Female gamers want female characters (yesh, I read the FAQ)

Post » Fri Jul 23, 2010 1:42 pm

Forced? I don't think Splash Damage would do that to the fans, or I hope they wouldn't at least.
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Misty lt
 
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Post » Fri Jul 23, 2010 2:19 am

I don't think people of different sixes move all too different when doing Parkour properly.
But being forced to play a female when playing a light is really not an option to me.

Its not a large difference, but womens hips move differently, its most apparent in running, but it would affect parkour as well. And because you use your legs to do most movement, that small difference changes how the upperbody moves as well.
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Nick Swan
 
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Post » Fri Jul 23, 2010 1:05 pm

Its not a large difference, but womens hips move differently, its most apparent in running, but it would affect parkour as well. And because you use your legs to do most movement, that small difference changes how the upperbody moves as well.


This was my point. Splash stated that they opted out of female characters because of the customization options and a whole set of movements for females. That would have tacked on a considerable amount of time....maybe made Brink's release winter of 2011, and a sizeable chunk of money would have been eaten up. Next time people, next time (or DLC).
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Dan Endacott
 
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Post » Fri Jul 23, 2010 7:54 am

I didnt understand this either. Alot of customization will be in the game, but why no female player models?
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Mr. Ray
 
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Post » Fri Jul 23, 2010 7:08 am

If you want the official answers:
http://brink.chefenco.com/splash-damage-explains-the-lack-of-female-characters/
http://brink.chefenco.com/cut-brink-female-characters-a-very-very-hard-decision-to-make/

But basically, adding in females would mean they would have to either reduce quality, or cut content, they didn't like either option.

Adding females would mean that outfits would either have to work for either gender, which ends up not looking as good, or only do half as much for each gender.
It would also mean that all cutscenes and voices would have to be done twice, once for males, and once for females.
Animations would also need to be doubled, or else the women would look like men when they moved.
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MatthewJontully
 
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Post » Fri Jul 23, 2010 6:04 am

That would've given picking females a special game advantage, and the developers didn't want that. In that situation, people would complain about being forced to play as a female if they want to play light or complain that they didn't do the little bit more work to make females available for medium and heavy classes. And it would've been that much more work anyways, since they would have to redo all the animations if they were to implement females and add in unique customization options, wasting time. Its really an all or nothing thing, they shouldn't half ass it.



it would not of given picking females a special game advantage unless the light class is OP. People would complain about being forced to play a female charecter to play a light charecter, but their complaints would be a fraction as valid as the curent complaints about being forced to play as a male. they have to make animations for each build i'm sure, i doubt if at the beginning they wanted the light build to be female, that it would of taken any more resources. its not about half assing it, its about giving more people what they want while not increasing the work load of the developers by using common sense.
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Valerie Marie
 
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Post » Fri Jul 23, 2010 8:21 am

Its not a large difference, but womens hips move differently, its most apparent in running, but it would affect parkour as well. And because you use your legs to do most movement, that small difference changes how the upperbody moves as well.



i'm sure a light person's body moves differently then a medium's; if at the start, the light was female, it would of been close to zero extra work... they would of only had a modify clothing options slightly more when adapting them for light players.
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Adriana Lenzo
 
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Post » Fri Jul 23, 2010 9:19 am

it would not of given picking females a special game advantage unless the light class is OP. People would complain about being forced to play a female charecter to play a light charecter, but their complaints would be a fraction as valid as the curent complaints about being forced to play as a male. they have to make animations for each build i'm sure, i doubt if at the beginning they wanted the light build to be female, that it would of taken any more resources. its not about half assing it, its about giving more people what they want while not increasing the work load of the developers by using common sense.

SD wanted females to be a purely cosmetic choice, and not have it affect gameplay. Besides, outfits are not limited to any one body type, so you still have the issue with them having to make a whole new line of clothing for females at the cost of variety.

"Richard Ham: From the outset, we wanted to create a character customization system that was so deep and varied that you would never run into another player that looked exactly like you. As we got deeper into development, we were faced with an incredibly tough choice: massively cut back the amount of customization options as well as the quality of the assets, or cut female models.

Ultimately, we didn’t want to compromise our initial vision of having incredibly varied character customization without hurting the artistic quality, so we decided to only focus on male customization and make that the best we possibly can. This was a very, very hard decision for us to make, but we feel that it was the right one for the overall quality of the game."

