Female Character DLC: A Girls-Eye View

Post » Wed May 18, 2011 1:34 am

I agree with the author of this thread that it is unfair avatars for her gender are not included in this game. That said, I also understand and concur with Splash Damage’s stated reasons for omitting female archetypes. As proposed numerous times before in this forum, the only way to correct this inequity would be to offer female archetypes in future DLC. But instead of just playing mere catch up, why not use this opportunity to be innovative and advance the game with a strategic twist that could potentially make female characters the most popular/envied?

Rather than focusing on a Heavy build as the third female body type, why not go the opposite route: an Extra-Light body that would have the smallest hit-box, the greatest agility, and the fastest sprint speed in the game? Of course, Extra-Lights would have the least amount of health, but a skilled parkour enthusiast could easily work around this weakness and exploit the advantages.

I can already imagine the chorus of lamentations from would be ninjas and assassins crying foul that in order to access the ‘best’ body type in the game, they would have to make the embarrassing choice of playing as a girl . . .
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Ernesto Salinas
 
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Post » Tue May 17, 2011 11:24 pm

No. Instituting special abilities/features/stats for female players is more of the problem, there should be absolutely no difference between which gender you are.
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KIng James
 
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Post » Wed May 18, 2011 9:17 am

A huge detriment to this movement is the number of female PC gamers.
You want action? Better get where it's at. PC game development, and it's community is at the forefront of game design (also been around the longest). A console player will not be taken really that seriously imo.

BTW, here's a http://www.gamesas.com/index.php?/topic/1187148-female-character-dlc-a-girls-eye-view/page__st__140 with a positive spin on the situation.

^Yeah, I noticed that most female gamers are on the PC----ESPECIALLY if the game has support for making mods. I noticed this with the Elder Scrolls games (some of those games
are pretty much FPS-like with RPG and free-roaming elements), especially (and the Sims series is another series with lots of mods). Females were making female character mods or making "prettier female" mods and clothes/fashion mods like crazy. When I had Morrowind, it was so awesome with the amount of mods there were available, especially if you wanted
a prettier female characters or fairies or more female-oriented clothing, etc. ^_^ Good times, good times....

Bioware games also have lots of mods, too. And many females wanted the romance option so much, that http://images4.wikia.nocookie.net/__cb20110131183323/masseffect/images/e/ed/Garrus_archangel.png (and http://images.wikia.com/masseffect/images/f/fe/Thane.jpg, lol!) became a love interest, lol. Mmmmm...Garrus.....

Too bad my computer is not that great and I would need to upgrade a lot again, lol! :D (I hope Skyrim and Mass Effect 3 are good!)
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Trevor Bostwick
 
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Post » Tue May 17, 2011 9:08 pm

Just sayin, Gears 3 does an excellent job at portraying a female protagonist. Anya isn't dressed for male attention by any means, shes dressed to kick some serious ass.
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Natasha Biss
 
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Post » Wed May 18, 2011 4:22 am

Just sayin, Gears 3 does an excellent job at portraying a female protagonist. Anya isn't dressed for male attention by any means, shes dressed to kick some serious ass.


And get her ass mutilated :P
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Jade Muggeridge
 
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Post » Tue May 17, 2011 8:51 pm

OldmanCarlsbad Posted Today, 01:52 PM
As proposed numerous times before in this forum, the only way to correct this inequity would be to offer female archetypes in future DLC. But instead of just playing mere catch up, why not use this opportunity to be innovative and advance the game with a strategic twist that could potentially make female characters the most popular/envied?

Rather than focusing on a Heavy build as the third female body type, why not go the opposite route: an Extra-Light body that would have the smallest hit-box, the greatest agility, and the fastest sprint speed in the game? Of course, Extra-Lights would have the least amount of health, but a skilled parkour enthusiast could easily work around this weakness and exploit the advantages.


Kalabalana Posted Today, 02:00 PM
No. Instituting special abilities/features/stats for female players is more of the problem, there should be absolutely no difference between which gender you are.


Did you even take a moment to consider what I meant by being "innovative"? This proposal not only adds a "strategic twist" to the game, but also addresses the concerns of Heavy females being a visually aesthetic question mark. After all, the Xena warrior look can easily be achieved with the medium build.

As far as giving females special abilities, there would be nothing to prevent a male gamer from choosing to play as an Extra-Light female, just as there would be nothing to stop a female gamer from opting to play as a Heavy male. The idea is to offer gender/body type choices which would force the player to take inherent weakness AND strengths into account.

