Female Character DLC: A Girls-Eye View

Post » Tue May 17, 2011 3:18 pm

As far as whether they're appealing, I'll say yes. They're models, they're supposed to be. My compliments to the art team, because that is the kind of attention to detail that can really sell up a sci-fi setting and make it believable. As for whether I think they'd make good female character models...err...well, let's say if they're genetically-engineered to be pretty, there's something to say for the frailty of beauty. I'm pretty sure if they ever entered a battlefield there would be a brief 'crunch' and everyone's favorite makeup model would be a fine red paste.


Yeah, they're models - models? :P

But yeah.. They're fasion models, but I still think they'd fit in the game, I mean.. Aight, here is my [censored]: The left one looks like a pretty-face, the right one looks like Cruela Deviles' sister :P they'd probably be good for Medium or Light, so they must know something of how to create a varied amount of faces for the girls, ''over pretty ones'', ''normal ones'' and ''the cat dragged something in'' like The Veteran for the guys, he's old and saggy :l
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Tue May 17, 2011 4:49 am

So saying ''we really need female FPS players'' sounds a wee bit.. Weird, you know? :unsure2: but maybe that's just me


If you think that sounds odd, you clearly haven't played MP games over Xbox Live enough.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Tue May 17, 2011 8:22 am

A women can be battle-hardened.
But that doesn't mean she can't be pretty at the same time.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Tue May 17, 2011 8:49 am

I have to say, I'm pretty tired of gaming with a bunch of guys all the time. We're just too predictable.

If Brink was a keg party, we'd all leave. Post-haste.


I really don't understand why Splash Damage went to all the trouble to make Brink the inclusive 'Multiplayer Shooter Anyone Can Play' and then told half it's potential market to embrace cross-dressing or buy Gears. Here's a game that says, we want you to learn to become a good FPS player, "enjoy these great multiplayer experiences" .... but NO CHICKS.

It doesn't make any sense.

Splash Damage will never say so, but I doubt we'll ever see female toons in DLC.

That's a shame, because we really need female FPS players, and with the interesting art direction and emphasis on teamwork, Brink really wants to be a pro-female game.


While I get tired of sausage-fests as well, I'm going to have to burst your bubble on this one.

85% of the market for online video games is male, a lot more that half.

"Here's a game that says, we want you to learn to become a good FPS player, "enjoy these great multiplayer experiences" .... but NO CHICKS." You're trying to make it sound as if girls aren't allowed to play the game, which is amazingly untrue.

It does when you factor in money and time constraints.

As I've said countless times before, how good the game is will determine the players, of both genders. If the gameplay svcks then it will just be a dress up game.

How is that decidedly pro-female? I know a lot of girls who play and enjoy Call of Duty, and it has neither of those things.

The more time goes on, the more I wish customization wasn't even a part of the game. So people wouldn't feel the need to bicker about it. (which includes me >w>)
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Tue May 17, 2011 1:52 pm

I think we get plenty of female FPS players, but not always ones who can express themselves in-game via female characters.


It's definitely less of an issue for most games than it is for Brink. Character creation is an opportunity to express your individuality and wear it like a sort of badge online, but I admit I'm at a disadvantage when trying to identify with a male avatar and really make it personal to me. The presence of character customization without female options is less of an issue than, say, actual glitches or bugs in the game, and I'm happy that the developers focused on actual issues, but the design choice to exclude female characters has resulted in an obvious rift in the player base. I'm not saying "OH MAI GAW SPALSH DMAAGE CHANGE IT NAO~~" I'm just saying there is a definite demographic here that would like to see female character options, and an avatar I can identify with would be a very welcome addition to the game.

I'm still going to play the game, make no mistake. My ugly, beefy rugby-player is going to be running around The Ark either way. :3
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Tue May 17, 2011 6:24 am

If you think that sounds odd, you clearly haven't played MP games over Xbox Live enough.


Eh, british kids calling me a [censored], a [censored], a [censored] [censored], a [censored] [censored], a [censored] [censored], and all weird-ass combinations are probably enough :P

At one time I came across a girl playing however, she stopped talking when all other guys started :<

But I still don't think we NEED any specific gender, really, a game is a game, a person is a person, the controller wont work differently becuase a woman is holding it opposed to a man
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Tue May 17, 2011 10:54 am



http://i52.tinypic.com/2zhldo0.jpg - do they appeal to you, as a woman? :unsure2:



They look great!
+1 to the art team from me also.
User avatar
Jesus Duran
 
Posts: 3444
Joined: Wed Aug 15, 2007 12:16 am

Post » Tue May 17, 2011 10:09 am

85% of the market for online video games is male, a lot more that half.