Very early on, the devs decided that it would be better to cut any ideas that would compromise their original vision rather than let anything drag the game down. Having psudo-unique characters was part of the vision, being female was not.

P.S. Use edit instead of double posting. If you don't know how to quote without using the replay button, just copy the quote and paste it into your original post.
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Jessie
 
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Post » Fri Jul 23, 2010 12:34 pm

just because someone is female, it doesn't mean, they have to wear frilly clothes.... female lights could wear the exact same clothes male mediums and heavies could use, and they would just need to adjust how they fit, but they have to adjust fit simply because its a different size, so i don't think it would be any more work then they have to for adjusting the fit for light male frames.
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Kevin Jay
 
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Post » Fri Jul 23, 2010 1:27 pm

just because someone is female, it doesn't mean, they have to wear frilly clothes.... female lights could wear the exact same clothes male mediums and heavies could use, and they would just need to adjust how they fit, but they have to adjust fit simply because its a different size, so i don't think it would be any more work then they have to for adjusting the fit for light male frames.

They could have done that for all of the body sizes, but the fact that they didn't means its not as easy as just expanding certain areas and shrinking others. They could have done that, but its probably didn't meet the quality standards they had set.
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Princess Johnson
 
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Post » Thu Jul 22, 2010 10:59 pm

They could have done that for all of the body sizes, but the fact that they didn't means its not as easy as just expanding certain areas and shrinking others. They could have done that, but its probably didn't meet the quality standards they had set.



its simple, they took each design for clothes and they fit them to 3 body types. if one of those 3 body types was female, they would of been able to fit it to that bodytype getting the same quality, with little if any increase in workload.
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Siobhan Wallis-McRobert
 
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Post » Fri Jul 23, 2010 2:24 pm

Simply shrinking the skin around the waist and expanding it around the chest wouldn't look right. You can do it with the 3 male bodytypes because they are similar builds, so they would just have to scale it. Even if they ended up useing different horizontal and vertical scale multipliers, it ends up looking a lot better than actually changing the curves of the mesh.
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Soph
 
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Post » Fri Jul 23, 2010 1:24 pm

Simply shrinking the skin around the waist and expanding it around the chest wouldn't look right. You can do it with the 3 male bodytypes because they are similar builds, so they would just have to scale it. Even if they ended up useing different horizontal and vertical scale multipliers, it ends up looking a lot better than actually changing the curves of the mesh.

and to this i already had an example, in some mmorpg's they do just put the skins on female bodies without going through the trouble of making it look right, often giving a metalplate on the chestpiece a very strange(and totally unrealistic) look. wich is something that would bother everyone, unlike not having females at all.
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WTW
 
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Post » Fri Jul 23, 2010 8:00 am

There is another issue with your plan of making all light players female, one of immersion. SD is trying very hard to make this an immersive game, where you feel like you're part of the conflict. Most people won't think twice about a battlefield lacking any women, heck, many people wouldn't even think about it once. But a game in which women can climb 15 foot walls and men are limited to eye-level attracts some attention, and that will pull you right out of the game.
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Jaki Birch
 
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Post » Fri Jul 23, 2010 1:44 am

On a sidenote: There are no women in Call of Duty and Battlefield.
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Alexandra Louise Taylor
 
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Post » Fri Jul 23, 2010 6:39 am

On a sidenote: There are no women in Call of Duty and Battlefield.

In defense of the argument, those games do not focus on creating an in-game avatar that represents you.
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Peetay
 
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Post » Fri Jul 23, 2010 9:39 am

In defense of the argument, those games do not focus on creating an in-game avatar that represents you.

i know what your doing, and i respect it.

but doesn't black ops have customization? i doubt that one has females...
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sam westover
 
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Post » Fri Jul 23, 2010 6:07 am

i know what your doing, and i respect it.

but doesn't black ops have customization? i doubt that one has females...

Hmm, never actually played it. Just took a look and its a lot more varied than I thought. I still dont think that "Other games dont do it" is much of an argument :shrug:
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Kelvin
 
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Post » Thu Jul 22, 2010 11:45 pm

i know what your doing, and i respect it.

but doesn't black ops have customization? i doubt that one has females...


Yes it does. But it's different than Brink. You basically have preset outfits to choose from. But, that is determined by your first tier perk. So, Brink has it where regardless of your class, you choose pretty much every item of your character's clothing and personal marks like scars and face paint. Although in black ops, you can choose face paint. Basically, it pales in comparision to Brink, as expected.

