Female gamers want female characters (yesh, I read the FAQ)

Post » Fri Jul 23, 2010 1:08 pm

Well, SD says this would be twice as much work and probably twice as much of memory for elements of players look. And different shape of new body types means there are different hitbox sets, so it would be hard to make chances equal for both female and male.

It's rather not good idea to add female characters, but I'd love to see such variety, it'd be far more realistic... if done well. While once not implemented correctly - would simply destroy atmosphere of the game.

Summa summarum: If somebody will find solution for aforementioned issues, I prefer both female and male characters available.
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Sakura Haruno
 
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Post » Fri Jul 23, 2010 2:47 pm

They won't find a way to implement anytime soon, so either be looking for it way in the future or not at all.
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Eire Charlotta
 
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Post » Fri Jul 23, 2010 4:45 am

I don't really want female characters!

Why?!?

--> Because for me it's much more important that i can be absolutly unique as a male character.
If female come in, there just more to do for the producers and it gives the game another style, which not everbody like.
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Shelby Huffman
 
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Post » Fri Jul 23, 2010 3:12 am

I don't really want female characters!

Why?!?

--> Because for me it's much more important that i can be absolutly unique as a male character.
If female come in, there just more to do for the producers and it gives the game another style, which not everbody like.

If SD found a way to fit it in, I can tell you that it wouldn't compromise individuality. Which is why it wasn't put in, they couldn't find a way.
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Marguerite Dabrin
 
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Post » Fri Jul 23, 2010 5:34 am

thats the oddest answer possible, for...
... a ) i haven't seen any characeters blowing holes in one another in brink
b ) we've seen several female characters in shooters, it's neven been a problem, (UnReal, boderlands, u name'em)

my theory would be way off in the other direction. i think they reached a critical point while desgning the three body types for female characters. just imagine the skinny, the medium and the heavy. i guess they kept looking for some cool looking archetypes. keeping in mind that every player wants to play the most coolest character he can think of, heavy females are not the first choice. so i guess they cut it.

if they can make it work i'm happy to see it as DLC



I don't think that designing cool-looking female characters was the problem, as they've stated many times before, they had a limited amount of time and resources to develop the best game they could. If you're looking for good-looking Heavy female examples, just take a look at the female orks from Lineage II

http://fc02.deviantart.net/fs71/i/2010/248/c/2/lineage_female_orc_wallpaper_by_edaine-d2y2nt7.jpg

I think that there was also a concern that any correspondingly sized female body would still be smaller than the corresponding male body in terms of hit-box area, giving female characters an advantage. I don't feel that's the case. While female waist's might be smaller, their hips and briasts should make up for that.
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Chavala
 
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Post » Fri Jul 23, 2010 3:26 pm

I don't think that designing cool-looking female characters was the problem, as they've stated many times before, they had a limited amount of time and resources to develop the best game they could. If you're looking for good-looking Heavy female examples, just take a look at the female orks from Lineage II

http://fc02.deviantart.net/fs71/i/2010/248/c/2/lineage_female_orc_wallpaper_by_edaine-d2y2nt7.jpg

I think that there was also a concern that any correspondingly sized female body would still be smaller than the corresponding male body in terms of hit-box area, giving female characters an advantage. I don't feel that's the case. While female waist's might be smaller, their hips and briasts should make up for that.

First of all, making it look good isn't the only problem with the appearance of the female heavy. In FPS, the hitboxes of characters is very important, and characters should be fairly close to the shape and size of the hitbox. Ideally, you would want the females to have the exact same hitboxes as the males; but as we all know, females tend to be skinnier than males. Making them have the same basic proportions as the males and look good on top of that is the hard part.

Simply making a smaller waist and bigger hips and chest wouldn't look good. Have you taken a look at the heavies? They're half as wide as they are tall. Putting [censored] on that and calling it a day would be terrifying.

But, all that considered, SD managed to make a female character model early on. So it can be done. The problem would be making a full set of customization options with the difficulty of making it look good while keeping the silhouette close to the hitbox.

And this is only one of the reasons that female characters were not put in, all of them revolving around the fact that there just wasn't enough time or money to do it properly.
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Lucky Boy
 
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Post » Fri Jul 23, 2010 11:27 am

Ya, well, I think that female Ork from Lineage II is a perfect example for "How NOT to design a heavy body/heavily armoured female character".
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Kate Murrell
 
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Post » Fri Jul 23, 2010 1:56 pm

I cant really see a heavy build female char looking anything like a male one which would make them have an advantage in terms of smaller hit box but same advantages as a heavy male?

Unless they reworked everything n balanced females into the game.

