Female gamers want female characters (yesh, I read the FAQ)

Post » Fri Jul 23, 2010 12:20 am

Was going to add come to think of it I've never seen a dude run around with a mini gun IRL anyway either, it's always mounted. So if some fake video game dude can do it with super natural strength, why can't a woman do it too? lolly
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carla
 
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Post » Fri Jul 23, 2010 4:38 am

Been keeping up with the game, and I'm a female gamer that prefers to play as a female character as well. So I really am rooting that something comes out in a DLC.
Some of the comments surprise me such as "No female heavy" or something.

It's not as if anyone's running around holding a car, it's a mini gun. you know? Something that's kinda made to be carried, so why not?

anyhow, I know the company is getting a lot of crap for the decision to exclude female characters, but personally it would have been better to include female characters and simply release further customizations as a DLC instead.
I know some say the hit boxes may be different, so it's not fair, blahblahblah.

But I'd bet my life the people who are complaining about hit boxes were the same Dbags that played Oddjob from Golden Eye. (and that game did just fine with diverse models)

I don't see how it would be easier to release more content for both genders as a DLC than it would have been to release all female content as a DLC, but considering SD doesn't plan to do the latter, I don't know why you would expect the former.

One possible solution for hit-boxes that SD may be implementing anyway (due to the different sizes of all the customization options)is to have them the same for everyone with the same body-type, It leads to smaller skins getting hit when they visually shouldn't, and larger skins avoiding bullets that graze them, but it is fair.

And one last little thing, is that Gatling guns have never been made to be carried. These type of weapons were originally designed exclusively for aircraft, and in modern days are also mounted on ground vehicles and possibly even stationary turrets. The M134 Gattling gun fires 3000 rounds per minute. The crazy recoil from such a fire rate will throw any human to the ground instantly, regardless of size or strength. On top of that, 1000 rounds of 7.62mm ammo will weigh about 55lbs, and only last for about 20 seconds. 20 seconds may seem like a lot in a video game, but is useless in the real world, especially for a support role weapon. Add in the weight of such a massive weapon, a 4+hp motor, the battery to power it, and whatever you are holding all that ammo in; and its just not feasible to carry around.

If you want to claim that a lighter weight and/or slower firing Gatling could be made for infantry, then you lose the whole point of a Gatling. The m240 support machine gun is a comparable weapon, also mounted in vehicles, that can be used by infantry with a bipod. Using a single barrel, the m240 fires the exact same 7.62mm round at 750 rounds per minute. This weapon is still too large, with too much recoil, for infantry to fire from the hip, which shows that a multi-barreled design is not needed with slower fire rates.

But, ignoring my rant (which was done mostly for my own benefit :whistling:) I don't see why women would be unable to be large and strong in a world where men can take on hulk-like proportions. After all, Futurama managed to create giant women that weren't hideous, which I imagine is the real reason anyone is against it, so why do they feel SD cant figure it out?
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Ana Torrecilla Cabeza
 
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Post » Fri Jul 23, 2010 6:35 am

Since I only play female characters when I have a choice, and I tend to avoid games without females (who I like and empathize with, that is) I agree with the general request.

On the other hand, in reality, it all depends on the player. Some female players only play male characters (AlienSlof, for example, has stated this in interviews). Some male players only play female characters. In fact, the latter are an entire genre in Japan, and that's one reason why there have always been so many Japanese games with heroines. It's sort of like how plenty of girls follow works aimed at guys (DragonBall for example) or plenty of guys follow works targeted for girls (almost anything by CLAMP, for example).

So, basically, companies (good companies, anyway) don't want to stereotype the player's tastes, and that's probably a good thing. :)


good point because i'm a guy and in any game i get the choice to play as a female i do (except for Mass Effect). it would be nice to play as a female but its no big deal to me because the game looks promising!!!!
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Bek Rideout
 
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Post » Fri Jul 23, 2010 9:46 am

Been keeping up with the game, and I'm a female gamer that prefers to play as a female character as well. So I really am rooting that something comes out in a DLC.
Some of the comments surprise me such as "No female heavy" or something.