Of course the best choice would be to base your body type on your play style. If that happens to clash with the player's gender, then that's a tough choice that will have to be made. But making difficult choices is part of what makes any game interesting/fun. For example, I spent hours trying to figure out how I am going to spend my 20 skill tree points and yet, I loved the fact that I had to make sacrifices in one class to bolster my abilities in another.
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Rodney C
 
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Post » Tue May 17, 2011 11:19 pm

It's nigh-impossible for me to be a gamer without being labeled immediately a "girl gamer," rather than just a "gamer," and to be frank it can be pretty frustrating.
(...)
(I'm quite the Bethesda fangirl)

(...)
Thank you.
*steps off of soapbox*

Just to give you some proof here: Female gamers do sort of work towards that status by transforming typical male terms - fanb-oy (which is censored on these boards :rolleyes:) for example - to their respective gender instead of simply using the term fan - like I would do.

Or using that very female kind of roleplay by serving the small girl sterotype with that soapbox.

(And I use "female gamers"/"male gamers" and "female avatars"/"male avatars" for a reason in every thread of this kind.)

Still, the label of "girl gamer" follows me. I find myself relegated to a sort of "second-chair" status among peers.

I am under the impression that quite the opposite is the case.
Most male gamers put female gamers into a rather special position. Which doesn't really help either group.

To use a movie-quote (I like movie-quotes) for this: You know what your problem is? You're putting the [censored] on a pedestal." (Censoring, yeah! Anyway, I think if you know the movie, you know what I mean.)

To be honest, I also think we wont be seeing them added through DLC anytime soon, my reasons: Alot of work, almost like doing the male-stuff all over again but harder, and memory (Animations, Textures, Soundfiles, Customization options)

Consoles definately suffer from technical limitations which don't allow a lot more customisation than BRINK already has.



And another movie-quote (which I have used in another thread of these as well, I think): "Good God, you're a woman! I honestly, I couldn't have called that. I mean, I would apologize, but isn't that what we're going for here? I thought of you as a soldier first."
This should be a valid reaction to female avatars implemented in the right way.
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Motionsharp
 
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Post » Wed May 18, 2011 11:09 am

Welp, just read the whole of this thread and thought I'd jump in incredibly late :D

I think there's some very valid points made, and some not so. As already said, the main reason for not including the female characters was based around quality over release date. They could have slapped on a paid of briasts and said "there you go, female characters", and released on time. However, they said no, it would be a dis-service to woman gamers globally and highly dis-respectful. Hence Niki, who does the female voice over. It was going to be a guy, but it was somewhat a gesture to apologise which, is certainly credible.

I've played against countless female clans over the years in various games. I dated a lovely young lady many years ago, and quite frankly, she kicked my ass in CS every time. As has already been said, six does not come in to it. It's reaction time and attention to what's going on in a peripheral vision. (no we didn't split because of that...the whole baby thing came up and that was enough for me :D)

In terms of what a good sized "heavy" character could look like, this is one of the better ones I've seen :) Again, TF2: http://www.pimp-productions.com/media/screenshots/thumbs/gm-pyro-female-thumb.jpg (discounting the heavy picture already posted).

I also think there's the immature aspect of introducing female characters into games. You will always get kids playing games where they scream over mics "oooo, I hit her in her boobies....yeah"....which would get incredibly annoying, very quickly. This I wuld say is one of the harder parts to counter act *shrugs*

Viva la Femme Fatal Gamer :)
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Lew.p
 
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Post » Wed May 18, 2011 6:51 am

*sets up soapbox*
Ahem. I know this is an issue which has been addressed before, but it is one that struck close to home for me and I feel I would regret not adding my two cents: female player characters.
As a woman, it is easy to feel forgotten or even alienated in the gaming industry. At all times I am surrounded by the very male demographic and games and advertisemants that pander to the testosterone-bearing, and to be fair, gaming has been for a very long time a masculine pursuit. It's nigh-impossible for me to be a gamer without being labeled immediately a "girl gamer," rather than just a "gamer," and to be frank it can be pretty frustrating.

I work for a technology retailer, and Brink is the first game which has completely unified my coworkers and I in our excitement for a game. I can't adequately express how amped I am to play this thing, so let me just get that out there on the table. Still, the label of "girl gamer" follows me. I find myself relegated to a sort of "second-chair" status among peers. Customers to my store will actually ask if there is "a man he can talk to who knows more about shooters."

