fellings about new perks system in skyrim

Post » Tue Jul 13, 2010 12:43 pm

now i seen some confirmation on a perk system like fallout's i belive this would be pretty cool like the bleed out effect for axes. what are ur guys opinon on this?
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Olga Xx
 
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Post » Wed Jul 14, 2010 2:52 am

I like it. Perks are fun little rewards I love choosing when leveling up.
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SaVino GοΜ
 
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Post » Wed Jul 14, 2010 3:20 am

i dont think they should be per level up- but rather every 5 or 10 skill advances
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Miranda Taylor
 
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Post » Tue Jul 13, 2010 7:48 pm

I'm neutral to them at this time. Perks worked well in Fallout 3/New Vegas, but whether they'll work as well in The Elder Scrolls is more then I can say at this time.
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Rusty Billiot
 
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Post » Tue Jul 13, 2010 6:22 pm

I want to play the game and see the perks in effect before I actually make a definite side. I voted "I like it" because it sounds great on paper.
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JERMAINE VIDAURRI
 
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Post » Tue Jul 13, 2010 12:05 pm

i dont think they should be per level up- but rather every 5 or 10 skill advances


ya but theres hundreds of them tho thats the thing
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Celestine Stardust
 
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Post » Tue Jul 13, 2010 3:01 pm

I don't know. Sure they worked good in Fallout 3 and NV but that was a series with perks from the beginning, it was built around them. So I'll wait for more info before I vote.
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BlackaneseB
 
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Post » Tue Jul 13, 2010 4:13 pm

I really like it, they're really redefining the RPG. Truly making it 'you are who you play' instead of 'you are 7 skills, 2 favored attributes, 1 specialization, and 1 birthsign.'

Brilliant, in my eyes.
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Ross
 
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Post » Tue Jul 13, 2010 1:05 pm

i added a idk poll for people who cant deside 8D
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Etta Hargrave
 
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Post » Wed Jul 14, 2010 4:01 am

It will add a new dynamic of progression to the game, and it will be something to look forward to. I completely support this idea!
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SiLa
 
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Post » Wed Jul 14, 2010 1:05 am

i myself like it as well iv hear some like maces negateing armor, axe causeing bleed outs umm i cant remeber any more
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sophie
 
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Post » Wed Jul 14, 2010 2:41 am

I don't like them. The smooth improvement of skills was more natural than sudden cuts would be. Sure, a little perk here and there might have been believable, but they shouldn't be nearly as important as actual skills. AND they should not come out of nowhere. They should be teached by NPCs or improved by using related skills.
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Nicole Mark
 
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Post » Tue Jul 13, 2010 1:31 pm

i dont think they should be per level up- but rather every 5 or 10 skill advances

I think they are like that. They aren't related to leveling, its skill levels. They said you can't get them all. So maybe you can get 10 by leveling a skill to 100, but there are 15 total talents in that skill. So you have to pick.
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Sabrina Schwarz
 
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Post » Wed Jul 14, 2010 12:42 am

I really don't know how I feel about it.

On one hand, I liked the Morrowind / Oblivion style of picking the skills that define your character, and improving those skills as you use them, and leveling being based upon improving your definitive skills.

On the other hand, the inclusion of perks can add some true customization and unique gameplay experiences to your character.

I think on PAPER, I'd prefer the Morrowind / Oblivion method. But I certainly can't say until I experience it.
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James Shaw
 
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Post » Wed Jul 14, 2010 12:14 am

Perk level works for me, I preffer to think of them as specialisations rather than perks, because this is TES not fallout, but yeah whatever.

For me character building is an integral part of an RPG, it allows you to shape a character from their experience in the world, to the way they acomplish things. The idea that two melee skilled fighters can behave compleately differently, is a powerfull thing when it is actually realised, and while I love the TES focus on skills, specialisations that you pick from as you level just adds a whole new layer of character building that in theory gives you much more choice in who your character becomes.
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Sara Johanna Scenariste
 
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Post » Tue Jul 13, 2010 5:53 pm

ya but theres hundreds of them tho thats the thing


Thats right, from what we have been told, the maximum theoretical level is slightly more than 50, and there are several hundred "perks" to chose from, meaning even getting one perk per level you can't build a character with even half of the available "perks" at max level.

That being the case, I belive they will be small in effect individually, and there will probably be some that have multiple ranks.
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carrie roche
 
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Post » Tue Jul 13, 2010 7:42 pm

I like it. In previous games, you were just your stats and your Birthsign. I hope that now characters will have something other than number bonuses .
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Melanie Steinberg
 
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Post » Tue Jul 13, 2010 6:45 pm

I like it, I just hope they aren't called 'perks' in the game.
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Marguerite Dabrin
 
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Post » Tue Jul 13, 2010 12:26 pm

I like it, I just hope they aren't called 'perks' in the game.


Same.
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Sammykins
 
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Post » Tue Jul 13, 2010 11:10 pm

I'm half and half I like Oblivions version of perks I think Skyrim's is going to be good but I have doubts here and there
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Hella Beast
 
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Post » Tue Jul 13, 2010 2:59 pm

Bring on the perks. I don't care what they're called. A hybrid between elder scrolls and fallout systems sounds amazing. Let's hope they can get the balancing right on them. Say... every... 3-4 levels get a perk from a general list. Then as you level up certain skills you can choose perks at certain advancements. Finally have perks able to be discovered in the world, like a master swordsman who can teach you a cool move. Or an old wizard who can teach you a thing or two about magick.
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Ben sutton
 
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Post » Wed Jul 14, 2010 2:55 am

I think they are like that. They aren't related to leveling, its skill levels. They said you can't get them all. So maybe you can get 10 by leveling a skill to 100, but there are 15 total talents in that skill. So you have to pick.

Just wondering, do you have a source where it says the perks aren't related to how many times you level?

In the gameinformer podcast, Todd said that this game was a 1-50 level game so you'd level up more often to fit in more perks, so I kind of assumed they were related. Please correct me if I'm wrong.
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Angelina Mayo
 
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Post » Tue Jul 13, 2010 11:04 pm

I think they are like that. They aren't related to leveling, its skill levels. They said you can't get them all. So maybe you can get 10 by leveling a skill to 100, but there are 15 total talents in that skill. So you have to pick.

No you pick one each time you level up, yes many perks probably have level or skill requirements, you might also be required to have the previous on in the perk tree for the top level ones.
But you can select perks freely. if you level up because you made a lot of potions you can take a blade perks, you are not restricted to alchemy perks. Again it makes sense, that if you levelled up before your alchemy reached 75 who is required for poison mastery. Next level you raised alchemy one skill point to 75 and mostly used blades, on level up you get poison mastery.

This avoid the number crunching level planning from Oblivion.
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Devils Cheek
 
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Post » Wed Jul 14, 2010 1:50 am

http://www.wowhead.com/talent#j

the perks are going to be similar to a wow/diablo ability tree, above is just an example of what they are like, consider the tree structure but mixed with fallouts perks and thats about what this is like.

edit.: borderlands is a better example.
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Alyesha Neufeld
 
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Post » Tue Jul 13, 2010 3:56 pm

I love/d the perk system in the fallout series. It makes specialising characters easier and I am sure it will be a great addition for skyrim.
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Alessandra Botham
 
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