Female Character DLC: A Girls-Eye View

Post » Wed May 18, 2011 4:36 pm

What bait? :confused:

I thought they did manufacture bullets with lipstick casings?


Fair enough. Don't think they did, but wouldn't be the first time I'm wrong :D
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Wed May 18, 2011 6:42 am

ive always hated "girl gamers" that complain about not having a female model. like back when Reach was in development and girls wanted a female model. i will admit that Bungie did a good job with the model but would those girl gamers not have boughten Reach if there was no female model? they still would go out to the midnight release and buy it....so why would game developers put extra effort for a somewhat small group that will buy it anyways.


I would have boughten Reach anyway. I would have wished for a female model, but Halo: Reach was never touted as a game which embraced its robust character creator. There's some customization for fluff's sake and a little stab at originality, but for the most part there is very little actual variance to the character models. Brink, on the other hand, is a game which invites gamers to express their individuality - which I certainly will when my copy comes in tomorrow, make no mistake - but I would have been excited to see female character options. It's not a deal-breaker, and as far as I'm concerned something so peripheral to the actual gameplay never should be, but it is obviously a controversial development choice to have so many people so fired up.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Wed May 18, 2011 12:24 pm

ive always hated "girl gamers" that complain about not having a female model. like back when Reach was in development and girls wanted a female model. i will admit that Bungie did a good job with the model but would those girl gamers not have boughten Reach if there was no female model? they still would go out to the midnight release and buy it....so why would game developers put extra effort for a somewhat small group that will buy it anyways.

now there are alot of games that have female charaters for campaign and multiplayer modes. like fable, reach, all mmos, mirrors edge and so on. but the problem seems to lie with FPS....i think we will see female characters when females start serving in the military more. i mean they cant even be in alot of the positions. females in the military r slowing getting more prevalent but until people get use to it games wont. maybe im wrong but thats what i think.

theres also the problem with abuse. alot of males would abuse the female system and make "skimpy" or "[censored]ty" characters. thats where a good developer would come in, such as Bungie and what they did for Reach.

im a male but it would be nice for female representation. but Brink is not that game.


this, also whats wrong with attractive female characters in games? their "unrealistic" with their briast, so are most men in games when it comes to muscle and size. (gears of war is a [censored] example of a good female character as they would have been torn in half by locust)
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Wed May 18, 2011 8:11 am

If they made these women in the game.. Would the Resistance topless version be a bikini, or some sort of tank top? :unsure2:

WHO KNOWS!

And I don't think it'd be a very wise decision to just slap on some half-assed stuff onto the guys to make them ''female'' :P


What's "half-assed" about the same distinguishing features that the men get? We only have the faces and the fact that we run around with our shirts off (and voices of course) to set us distinctly as men, anything else is just our own vison of maleness being placed upon a bunch of digital renderings.

People make arguments that are biased based on their own ideas of the differences between men and women, but the differences are not that big when you take away societal identifiers and basic anatomy (which is irrelevant in a digital situation anyways).
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Wed May 18, 2011 10:12 am

Fair enough. Don't think they did, but wouldn't be the first time I'm wrong :D


Still wonder what fishing bait you're talking about :P

this, also whats wrong with attractive female characters in games? their "unrealistic" with their briast, so are most men in games when it comes to muscle and size. (gears of war is a [censored] example of a good female character as they would have been torn in half by locust)


Oh I love tearing of Anya's arm and beat her to death with it

I also love tearing of all the guys' arms too!

.. Best execution ever, and really satisfying to kill your ''nemesis'' this way - They have to watch it for the full 20 seconds :P

What's "half-assed" about the same distinguishing features that the men get? We only have the faces and the fact that we run around with our shirts off (and voices of course) to set us distinctly as men, anything else is just our own vison of maleness being placed upon a bunch of digital renderings.

People make arguments that are biased based on their own ideas of the differences between men and women, but the differences are not that big when you take away societal identifiers and basic anatomy (which is irrelevant in a digital situation anyways).