It's not as if anyone's running around holding a car, it's a mini gun. you know? Something that's kinda made to be carried, so why not?

anyhow, I know the company is getting a lot of crap for the decision to exclude female characters, but personally it would have been better to include female characters and simply release further customizations as a DLC instead.
I know some say the hit boxes may be different, so it's not fair, blahblahblah.

But I'd bet my life the people who are complaining about hit boxes were the same [censored] that played Oddjob from Golden Eye. (and that game did just fine with diverse models)


They'd have to charge for it. Because then they have to start over. It's not as simple as drawing up some new animations. They have to start over, hire female actors, etc.... (They use the same motion capture system as avatar and black ops), so it would take too much effort. And they'd have to charge for it. And that would make people outrage even more.
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Lizbeth Ruiz
 
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Post » Fri Jul 23, 2010 9:33 am

They'd have to charge for it. Because then they have to start over. It's not as simple as drawing up some new animations. They have to start over, hire female actors, etc.... (They use the same motion capture system as avatar and black ops), so it would take too much effort. And they'd have to charge for it. And that would make people outrage even more.

Or, you know, you could take the devs word for it that its not gonna happen. They already have it planned for the sequel, to my understanding.
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Alyesha Neufeld
 
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Post » Fri Jul 23, 2010 9:33 am

Or, you know, you could take the devs word for it that its not gonna happen. They already have it planned for the sequel, to my understanding.


I know it isn't going to happen. I'm just saying what they'd have to go threw to make it happen and explain why it isn't going to happen.
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Amber Hubbard
 
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Post » Fri Jul 23, 2010 5:05 am

The comment was more directed at the person you were talking to, not you. The point was, you are correct, but it was a long was of saying "not gonna happen".
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Kit Marsden
 
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Post » Thu Jul 22, 2010 11:49 pm

Yah I'd like female charactars
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Chrissie Pillinger
 
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Post » Fri Jul 23, 2010 5:42 am

Yah I'd like female charactars


Read the previous posts on this page.
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GLOW...
 
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Post » Fri Jul 23, 2010 9:44 am

Read the previous posts on this page.

There's nothing wrong with giving one's opinion at this point.

Or, you know, you could take the devs word for it that its not gonna happen. They already have it planned for the sequel, to my understanding.

During E3 we got a specifically unbinding 'promise' to include women in their next game. Perhaps more has been said since but I wouldn't exactly call that "planned for the sequel." :)

I think adding women in a DLC is unlikely, I seems like too much work to release that way. However I don't think we can rule it out at this point and there's always the possibility of a full-fledged expansion including this. A sequel (direct or spiritual) may be our best bet at this point but that doesn't mean the other possibilities need to be shot down.
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Dorian Cozens
 
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Post » Fri Jul 23, 2010 7:13 am

Well, when theyre still working on the first game, promises and intentions are the closest thing they have to a plan. Subject to change, sure, but its still the plan, up until the point a wrench gets thrown into it.
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Rebecca Dosch
 
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Post » Fri Jul 23, 2010 1:49 am

For some reason I remember an article that mentioned that there would be women NPC's. I think the women NPC's might be in the VIP escorts as well, where the medic rescues a civilian. Which then brings up what a woman or child might look like in Brink's art style.
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Kanaoka
 
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Post » Fri Jul 23, 2010 5:28 am

They made some concept art for female player characters, so they probably just adapted the style from that. But since no one has actually seen that art, I'm not sure how much that info will help you. The devs said it looked good tho.
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Lynne Hinton
 
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Post » Fri Jul 23, 2010 5:10 am

Obvious "No way in hell it's going to happen" realizations aside, you do have to wonder what Slash Damage would have in mind for a Female Heavy...
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Hairul Hafis
 
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Post » Fri Jul 23, 2010 12:56 pm

No, I don't wonder. My female heavy would be Rosie O'Donnell with a minigun, and all would flee before my might!
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Philip Rua
 
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Post » Thu Jul 22, 2010 11:02 pm

Obvious "No way in hell it's going to happen" realizations aside, you do have to wonder what Slash Damage would have in mind for a Female Heavy...