Consequently, I have very mixed feelings on the prospect of female avatars. Not having that distinction really come into play is a very positive thing as far as I am concerned, but it's not necessarily the best solution - not finding representation for the kind of characters we envision in a game lauded for its creative mutability can be a major frustration ingame for a lot of women, and when we do it's often in the form of a very intensely sixualized and male-centric character design.

What I'd like to propose is a sort of compromise to please everyone, and I hope Splash Damage and Bethesda take this to heart (I'm quite the Bethesda fangirl): consider including female characters as a DLC option down the line, but please don't make them just for men. I don't want to create a character who has to run around the gameworld with a steel thong (I'm looking at you, Guild Wars). Maybe some people do (and I hope I never meet one), but honestly when bullets start flying I don't reach for my beach wear, I reach for some damn armor. The male characters in this game have a great art direction, but really they're not exactly the most handsome bullet-fodder in the world, so why should the female characters be an exception? Leave the big-briasted shoehorned-in female protagonists to Gears of War and give me a girl who actually looks like she came from The Ark. Give me a girl who looks like she could actually haul that rocket-filled backpack around. Give me someone I can identify with without putting me into that stereotype of "girl gamer," and I know a lot of ladies out there who will flock to Brink as a result.

Thank you.
*steps off of soapbox*

(Edited for accuracy, thanks The Zero :3)



you know you say a girl who actually looks like she is from the ark i totally agree that they need female characters but a girl who looks like shes from the ark ?? one everyone who lives on the ark is from all over the world and two if you every have looked at four girls standing next to each other the chances are two or three of them will have a bigger chest so yeah jus because they make all the female characters in games super busty thats ok because if you havent noticed thats how women are naturally maybe not with a four inch waist rockin 36 DD and the [censored]ty clothing is jus to attract more attention i would rather see a girl in a bikini than a turtle neck but jus to show my point that females are so beautiful no matter where you are so say you go down to mexico where everything is dirty i bet you can stil find one of the sixiest girls you will ever meet there so dont let poverty strike you as something that jus makes everyone ugly and destroyed jus because there is not dirty faced tobacco chewin flat chested lisbian characters but then again when do you ever see anyone like that all i ever see is super sixy girls in super [censored]ty clothes so i am quite positive the gaming world has that covered jus fine for their heroines....
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Mistress trades Melissa
 
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Post » Wed May 18, 2011 2:24 am

I think you've missed the point Tone :)

Wander is saying that rather than being impeccably clean, long blonde hair, slinky body, voluptuous briasts and high heels....the epitome of what is the "media" style of attractive, that the character may have bruises, tangled hair, etc. In other words, a character that fits into the environment, rather than the stereo typical type casts we are fed by the mainstream.
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Bryanna Vacchiano
 
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Post » Wed May 18, 2011 5:50 am

Well, I'm not sure it's about equality. I think it's just realism: Women aren't suited for war. If you want to know why I believe that (and I should think it fairly obvious) Wikipedia has a fairly comprehensive article on it. Plus, if they added female characters, they'd have massive boobs and all the guys would play as them, like in WoW or something.

Then again.. it's a video game. It's not meant to be the pinnacle of realism. If women want to play as women for the sake of immersion, I don't have a problem with that. My only slight query is that it's not very realistic to have women jumping about, firing off rifles, meleeing enemies, driving tanks etc. because it's just not realistic. I'm on the fence about it. On one hand, it'd be great for women, on the other hand it's bad for realism.
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Alycia Leann grace
 
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Post » Tue May 17, 2011 11:45 pm

Well, I'm not sure it's about equality. I think it's just realism: Women aren't suited for war. If you want to know why I believe that (and I should think it fairly obvious) Wikipedia has a fairly comprehensive article on it. Plus, if they added female characters, they'd have massive boobs and all the guys would play as them, like in WoW or something.

Then again.. it's a video game. It's not meant to be the pinnacle of realism. If women want to play as women for the sake of immersion, I don't have a problem with that. My only slight query is that it's not very realistic to have women jumping about, firing off rifles, meleeing enemies, driving tanks etc. because it's just not realistic. I'm on the fence about it. On one hand, it'd be great for women, on the other hand it's bad for realism.


Aaah.. A woman can drive a vehicle and shoot with weapons, no? :P

Anyways.. With the hyper-realism and the all in all attitude of them with females.. I'm not too sure if the boobs would be that over-sized, I mean.. Some details on the guys faces for example looks pretty normal, but then again, that's just me

Also judging from this screenshot http://i52.tinypic.com/2zhldo0.jpg they don't have that massive knockers, but this aint a 3D model, but you get the idea..
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Roberta Obrien
 
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Post » Wed May 18, 2011 8:51 am

Has anyone actually read what the females of the serving members of the Allied forces did in World War 2?