The setting isn't very comparable between black ops and brink. They take place nearly a century apart, and black op's story is much different and actually revolves around you. I don't really see why to compare the setting to COD.

Yes I have the game and I'm playing t'ill brink comes out. Sue me.
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Josh Lozier
 
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Post » Fri Jul 23, 2010 2:24 am

well, it was a sidenote, and it was quite a good one given that those 2 are the more popular games out now, and i can't see there being a lot of negative comments about there being no females in either, and that's while they had a lot more games where they could've thought of adding females, no?
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Charlie Ramsden
 
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Post » Fri Jul 23, 2010 1:06 am

I think I should add Halo to that list as well. Bonus: Halo does have some customisation as well.

In defense of the argument, those games do not focus on creating an in-game avatar that represents you.

True. This is probably a main selling point of BRINK.


But I guess, females in video-games mainly serve the purpose of six. six sells. Think about any (MMO)RPG, I guess you'll hardly find any fat or ugly women in them.
And as it was mentioned earlier in this thread, if there are women in combat-focused games, their look is usually totally out of proportion to the setting.
Combat-Armout-Bikini anyone?

The first game I heard of going a more appropriate way with females in combat-focused games is Gears of War 3 (http://www.youtube.com/watch?v=lOX3XAv2zBk&hd=1), putting them into the same armour as their male counterparts.
In theory, CoD, Battlefield and Halo could do just the same. But it wouldn't make much of a difference. Women of war don't look much different to men of war.
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josh evans
 
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Post » Fri Jul 23, 2010 7:51 am

I think I should add Halo to that list as well. Bonus: Halo does have some customisation as well.


True. This is probably a main selling point of BRINK.


But I guess, females in video-games mainly serve the purpose of six. six sells. Think about any (MMO)RPG, I guess you'll hardly find any fat or ugly women in them.
And as it was mentioned earlier in this thread, if there are women in combat-focused games, their look is usually totally out of proportion to the setting.
Combat-Armout-Bikini anyone?

The first game I heard of going a more appropriate way with females in combat-focused games is Gears of War 3 (http://www.youtube.com/watch?v=lOX3XAv2zBk&hd=1), putting them into the same armour as their male counterparts.
In theory, CoD, Battlefield and Halo could do just the same. But it wouldn't make much of a difference. Women of war don't look much different to men of war.


But still, the women in Gears 3 are still attractive. No sane developer would make a female role that is ugly/plain looking, and a majority of females in the real world are plain looking.
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Ryan Lutz
 
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Post » Fri Jul 23, 2010 9:37 am

I think I should add Halo to that list as well. Bonus: Halo does have some customisation as well.


True. This is probably a main selling point of BRINK.


But I guess, females in video-games mainly serve the purpose of six. six sells. Think about any (MMO)RPG, I guess you'll hardly find any fat or ugly women in them.
And as it was mentioned earlier in this thread, if there are women in combat-focused games, their look is usually totally out of proportion to the setting.
Combat-Armout-Bikini anyone?

The first game I heard of going a more appropriate way with females in combat-focused games is Gears of War 3 (http://www.youtube.com/watch?v=lOX3XAv2zBk&hd=1), putting them into the same armour as their male counterparts.
In theory, CoD, Battlefield and Halo could do just the same. But it wouldn't make much of a difference. Women of war don't look much different to men of war.


Brink lets you customize your look. What if people don't want to wear all that armor? They would be able to strip it down with the customization brink gives you. COD just gives you a random outfit and halo doesn't have as much customization as brink will I'm guessing.
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Nomee
 
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Post » Fri Jul 23, 2010 1:42 am

This thread symbolizes why we shouldn't. It's already been stated they aren't doing female characters. Making threads regarding it just shows what type of people want them, the kind that doesn't accept their decisions.
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Nikki Lawrence
 
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Post » Fri Jul 23, 2010 4:28 am

This thread symbolizes why we shouldn't. It's already been stated they aren't doing female characters. Making threads regarding it just shows what type of people want them, the kind that doesn't accept their decisions.

People will and have done this for any other topic that ends up being excluded from the game that they think is important. Its not specific to people who want female characters, its just people in general.

But I will agree with you in a way. SD said that they considered it early on, made a hard decision, and decided to remove female PCs from the game. I don't think they are going to reverse their decision at this point when it was to hard to implement even though they started working on it so early.
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Jordan Moreno
 
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