From what I read it looked like you wanted to have the guys' faces on the girls, and I think everyone can say ''that's not a woman'' if they saw that strut around, and you can never fully remove a gender identifier of a girl unless she gets her hair trimmed off, already has a neutral or a guy-looking face, and suppresors for her briasts, or.. I don't know what is it called, but it makes them almost flat chested

And what I meant with half-assed stuff was half-assed female additions, not male - the guys look good, but if you were to say.. Just slap on a pair of [censored] on one of the male models, would you call it good? :unsure2:
User avatar
Oceavision
 
Posts: 3414
Joined: Thu May 03, 2007 10:52 am

Post » Wed May 18, 2011 9:32 am

1. If Brink had a female gender in character customization, more males then females will use that feature.
2. If Brink pushed the release date back to add in female customization, there will be MUCH more complaints then praises.
3. The hard truth is, how many males or females are NOT going to buy this game because they can't make female avatars. Not a whole lot. If the % of potential players turning away from the game BECAUSE of the lack of female gender customization outweighed the time, effort, and money to add that feature in, then SD and Bethesda would have added in that feature. I am not saying that the developers are money hungry monsters that only care about profit margins. I'm saying the investors are money hungry monsters that care about profit margins.
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am

Post » Wed May 18, 2011 5:53 am

1. If Brink had a female gender in character customization, more males then females will use that feature.
2. If Brink pushed the release date back to add in female customization, there will be MUCH more complaints then praises.
3. The hard truth is, how many males or females are NOT going to buy this game because they can't make female avatars. Not a whole lot. If the % of potential players turning away from the game BECAUSE of the lack of female gender customization outweighed the time, effort, and money to add that feature in, then SD and Bethesda would have added in that feature. I am not saying that the developers are money hungry monsters that only care about profit margins. I'm saying the investors are money hungry monsters that care about profit margins.

1. Inconsequential.
2. Especially since this release date was already too long in coming.
3. This is exactly it, if the addition of these models will not increase profits enough to cover the cost of instituting these femme fatales, then no go.
User avatar
lilmissparty
 
Posts: 3469
Joined: Sun Jul 23, 2006 7:51 pm

Post » Wed May 18, 2011 6:51 am

1. If Brink had a female gender in character customization, more males then females will use that feature.
2. If Brink pushed the release date back to add in female customization, there will be MUCH more complaints then praises.
3. The hard truth is, how many males or females are NOT going to buy this game because they can't make female avatars. Not a whole lot. If the % of potential players turning away from the game BECAUSE of the lack of female gender customization outweighed the time, effort, and money to add that feature in, then SD and Bethesda would have added in that feature. I am not saying that the developers are money hungry monsters that only care about profit margins. I'm saying the investors are money hungry monsters that care about profit margins.


I'm not saying they should scrap the entire Brink dev bible and delete all of their hard work. All I'm saying is that there are those of us who are disappointed with SD's choice to not include female characters. It would be nice, were it possible, to see it in DLC down the line, or in a sequel. It's not a complaint, or some kind of misguided demand, simply an expression of interest.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Wed May 18, 2011 12:01 pm

I'm not saying they should scrap the entire Brink dev bible and delete all of their hard work. All I'm saying is that there are those of us who are disappointed with SD's choice to not include female characters. It would be nice, were it possible, to see it in DLC down the line, or in a sequel. It's not a complaint, or some kind of misguided demand, simply an expression of interest.



Mind if I ask what amount of inclusion would be enough?

A lot of people have the notion that a female character model must "move like a woman", or have briasts, or look exceptionally feminine, etc. But what would be the bare minimum for you to accept it as an acknowledgement of the female presence?
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Wed May 18, 2011 12:28 pm

Mind if I ask what amount of inclusion would be enough?

A lot of people have the notion that a female character model must "move like a woman", or have briasts, or look exceptionally feminine, etc. But what would be the bare minimum for you to accept it as an acknowledgement of the female presence?


I can see females move like the guys in this game, yeah

But they must have breats, a feminine face and a feminine voice that is not done by a guy who got his balls shattered

Can you guys get that we soon have filled a whole damn thread? :P
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Wed May 18, 2011 7:29 am

Mind if I ask what amount of inclusion would be enough?

A lot of people have the notion that a female character model must "move like a woman", or have briasts, or look exceptionally feminine, etc. But what would be the bare minimum for you to accept it as an acknowledgement of the female presence?


Brink is a game with a very powerful character creation system. Optimally, I'd like to see a female body type of some kind. As far as "moving like a woman," or briast size, or anything else, with Brink's focus on customization, wouldn't that be best left up to the player? Again, this is putting aside obvious technological limitations etc etc.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Wed May 18, 2011 5:06 am

But they must have breats, a feminine face and a feminine voice that is not done by a guy who got his balls shattered


Well, I was directing that at the female gamer, but since you've answered...

