Fellow PC gamers

Post » Sat Jun 11, 2011 12:48 am

The inventory menu didn't seem too bad but the HUD needs to be overhauled (compass diminished, stat bars compressed and minimized and preferably moved off-center).

Please for once remove the teleprompter text from the screen informing me of progression. Level progression notice is good, but stop with all else. Especially with a failure in action (sound indicator is more than enough, not that and text).

Also, while you're at it, multi-core support.
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Natalie Taylor
 
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Post » Sat Jun 11, 2011 4:17 am

I'm afraid you're right, OP. Somehow, while improving in almost every other area, Beth has managed to become worse at making UI's :shakehead:
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Kevin Jay
 
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Post » Sat Jun 11, 2011 10:23 am

The inventory needs some major work - one shouldn't have to select items individually in order to view their statistics. With a PC interface, you should be able to get a comprehensive view of all of those things just by mousing over them. :shrug:

It'd also be nice if the notification messages were sentence-cased, so it doesn't feel like I'm playing Modern Warfare or something.

"Achievement Get! Sergeant of the Master Sergeants Most Important Person of Extreme Sergeants to the Max!"
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Enny Labinjo
 
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Post » Sat Jun 11, 2011 9:01 am

The inventory needs some major work - one shouldn't have to select items individually in order to view their statistics. With a PC interface, you should be able to get a comprehensive view of all of those things just by mousing over them. :shrug:

It'd also be nice if the notification messages were sentence-cased, so it doesn't feel like I'm playing Modern Warfare or something.

"Achievement Get! Sergeant of the Master Sergeants Most Important Person of Extreme Sergeants to the Max!"


It shouldn't even require mousing over them. I should be able to just look and see.
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T. tacks Rims
 
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Post » Fri Jun 10, 2011 8:14 pm

Oh, hey, look. Another PC UI thread.
Honestly, being a PC user AND a 360 user, having played both Morrowind and Oblivion on both, I legitimately just think you people are complaining to just "complain".
As a dual user, probably playing it on both, I see absolutely nothing wrong with the UI. It's sleak. Small. Not bulky and clunky like the UI of Oblivion.
So, what are you people complaining about?


What.... im a pc user and ive played them on 360 as well and i can say i would MUCH rather have something similar to morrowind where i have everything infront of me at once because i can do everything so much easier with the mouse than with 360 controller...i would REALLY rather not have the "iPod style" inventory selection on my pc making me scroll and sort through everything slowly that way.
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Rachel Eloise Getoutofmyface
 
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Post » Sat Jun 11, 2011 6:04 am

What.... im a pc user and ive played them on 360 as well and i can say i would MUCH rather have something similar to morrowind where i have everything infront of me at once because i can do everything so much easier with the mouse than with 360 controller...i would REALLY rather not have the "iPod style" inventory selection on my pc making me scroll and sort through everything slowly that way.

Pretty much. Somehow developers nowadays have this notion that being able to see "too much at once" makes the game look ugly or something, so they need to break it up. :confused:
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Nina Mccormick
 
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Post » Sat Jun 11, 2011 2:21 am

Past experience says otherwise. With both Oblivion and FO3, everything was just bigger. It wasn't until Oblivion was modded that it had an acceptable font size and FO3 was never really fixed,

Darn fixed the UI in oblivion, FO3 and partially in NV but his NV UI mod remains unfinished and he hasn't been on here or on his site since late last year. No one seems to know what happened to him either.
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Mélida Brunet
 
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Post » Sat Jun 11, 2011 10:16 am



Please take a look at the video before jumping at me as a faker :)


Don't worry he's the ultimate apologist
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Donatus Uwasomba
 
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Post » Sat Jun 11, 2011 5:41 am

Uh, is that a joke? There is no progress bar showing how far along your skills are to leveling up LOL. That's the most atrocious photoshop job I've ever seen.
Not to mention it's blurry as all hell making it look extremely intrusive. The UI does not look like that. Sorry.
And, you people seem to be forgetting something. The UI disappears when you're not using it.

Wow, just wow.
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Nymph
 
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Post » Fri Jun 10, 2011 11:22 pm

Uh, is that a joke? There is no progress bar showing how far along your skills are to leveling up LOL. That's the most atrocious photoshop job I've ever seen.
Not to mention it's blurry as all hell making it look extremely intrusive. The UI does not look like that. Sorry.
And, you people seem to be forgetting something. The UI disappears when you're not using it.


I think you owe him an apology, that was rude making accusations like that.

And a disappearing UI is not such a good thing when it is so clunky and intrusive, it means you have things flashing up on the screen when the action starts which can be more distracting.

If Darn isn't around to mod a better Skyrim UI I hope someone else takes up the challenge.
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Devils Cheek
 
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Post » Sat Jun 11, 2011 7:20 am

There is no progress bar showing how far along your skills are to leveling up LOL. That's the most atrocious photoshop job I've ever seen.

http://www.youtube.com/watch?v=ic6dKnv3WdU#t=7m38s
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Solène We
 
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Post » Sat Jun 11, 2011 9:06 am

I dont understand you guys, The only UI they have shown is the Xbox versions, therefore it is suited to the Xbox. Now Todd has already said that the PC and PS3 version are getting their own unique versions of the UI and interface to suit their particular controller and settup so how can you sit here and speculate over the Xbox versions compared to the PC versions that we haven't even seen yet?