I'm not bothered at all if the chars r female or male. Don't see why it makes a difference really.
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xxLindsAffec
 
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Post » Fri Jul 23, 2010 1:32 am

Simply shrinking the skin around the waist and expanding it around the chest wouldn't look right. You can do it with the 3 male bodytypes because they are similar builds, so they would just have to scale it. Even if they ended up useing different horizontal and vertical scale multipliers, it ends up looking a lot better than actually changing the curves of the mesh.


with the 3 different male clothes, i doubt they simply shrunk or expanded the waist and chest. they probably altered the fit for each bodytype, something that probably would not of taken any extra work if one of them was female. its not like women wear bikini's in the battlefield. there are women in many army's and they were the same clothes as the men, women in brink wouldn't need skirts and bikini's, they could be wearing the same thing the men are wearing just tailored to their body.
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ANaIs GRelot
 
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Post » Fri Jul 23, 2010 11:16 am

with the 3 different male clothes, i doubt they simply shrunk or expanded the waist and chest. they probably altered the fit for each bodytype, something that probably would not of taken any extra work if one of them was female. its not like women wear bikini's in the battlefield. there are women in many army's and they were the same clothes as the men, women in brink wouldn't need skirts and bikini's, they could be wearing the same thing the men are wearing just tailored to their body.

So you're saying they are lying then? SD has said multiple times that it would take too much time to implement. Customization was the main reason they listed.
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Matt Terry
 
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Post » Fri Jul 23, 2010 5:04 am

Hey all!
First of all congrats on Brink!
I tried it at Gamescom 2010 and it was love at first sight!

I really liked playing the multiplayer, loved the feeling and environment, the ability to climb etc. (SMART) and TOTALLY loved the characters style.
Being a girl though I totally missed female characters!!

I know, I read the FAQs and really understand... however, what about a female character expansion for later release?
You know, DLC or something like that?
Pretty please with sugar on top *blinking puppy eyes* ????

Well, just food for thought, I know you definitely have other priorities right now but if anyone would put a note somewhere in the Brink HQ that would be terrific :)!

Thanks & cheerio!
There's plenty of great stuff to play until Brink arrives but still I'm already looking forward to it!!!

Ivy


Topic creator has a very valid suggestion that I HOPE Splash Damage implements. They have a responsibility to equally represent females in their games--and if they can't do it before the game's release,fine. But they can certainly do it as downloadable content in the future. Otherwise, they're feeding the message to their gamers (many whom are young teenagers) that women cannot command power and naturally lack physical prowess.
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Sarah Edmunds
 
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Post » Fri Jul 23, 2010 3:17 am

Topic creator has a very valid suggestion that I HOPE Splash Damage implements. They have a responsibility to equally represent females in their games--and if they can't do it before the game's release,fine. But they can certainly do it as downloadable content in the future. Otherwise, they're feeding the message to their gamers (many whom are young teenagers) that women cannot command power and naturally lack physical prowess.


I dont see why anyone would get that message. I never have. I grew up playing games. Mostly male lead characters. Some females. Idc what gender just as long as it all works!
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Judy Lynch
 
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Post » Fri Jul 23, 2010 1:10 am

Topic creator has a very valid suggestion that I HOPE Splash Damage implements. They have a responsibility to equally represent females in their games--and if they can't do it before the game's release,fine. But they can certainly do it as downloadable content in the future. Otherwise, they're feeding the message to their gamers (many whom are young teenagers) that women cannot command power and naturally lack physical prowess.

That's a pretty far leap, if you ask me. There are enough games out there that don't have female characters that I don't imagine many people will think twice about it. The only reason it comes up here so often is because this is the game's forum before release and people think their voices will be heard by the devs (even though the SD forums would be better for something like that). SD actually considered trying to put it in, but was ultimately unable. The fact that they wanted to have female characters is better than most FPS games.

But anyway, as far as the DLC idea goes, it seems unlikely to me. They weren't able to fit it into 3 or 4 years of development, but you think they will be able to make it into a DLC? Even if they charge money for it, it would be pretty expensive to put in everything for females that they want to, and they said if they cant do it right they aren't going to do it at all. So you would have countless man hours going into creating content that only a fraction of the player base is going to pay for. Even though I want to see female characters, I wont keep my hopes up.
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Tammie Flint
 
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Post » Fri Jul 23, 2010 2:24 am

So you're saying they are lying then? SD has said multiple times that it would take too much time to implement. Customization was the main reason they listed.



no, because SD was talking about having both male and female charecters for each body. having the light body type be female from the beginning and never having a male light bodytype modeled would not of added time and would not have limited customization and imo would of been the ideal way to go.
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:)Colleenn
 
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Post » Fri Jul 23, 2010 2:18 am

They'd still have had to go and make their clothing pieces fit the female model, or make unique ones specifically for it.
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sunny lovett
 
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Post » Fri Jul 23, 2010 4:30 am

They'd still have had to go and make their clothing pieces fit the female model, or make unique ones specifically for it.



they have to go and make their clothing pieces fit the light body type model whether its female or male...
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Joanne Crump
 
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Post » Fri Jul 23, 2010 4:21 am

they have to go and make their clothing pieces fit the light body type model whether its female or male...