A face, a voice, and something to give the appearance of briasts. Not a lot of difference when you look at it.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Wed May 18, 2011 4:45 am

I can see females move like the guys in this game, yeah

But they must have breats, a feminine face and a feminine voice that is not done by a guy who got his balls shattered

Can you guys get that we soon have filled a whole damn thread? :P


A whole damn thread full of constructive ideas and intelligent dialogue. <3
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Wed May 18, 2011 2:16 pm

Well, I was directing that at the female gamer, but since you've answered...

A face, a voice, and something to give the appearance of briasts. Not a lot of difference when you look at it.


But the matter is also how the face looks, the voice sounds and the briasts.. Well, they're briasts :P

Yeah.. I kinda realized I just jumped into something I maybe shouldn't have :l
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Wed May 18, 2011 4:28 pm

Now now - how can you hate metal thongs? :P
I still don't wanna see fat canteen ladies with gatling guns with a male voice over the VoIP.
It's disturbing and might make me laugh too much thus not able to play serious.


Though I can find a reason why I would shoot a lady in a game...
"Why are you out of the kitchen?!!" :chaos:

<3 you all.

PS. Girls generally have a smaller body (due to curves :woot: ) so hitboxes kinda becomes a problem - light body type girls :3
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Wed May 18, 2011 7:08 pm

Now now - how can you hate metal thongs? :P
I still don't wanna see fat canteen ladies with gatling guns with a male voice over the VoIP.
It's disturbing and might make me laugh too much thus not able to play serious.


Though I can find a reason why I would shoot a lady in a game...
"Why are you out of the kitchen?!!" :chaos:

<3 you all.


Seems I spoke too soon.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Wed May 18, 2011 5:07 am

Now now - how can you hate metal thongs? :P
I still don't wanna see fat canteen ladies with gatling guns with a male voice over the VoIP.
It's disturbing and might make me laugh too much thus not able to play serious.


Though I can find a reason why I would shoot a lady in a game...
"Why are you out of the kitchen?!!" :chaos:

<3 you all.

PS. Girls generally have a smaller body (due to curves :woot: ) so hitboxes kinda becomes a problem - light body type girls :3


Yeah, that's what I'm saying.. They would have some problems fitting the female model into the same hitbox as the guys, it would make them look weird-ass and crooked :l

Seems I spoke too soon.


Aaah.. Relax, he was joking, Wande!
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Wed May 18, 2011 3:32 pm

Seems I spoke too soon.


LOL
Don;t be dismayed Wander....there's always the kitchen :D (JOKE!!!!)

I agree with a lot of your comments, and certainly appreciate a good debate and topical conversation without a flame war :)
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Wed May 18, 2011 4:34 pm

Brink is a game with a very powerful character creation system. Optimally, I'd like to see a female body type of some kind. As far as "moving like a woman," or briast size, or anything else, with Brink's focus on customization, wouldn't that be best left up to the player? Again, this is putting aside obvious technological limitations etc etc.


But for the body type, is a visual reskin enough or do you believe the shape needs to change? Could it be "light body type 2" with less excessive muscle shading and a top with shading to simulate briasts, or does it need to be a different wireframe with a seperate skin laid over?

Keep in mind that the only things men can actually change in game are body girth (3 sizes), voice (9ish options), face (12ish options), and add on items. There's no ability to change neck size or musclature so to remain comparable there would likely be no feature to change briast size either.
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Wed May 18, 2011 3:56 pm

PS. Girls generally have a smaller body (due to curves :woot: ) so hitboxes kinda becomes a problem - light body type girls :3


This is true, but I don't think it's really an issue. Assume a man and a woman ingame are the same height. As far as targeting goes, it's the silhouette we're concerned with, so as long as that has roughly the same surface area regardless of gender it shouldn't really matter. Center mass is still center mass, and headshots are still headshots. Deviation falls within the silhouette, which would cover the same percentage of your screen, just in different places.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Wed May 18, 2011 1:11 pm

But for the body type, is a visual reskin enough or do you believe the shape needs to change? Could it be "light body type 2" with less excessive muscle shading and a top with shading to simulate briasts, or does it need to be a different wireframe with a seperate skin laid over?

Keep in mind that the only things men can actually change in game are body girth (3 sizes), voice (9ish options), face (12ish options), and add on items. There's no ability to change neck size or musclature so to remain comparable there would likely be no feature to change briast size either.