How much of that is marketing targeted at men, and how much of that is an actual male demographic? I know that at least along the east coast, my employer - a major technology retailer - has told us that it's closer to an even spread of men vs. women than ever before. A lot of our marketing is meant to be gender-neutral now, and not just for "girl games." (ugh)
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Tue May 17, 2011 11:57 am

But I still don't think we NEED any specific gender, really, a game is a game, a person is a person, the controller wont work differently becuase a woman is holding it opposed to a man

^ WIN ^
User avatar
Bedford White
 
Posts: 3307
Joined: Tue Jun 12, 2007 2:09 am

Post » Tue May 17, 2011 3:47 pm

That's a very valid point, but a creeper is gonna creep whether you stick him in a LIVE headset or a public place, it's not just in gaming.


You mean something like http://www.youtube.com/watch?v=tLPZmPaHme0?
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Tue May 17, 2011 12:52 pm

While I get tired of sausage-fests as well, I'm going to have to burst your bubble on this one.

85% of the market for online video games is male, a lot more that half.

"Here's a game that says, we want you to learn to become a good FPS player, "enjoy these great multiplayer experiences" .... but NO CHICKS." You're trying to make it sound as if girls aren't allowed to play the game, which is amazingly untrue.

It does when you factor in money and time constraints.

As I've said countless times before, how good the game is will determine the players, of both genders. If the gameplay svcks then it will just be a dress up game.

How is that decidedly pro-female? I know a lot of girls who play and enjoy Call of Duty, and it has neither of those things.

The more time goes on, the more I wish customization wasn't even a part of the game. So people wouldn't feel the need to bicker about it. (which includes me >w>)


Semantics. Of course girls can play. Are they catered to? Only by the gameplay. Otherwise, no. This is my point.

Yes, it was a resource decision. In the long run, I don't think it was a good or practical one.

Stag-fest games are quickly becoming an anachronism.

And 85% is a miserable stat compared to most MMOs which have staked out the female market much better.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Tue May 17, 2011 7:17 pm

Semantics. Of course girls can play. Are they catered to? Only by the gameplay. Otherwise, no. This is my point.

Yes, it was a resource decision. In the long run, I don't think it was a good or practical one.

Stag-fest games are quickly becoming an anachronism.

And 85% is a miserable stat compared to most MMOs which have staked out the female market much better.


I want a character that is a giant wasp, am I catered to?

The irony in your statement is that you use the word practical.

You've stated that there are too many men playing, and then you say this, even more irony.

This isn't an MMO. Added to the legions of guys who play as chicks.
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Tue May 17, 2011 9:30 am

I want a character that is a giant wasp, am I catered to?

The irony in your statement is that you use the word practical.

You've stated that there are too many men playing, and then you say this, even more irony.

This isn't an MMO. Added to the legions of guys who play as chicks.


Even if this discussion is starting to get a little inflammatory, it's true that there are a lot of men who prefer to play female characters. The choice to not include female avatars affects more than women, it seems.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Tue May 17, 2011 4:19 pm

I want a character that is a giant wasp, am I catered to?


This statement might make some sense if you actually were a giant wasp.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Tue May 17, 2011 2:17 pm

This statement might make some sense if you actually were a giant wasp.


Indeed, let me rephrase that. I want a character that is not hideous (true?) am I catered to?

I laughed while writing this I must confess.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Tue May 17, 2011 7:31 pm

Semantics. Of course girls can play. Are they catered to? Only by the gameplay. Otherwise, no. This is my point.


Semantics come up in your argument as well...a phrase like "are they catered to?" carries an implication that we're asking for special treatment. I will appreciate Brink for the great game it is regardless of whether female characters ever take up arms within it. I would just like to make people aware that there is a rational viewpoint in support of their addition, and that a lot of games that do it do it wrong. My only point in making this thread was to make that viewpoint known, not to point fingers about who's at fault.

