Release 1.20
Thanks to Nexus user gregor_y, who helped with testing. A lot of this stuff got in between 1.0.16R2 and 1.1.17 when I changed the lighting system. I'll have it all ironed out by perhaps October 2015 or so.
FIX: Brown paper bag size lighting screwups in the DC Mall and other areas.
FIX: Emission HDR problems at WastelandEast.
FIXES: Lots of them as I ran into them. A few mismatched clouds here and there, a slightly off fog, that sort of thing.
FIX: Northern Wasteland area was looking idiotic in the new lighting, especially at night. Didn't I fix this in 1.1.17???
TWEAK: Potomac upstream water. I really, really hate the reflection shader in FO3. It's impossible to make it look anything realistic without disabling the noise generator, and then it looks like a sheet of glass. Argh!
TO DO: There's still something going on with climates that isn't shown in GECK. Bethesda, what did you break in FO3 that worked in Oblivion?
TO NEVER DO AGAIN: 1.19. Apologies to the 350 or so people who downloaded it in the few hours it was on the Nexus.
Release 1.19
Waters are much murkier.
Nights in the DC ruins were either way too dark or way too bright. The idea's to make it challenging at night, but not impossible.
Patches up FOOK2 1.1's integrated Fellout by overriding it (load order reliant!)
Fixes a few dirty records in the DLC add-ons. Alright, a lot of them.
Finally, a plea from a modder to modders. Please clean your mods! I spent two hours trying to work out why a metro tunnel had green fog and tinting, only to find a mod which just added an item to the tunnel was setting the fogging and tinting back to default!
Grab the update here: http://www.fallout3nexus.com/downloads/file.php?id=2672