We did actually discuss that in this very thread. The most popular idea was, that females would wear heavy armour, iirc. Space Marines style. :D
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Jhenna lee Lizama
 
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Post » Fri Jul 23, 2010 8:52 am

Being large and being fat aren't synonymous - the male heavies in this game don't have enormous beer guts and it's perfectly possible to have a women who is similarly large without simply being fat. I know the fashion is for women to look like underfed little boys at the moment (with or without enormous briasts being tacked on) but actual healthy and athletic women do exist and even have these things called "curves." ;)

There's a Team Fortress 2 mod that was linked to earlier with a nice depiction of a female heavy.
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Emma-Jane Merrin
 
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Post » Fri Jul 23, 2010 12:42 pm

I'd use the term "massive" instead of "large" or "fat" or "muscular", when talking about the heavy body-type. Like the guy on the right on http://cdn.steampowered.com/v/gfx/apps/22350/ss_31a4c523d53f10baebd1c7466940bd67557eec33.1920x1080.jpg?t=1282952747 is massive.

To achieve that look on a female character, the best way is most likely body armour.
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Tracy Byworth
 
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Post » Fri Jul 23, 2010 5:47 am

....but RPGs have taught me that the less armor a female wears, the harder she is to hit. Why would they want to wear full body armor when a metal bikini apparently works far better?
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Multi Multi
 
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Post » Fri Jul 23, 2010 8:28 am

....but RPGs have taught me that the less armor a female wears, the harder she is to hit. Why would they want to wear full body armor when a metal bikini apparently works far better?


This is a valid point, I think we should listen to xShadowcat on this one.
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Phillip Hamilton
 
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Post » Thu Jul 22, 2010 11:23 pm

BRINK is not a RPG. /discussion


:P
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Lynette Wilson
 
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Post » Thu Jul 22, 2010 10:53 pm

In the current stage of the game, where everyone merely want the game to launch, you're not gonna get sufficient support for you idea. :P Also, the current fanbase is miniscule compared to what it will be a month after release, and only then will the makers of Brink even consider this inevitable request, and then base it off of how popular the idea becomes. I'm sorry, but your puppy eyes won't help you here, at least not yet. ;)
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Becky Palmer
 
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Post » Fri Jul 23, 2010 2:15 am

i like not having a choice between male and female. I like the fact that the developers aren't wasting time and effort making everything both male and female. Although i think it would of been appropriate to make one of the three body types female, probably the light. and then if you really did want to play a female you would just play as a light, and if you really wanted to play as a male you would just not play a light, probably wouldn't of been much more work; but of coarse, its too late now...
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Jade Muggeridge
 
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Post » Fri Jul 23, 2010 1:07 pm

i like not having a choice between male and female. I like the fact that the developers aren't wasting time and effort making everything both male and female. Although i think it would of been appropriate to make one of the three body types female, probably the light. and then if you really did want to play a female you would just play as a light, and if you really wanted to play as a male you would just not play a light, probably wouldn't of been much more work; but of coarse, its too late now...


That would've given picking females a special game advantage, and the developers didn't want that. In that situation, people would complain about being forced to play as a female if they want to play light or complain that they didn't do the little bit more work to make females available for medium and heavy classes. And it would've been that much more work anyways, since they would have to redo all the animations if they were to implement females and add in unique customization options, wasting time. Its really an all or nothing thing, they shouldn't half ass it.
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Matt Fletcher
 
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Post » Fri Jul 23, 2010 10:10 am

I don't think people of different sixes move all too different when doing Parkour properly.
But being forced to play a female when playing a light is really not an option to me.
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phillip crookes
 
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