Woman were very active operatives in the battle against Hitler - on both sides. The French resistance was a very strong group of woman, who arguably caused considerable damage to the German forces getting not only Intel, but also allied airman who had been shot down in and out of France. Don't even get me started on the fact they actually were the core components in why the armed forces back then actually had ammunition.

p.s. James Bond was based on a Female Spy :D

Oh, and on a side note, please can people stop referencing this: http://i52.tinypic.com/2zhldo0.jpg

Personally, I think they are quite ugly. The one on the left looks like she's been doing heroin, with the deep recessed eyes and has had cosmetic surgery to have the mouth of the Joker in batman. The one on the right looks like she's had a face lift, nose job, and accidently burnt off her eyebrows and had them "eyelinered" in :D
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No Name
 
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Post » Wed May 18, 2011 3:47 pm

I think you've missed the point Tone :)

Wander is saying that rather than being impeccably clean, long blonde hair, slinky body, voluptuous briasts and high heels....the epitome of what is the "media" style of attractive, that the character may have bruises, tangled hair, etc. In other words, a character that fits into the environment, rather than the stereo typical type casts we are fed by the mainstream.


true true i totally agree with that
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Epul Kedah
 
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Post » Wed May 18, 2011 11:35 am

I think the point is more or less that it only takes minor appearance differences to go from male to female as far as video games go (it's not like anybody is checking the anatomy down to the last detail). You don't need them to have large chests or to look great in a bikini as long as you give them some chest cover and don't give them the option of the bikini.

A couple of faces, some hair options, and something to cover up the bare chests that the male characters have and suddenly you've got a woman on the Ark.
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Mrs. Patton
 
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Post » Wed May 18, 2011 12:32 pm

Aaah.. A woman can drive a vehicle and shoot with weapons, no? :P

Anyways.. With the hyper-realism and the all in all attitude of them with females.. I'm not too sure if the boobs would be that over-sized, I mean.. Some details on the guys faces for example looks pretty normal, but then again, that's just me

Also judging from this screenshot http://i52.tinypic.com/2zhldo0.jpg they don't have that massive knockers, but this aint a 3D model, but you get the idea..


Because massive knockers arent whats popular in the UK they like Tall pretty faced women who are dressed extremely fansionably...
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Roberta Obrien
 
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Post » Wed May 18, 2011 9:51 am

I think the point is more or less that it only takes minor appearance differences to go from male to female as far as video games go (it's not like anybody is checking the anatomy down to the last detail). You don't need them to have large chests or to look great in a bikini as long as you give them some chest cover and don't give them the option of the bikini.

A couple of faces, some hair options, and something to cover up the bare chests that the male characters have and suddenly you've got a woman on the Ark.


If they made these women in the game.. Would the Resistance topless version be a bikini, or some sort of tank top? :unsure2:

WHO KNOWS!

And I don't think it'd be a very wise decision to just slap on some half-assed stuff onto the guys to make them ''female'' :P

Has anyone actually read what the females of the serving members of the Allied forces did in World War 2?

Woman were very active operatives in the battle against Hitler - on both sides. The French resistance was a very strong group of woman, who arguably caused considerable damage to the German forces getting not only Intel, but also allied airman who had been shot down in and out of France. Don't even get me started on the fact they actually were the core components in why the armed forces back then actually had ammunition.


You mean the lipstick casing bullets? :P
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Samantha hulme
 
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Post » Wed May 18, 2011 2:50 am

How is it not realistic to have women that fights for their lives? If a man can handle weapons, do parkour etc, then a woman should be able to do that aswell. I think it would be more realistic with women in any FPS theese days.
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Jennifer May
 
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Post » Wed May 18, 2011 4:09 pm

IYou mean the lipstick casing bullets? :P


This is bait Sire, which I shall not take :D
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FITTAS
 
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Post » Wed May 18, 2011 3:51 pm

Just to give you some proof here: Female gamers do sort of work towards that status by transforming typical male terms - fanb-oy (which is censored on these boards :rolleyes:) for example - to their respective gender instead of simply using the term fan - like I would do.

Or using that very female kind of roleplay by serving the small girl sterotype with that soapbox.

(And I use "female gamers"/"male gamers" and "female avatars"/"male avatars" for a reason in every thread of this kind.)

I am under the impression that quite the opposite is the case.
Most male gamers put female gamers into a rather special position. Which doesn't really help either group.