Changing gender via a reskin used to work with lower-polygon-count models, but now that visual detail has reached the point it has, a female character would really require her own wireframe. I'd like to see additional body types (or even just one) with unique customization options (voice, clothing, etc) even if they were limited.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Wed May 18, 2011 4:09 pm

This is true, but I don't think it's really an issue. Assume a man and a woman ingame are the same height. As far as targeting goes, it's the silhouette we're concerned with, so as long as that has roughly the same surface area regardless of gender it shouldn't really matter. Center mass is still center mass, and headshots are still headshots. Deviation falls within the silhouette, which would cover the same percentage of your screen, just in different places.


Ok picture this.
A female model is hiding behind a wall - but with my eyes (eyes that were made to look at girls as it's highest priority) will see an ass popping out of the wall.
Then I will shoot that ass with bullets or whatnot, then female will cry 'oh we have a big ass'
then same thing happens but the boobs were the one out of place this time 'oh we have size double D's make it A cups!'

Might as well just have a light body guy with a mask and your voice over VoIP.
Just saying - no point for (I shouldn't say this) 'waste' time on making new models and whatnot.
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Wed May 18, 2011 7:37 am

Ok picture this.
A female model is hiding behind a wall - but with my eyes (eyes that were made to look at girls as it's highest priority) will see an ass popping out of the wall.
Then I will shoot that ass with bullets or whatnot, then female will cry 'oh we have a big ass'
then same thing happens but the boobs were the one out of place this time 'oh we have size double D's make it A cups!'

Might as well just have a light body guy with a mask and your voice over VoIP.
Just saying - no point for (I shouldn't say this) 'waste' time on making new models and whatnot.


If a bum or a boob would stick out of the cover I don't think it was intended for cover :l

That sounds a wee bit silly, Spade - don't you think? :P

And I don't think they'd give them that big butts nor boobs
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Wed May 18, 2011 12:04 pm

*sets up soapbox*
Ahem. I know this is an issue which has been addressed before, but it is one that struck close to home for me and I feel I would regret not adding my two cents: female player characters.
As a woman, it is easy to feel forgotten or even alienated in the gaming industry. At all times I am surrounded by the very male demographic and games and advertisemants that pander to the testosterone-bearing, and to be fair, gaming has been for a very long time a masculine pursuit. It's nigh-impossible for me to be a gamer without being labeled immediately a "girl gamer," rather than just a "gamer," and to be frank it can be pretty frustrating.

I work for a technology retailer, and Brink is the first game which has completely unified my coworkers and I in our excitement for a game. I can't adequately express how amped I am to play this thing, so let me just get that out there on the table. Still, the label of "girl gamer" follows me. I find myself relegated to a sort of "second-chair" status among peers. Customers to my store will actually ask if there is "a man he can talk to who knows more about shooters."

Consequently, I have very mixed feelings on the prospect of female avatars. Not having that distinction really come into play is a very positive thing as far as I am concerned, but it's not necessarily the best solution - not finding representation for the kind of characters we envision in a game lauded for its creative mutability can be a major frustration ingame for a lot of women, and when we do it's often in the form of a very intensely sixualized and male-centric character design.

What I'd like to propose is a sort of compromise to please everyone, and I hope Splash Damage and Bethesda take this to heart (I'm quite the Bethesda fangirl): consider including female characters as a DLC option down the line, but please don't make them just for men. I don't want to create a character who has to run around the gameworld with a steel thong (I'm looking at you, Guild Wars). Maybe some people do (and I hope I never meet one), but honestly when bullets start flying I don't reach for my beach wear, I reach for some damn armor. The male characters in this game have a great art direction, but really they're not exactly the most handsome bullet-fodder in the world, so why should the female characters be an exception? Leave the big-briasted shoehorned-in female protagonists to Gears of War and give me a girl who actually looks like she came from The Ark. Give me a girl who looks like she could actually haul that rocket-filled backpack around. Give me someone I can identify with without putting me into that stereotype of "girl gamer," and I know a lot of ladies out there who will flock to Brink as a result.

Thank you.
*steps off of soapbox*

(Edited for accuracy, thanks The Zero :3)


Well said Lady :)

Stallen
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Wed May 18, 2011 12:20 pm

If a bum or a boob would stick out of the cover I don't think it was intended for cover :l

That sounds a wee bit silly, Spade - don't you think? :P

And I don't think they'd give them that big butts nor boobs


Well they better give them big boobs and ass.
Not too big - I want natural looks. LOL
Yea it's early in the morning over here so don't take me seriously.

And let SD decide for woman characters.
^_^
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

PreviousNext

Return to Othor Games