posts: 3480
Joined: Sun Jun 25, 2006 2:19 pm

Post » Fri Sep 03, 2010 11:22 pm

http://www.youtube.com/watch?v=NisCkxU544c
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Sat Sep 04, 2010 1:20 am

I certainly would like to be able to boss trainers into shortening their damn 2 hour lunches and train me already.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am


Return to V - Skyrim