To use a movie-quote (I like movie-quotes) for this: You know what your problem is? You're putting the [censored] on a pedestal." (Censoring, yeah! Anyway, I think if you know the movie, you know what I mean.)

Consoles definately suffer from technical limitations which don't allow a lot more customisation than BRINK already has.

And another movie-quote (which I have used in another thread of these as well, I think): "Good God, you're a woman! I honestly, I couldn't have called that. I mean, I would apologize, but isn't that what we're going for here? I thought of you as a soldier first."
This should be a valid reaction to female avatars implemented in the right way.


I'm not saying there should be no difference between male and female gamers, or that terms like 'fangirl' or 'tomboy' are inaccurate and ethically wrong or something. I self-label as a 'fangirl' because I enjoy the way it rolls off the tongue. I'd be cheapening the argument to demand some kind of forced equality, where everyone has to use gender-neutral pronouns and expressions. I will say again, the only issue I take personally is when people assume that because I am a girl I must not be a skilled or knowledgeable gamer. I get it a lot at work, and I get it a lot in public fora like this one. It is a stereotype that exists despite those who cry foul and I feel it has adversely affected the development of the gaming industry. I am not accusing anyone here of such a thing, and I feel that this thread has in fact become a generally positive expression of ideas.

Also, at no point did I serve a "small girl stereotype" with the soapbox reference. It's an old expression, involving standing on a box to be seen over a large crowd, while making a speech. To be honest I'm 5' 10", so the sort of strangely-vulnerable attitude you're referencing has never sat well with me.

Also, I have no problem with adding a 'fourth body type' for females. It's not a push for equality, just for the option to make a character I can relate to a little more.
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Richard Dixon
 
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Post » Wed May 18, 2011 9:49 am

Did you even take a moment to consider what I meant by being "innovative"? This proposal not only adds a "strategic twist" to the game, but also addresses the concerns of Heavy females being a visually aesthetic question mark. After all, the Xena warrior look can easily be achieved with the medium build.

As far as giving females special abilities, there would be nothing to prevent a male gamer from choosing to play as an Extra-Light female, just as there would be nothing to stop a female gamer from opting to play as a Heavy male. The idea is to offer gender/body type choices which would force the player to take inherent weakness AND strengths into account.

Of course the best choice would be to base your body type on your play style. If that happens to clash with the player's gender, then that's a tough choice that will have to be made. But making difficult choices is part of what makes any game interesting/fun. For example, I spent hours trying to figure out how I am going to spend my 20 skill tree points and yet, I loved the fact that I had to make sacrifices in one class to bolster my abilities in another.


I understand you're point of view, but I also know what it leads to, and where it will go. For the sake of everything, game balance, equality, sixism, etc, there should be no differences between the genders.

It may work, and indeed be very innovative, but again, think about the long run, all the little things that would go along with this, and when you add everything up, the smart choice, is again, equality, no differences between the genders.

It's a complex concept.
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RObert loVes MOmmy
 
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Post » Wed May 18, 2011 2:09 pm

as someone else has already said, why would women fight when their a few enough humans left. in the long run it screws everyone over
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Jason Rice
 
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Post » Wed May 18, 2011 3:21 am

as someone else has already said, why would they fight when their a few enough humans left. in the long run it screws everyone over


I imagine that not every woman would fight (or even be fit to.) I'm sure that even with the setting as it is, there are men who stay behind. :3
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Karl harris
 
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Post » Wed May 18, 2011 10:13 am

This is bait Sire, which I shall not take :D


What bait? :confused:

I thought they did manufacture bullets with lipstick casings?
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lucy chadwick
 
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Post » Wed May 18, 2011 9:15 am

ive always hated "girl gamers" that complain about not having a female model. like back when Reach was in development and girls wanted a female model. i will admit that Bungie did a good job with the model but would those girl gamers not have boughten Reach if there was no female model? they still would go out to the midnight release and buy it....so why would game developers put extra effort for a somewhat small group that will buy it anyways.

now there are alot of games that have female charaters for campaign and multiplayer modes. like fable, reach, all mmos, mirrors edge and so on. but the problem seems to lie with FPS....i think we will see female characters when females start serving in the military more. i mean they cant even be in alot of the positions. females in the military r slowing getting more prevalent but until people get use to it games wont. maybe im wrong but thats what i think.

theres also the problem with abuse. alot of males would abuse the female system and make "skimpy" or "[censored]ty" characters. thats where a good developer would come in, such as Bungie and what they did for Reach.

im a male but it would be nice for female representation. but Brink is not that game.
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cosmo valerga
 
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