I also don't get the PC Mouse+Keyboard combo is superior to everything else in the world! I have been PC gaming going all the way back to Mean 18 on a IBM 8088 and although I got very used to the Mouse+Keyboard combo there are plenty of controllers out there including the Consoles controllers that are just as good once you get a chance to practice. I am sure at first we all had to get used to the Mouse + Keyboard so why is using a controller any different? I play on my PS3 now as well as on my laptop and I find both very satisfying to use!
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Cat
 
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Post » Sat Jun 11, 2011 6:39 am

I dont understand you guys, The only UI they have shown is the Xbox versions, therefore it is suited to the Xbox. Now Todd has already said that the PC and PS3 version are getting their own unique versions of the UI and interface to suit their particular controller and settup so how can you sit here and speculate over the Xbox versions compared to the PC versions that we haven't even seen yet?

I'd say the interface this time around is a lot more dynamic simply in how we have status bars fading in/out of view, item sorting, etc. so it may be more difficult, nay, more time consuming for Bethesda to rework it and do it proper justice. For example, how would you fly through the perk trees? Could you click with the mouse to jump to them quickly, or is it some cumbersome click-and-drag/arrow key affair? There's far more to it this time than simply scrolling through tabs and lists left/right and up/down.

Considering that they assigned 10-something people to explicitly working on the dragons for the game, I'm hoping to be pleasantly surprised with some radical innovations in the PC interface, but in the meantime there's not much to go by.
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Reven Lord
 
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Post » Sat Jun 11, 2011 5:34 am

Personally I think I will find it OK - but that's because I have my PC linked to my TV and play games on the big screen, which the current UI as we have seen on the XBox demos seems well suited to. It would be annoying on a monitor close up though, because you don't need fonts that large when you're only sitting 18 inches away from the screen - even if the screen is smaller, if you're close up, the font will likely seem disproportionately large because it will be larger than it needs to be in order to be read from a short distance. So I would hope that there is a choice between large/small font at least so that people can tailor it so that they are able to read text either from a distance, or have it smaller for those close to their displays.
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Natasha Biss
 
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Post » Sat Jun 11, 2011 10:58 am

Actually I like this UI. But I wish it could be more comfortable with keyboard and mouse.
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Michael Korkia
 
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Post » Sat Jun 11, 2011 12:29 am

Oh, hey, look. Another PC UI thread.
Honestly, being a PC user AND a 360 user, having played both Morrowind and Oblivion on both, I legitimately just think you people are complaining to just "complain".
As a dual user, probably playing it on both, I see absolutely nothing wrong with the UI. It's sleak. Small. Not bulky and clunky like the UI of Oblivion.
So, what are you people complaining about?

This sums up my views and preference entirely. Down to a T.
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jennie xhx
 
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Post » Fri Jun 10, 2011 10:11 pm

UI mod day one. Bethesda has failed to design a proper PC UI for Oblivious and Fallout 3, and it has been officially stated that they're developing Skyrim with a console lead, so yeah.
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Juliet
 
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Post » Sat Jun 11, 2011 5:17 am

I find it really ugly and obtrusive. If I want to look at my skills or perk trees, I want to be able to do so quickly, and not have to scroll a bunch.
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Laura-Jayne Lee
 
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Post » Fri Jun 10, 2011 8:40 pm

I'm not liking the bars stretched all across the bottom, and the compass at the top. Nor the large text pop-ups.

Stack the bars in the bottom left, drop the compass to the bottom, pop-ups with small text off to the right side somewhere, and perhaps the enemy's health could show up as a bar a little bit above the compass.


Something like http://i52.tinypic.com/2rpbaxt.jpg .
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Da Missz
 
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Post » Sat Jun 11, 2011 6:18 am

This sums up my views and preference entirely. Down to a T.

The UI is tailored to controllers, not to a mouse and keyboard. It should be developed to be easy to access and display as much info as possible. In morrowind, 1 click would bring up the entire menu and everything would be displayed. All it required you to do is to scroll with the mouse wheel a few times to see everything. in oblivion we had to click trough various menus to see all of that info and that was tedious and wasted far too much time; on top of this the menus only displayed 6 items at once. Six. Darn fixed it with his ui mod so we could see upwards of 20 items at a time but we still had to switch tabs because it was hard coded. This menu looks even more tedious and more of a time waster but the difference being that it looks like more of this stuff is hard coded in. There should be a totally different UI for the PC compared to consoles.
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luis ortiz
 
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Post » Sat Jun 11, 2011 2:04 am

I like the UI the way it is. Please make an option for this. I don't need it to work with a "glorious mouse and keyboard" anyways since I find using an Xbox controller is more my style of PC gaming.


This.
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Kevin S
 
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Post » Sat Jun 11, 2011 4:59 am

Only improvement I can think of is to add small numbers with icons next to an items name to indicate base damage/armour value, weight and value. There seems to be room for it. Some momentum in scrolling the menus would be nice as well.
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josh evans
 
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Post » Sat Jun 11, 2011 9:16 am

Now after looking at the UI and so on do you all believe that the vanilla UI will work fine with the PC given some minor tuning. Or are we going to need some UI mods day one.


Thoughts
opinions
GO

EDIT: also remember the inventory UI.


Fellow PC gamers.

The mods.
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Francesca
 
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Post » Sat Jun 11, 2011 2:13 am

Oooh, but what if you buy it for the PC but plug a controller in your USB port and play the game like that? :ohmy: What then?
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saharen beauty
 
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Post » Sat Jun 11, 2011 6:34 am

I pretty much like the 360 one, so I'll probably like even more the one designed for PC. It would be hillarious to like better the 360 one :smile:
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Betsy Humpledink
 
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