I honestly believe that the world is more ready now than ever for a strong female protagonist who is not designed specifically to provoke lust in men, but not a pandering "girl power" character either (or some strange combination thereof *cough*Lara Croft*cough*) The first creator to successfully embody this archetype in a game will be very, very successful.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Tue May 17, 2011 6:42 am

Indeed, let me rephrase that. I want a character that is not hideous (true?) am I catered to?

I laughed while writing this I must confess.


Well, your aesthetics aren't. Your gender is. Fair enough?

I just happen to think girls should have the choice to be both ugly, and female.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Tue May 17, 2011 8:14 am

Semantics come up in your argument as well...a phrase like "are they catered to?" carries an implication that we're asking for special treatment. I will appreciate Brink for the great game it is regardless of whether female characters ever take up arms within it. I would just like to make people aware that there is a rational viewpoint in support of their addition, and that a lot of games that do it do it wrong. My only point in making this thread was to make that viewpoint known, not to point fingers about who's at fault.

I honestly believe that the world is more ready now than ever for a strong female protagonist who is not designed specifically to provoke lust in men, but not a pandering "girl power" character either (or some strange combination thereof *cough*Lara Croft*cough*) The first creator to successfully embody this archetype in a game will be very, very successful.


I dunno, I always thought Faith, from Mirror's Edge, was a strong female protagonist.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Tue May 17, 2011 3:40 pm

Indeed, let me rephrase that. I want a character that is not hideous (true?) am I catered to?

I laughed while writing this I must confess.


You must be the giant wasp I had to kick out of my attic the other day. You know, you make a lot of noise buzzing around up there.

ForkInSocket made a good point with regards to that. Identifying with your character is an important part of immersion for a lot of gamers, and those of us without a Y chromosome can have a hard time really getting into a role and suspending our disbelief with a character who feels alien to us.
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Tue May 17, 2011 11:24 am

I dunno, I always thought Faith, from Mirror's Edge, was a strong female protagonist.


You know, that's a very good example. Still, it's one game, and a game that slipped under the radar for a lot of people. The trend is definitely towards applying female characters to a plotline with a crowbar and using them as either foils for the male leads or as love interests. (or worse, having a well-designed and robust female character ground up and put through a sixualization filter as in the case of Bulletstorm...but to be fair, perhaps a game like Bulletstorm is not a great venue for a strong female protagonist...)
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Tue May 17, 2011 8:14 pm

Well, your aesthetics aren't. Your gender is. Fair enough?

I just happen to think girls should have the choice to be both ugly, and female.


Hahaha that last statement was hilarious. What is gender is this game but aesthetics? If gender wouldn't have an effect on gameplay then that's all it would be. If male characters weren't in the game I wouldn't complain, I would be shocked though.
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Tue May 17, 2011 8:16 am

You know, that's a very good example. Still, it's one game, and a game that slipped under the radar for a lot of people. The trend is definitely towards applying female characters to a plotline with a crowbar and using them as either foils for the male leads or as love interests.


Well you know... gotta have a romance for the main lead >.> its the James Bond complex...

But yeah I agree we do need more games with characters like Faith (or give me Mirror's Edge 2 DICE!!!) I thought Lightning from FFXIII would have been a good one and Square just made a mess of that game anyways...

On the flip side... you could always play a Female CDR. Shepard? :cookie:
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Tue May 17, 2011 4:32 pm

Semantics come up in your argument as well...a phrase like "are they catered to?" carries an implication that we're asking for special treatment.


I don't consider representation special treatment. It's not like I'm some sort of egalitarian. I just think it's smart business -- particularly when a game prides itself on its inclusiveness.

All my life, video games have attempted to cater, mostly to me, solely based upon generalizations regarding my gender. And they haven't been too far off. But if I were female, I would want a female avatar. I'd likely be sick of pretending to be a cigar-smoking space marine whenever I wanted to shoot somebody. This is where I'm coming from.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Tue May 17, 2011 11:12 am

On the flip side... you could always play a Female CDR. Shepard? :cookie:


In my head Commander Shepard is canonically female. Something about the male version's facial expressions and voice actor rubbed me the wrong way. ^_^;
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Tue May 17, 2011 4:39 pm

I don't completely understand why they left females out and I've read about their reasoning.

They've made it quite clear. They wanted uniformity in the character models so the modifications and clothing would fit everyone. Female avatars introduce the complexity of needing separate sets of clothing and voice options -- as you can see it would have complicated matters greatly.

- F
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

PreviousNext

Return to Othor Games