They never said that the problem was having to fit the models to 6 different body types, they said specifically that it was more work making the female models work and look good.

Not to mention that there's still the fact that they did not want to have gender affect gameplay in any way, such as having them be more agile but have less health. And if they couldn't do it right, they weren't going to do it at all. You might disagree with this decision, but that's what they decided anyway.
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Stephani Silva
 
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Post » Fri Jul 23, 2010 5:29 am

some points here,
1: they never thought of making one bodytype female and the others male(or vice versa), because it would force those who want to play female into that single bodytype, and forcing everyone who doesn't want to play a female out of using that bodytype. it's a much better way, wich causes a whole lot less comment to just make every bodytype male.
2: last thing i heard they confirmed females won't be in DLC but might be in Brink 2 if Brink is popular enough.
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Dale Johnson
 
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Post » Fri Jul 23, 2010 3:10 am

Topic creator has a very valid suggestion that I HOPE Splash Damage implements. They have a responsibility to equally represent females in their games--and if they can't do it before the game's release,fine. But they can certainly do it as downloadable content in the future. Otherwise, they're feeding the message to their gamers (many whom are young teenagers) that women cannot command power and naturally lack physical prowess.

Well that's some heavy stuff right there. I mean, before Lara Croft probably noone ever thought about females in games too much, even though they existed, of course.

no, because SD was talking about having both male and female charecters for each body. having the light body type be female from the beginning and never having a male light bodytype modeled would not of added time and would not have limited customization and imo would of been the ideal way to go.

Having a female avatar in the game would definately require more work. SD put a lot (read: really, a lot) of work into the details; that means the animations will probably be top notch, the voice acting will be high quality, the clothing will fit perfectly and not clip through other parts, the models will carry their weapons naturally and don't clip while using SMART.

For female avatars you'd have to motion-capture female traceurs, you had to record female voice sets, you had to adjust the clothing for a different body, you had to create completely new faces and hair. Also tattoo and perhaps even makeup, because female gamers want female avatars with female makeup.
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Nicola
 
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Post » Fri Jul 23, 2010 5:47 pm

Having a female avatar in the game would definately require more work. SD put a lot (read: really, a lot) of work into the details; that means the animations will probably be top notch, the voice acting will be high quality, the clothing will fit perfectly and not clip through other parts, the models will carry their weapons naturally and don't clip while using SMART.

For female avatars you'd have to motion-capture female traceurs, you had to record female voice sets, you had to adjust the clothing for a different body, you had to create completely new faces and hair. Also tattoo and perhaps even makeup, because female gamers want female avatars with female makeup.



for the light bodytype, they probably used different voice artist(s) then the other bodytypes, so that wouldn't be more work. they probably used a different traceurs for the light bodytype then the others, so if that traceurs was female, that shouldn't of been any extra work. the light bodytype is a different body and everything has to be fitted to it whether its female or not.
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Jerry Cox
 
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Post » Fri Jul 23, 2010 11:13 am

for the light bodytype, they probably used different voice artist(s) then the other bodytypes, so that wouldn't be more work. they probably used a different traceurs for the light bodytype then the others, so if that traceurs was female, that shouldn't of been any extra work. the light bodytype is a different body and everything has to be fitted to it whether its female or not.


No, that's incorrect, the only traceur i am aware of them using is Daniel Ilabaca, which is more than enough. And you pick your voice from a pool of 8-12 if i remember correctly, so thats not based on bodytype either.
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Spooky Angel
 
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Post » Fri Jul 23, 2010 3:49 am

No, that's incorrect, the only traceur i am aware of them using is Daniel Ilabaca, which is more than enough. And you pick your voice from a pool of 8-12 if i remember correctly, so thats not based on bodytype either.



well, 100lb individuals obviously walk differently then 300lb individuals, so if a single person was good enough for both of them, i don't see why it wouldn't be good enough if the 100lb was female...
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sexy zara
 
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Post » Fri Jul 23, 2010 7:34 am

well, 100lb individuals obviously walk differently then 300lb individuals, so if a single person was good enough for both of them, i don't see why it wouldn't be good enough if the 100lb was female...

They only used one person because they simply wanted to know what parkour looked like in detail.. They wanted to know what a real wall hop looks like, what a real mantle looks like, so they used slow motion cameras on one of the best traceurs in the world. Women move differently because they have slightly different skeletons, most notably the hips. This is mostly seen in the way their legs move, but because you run and jump with your legs, women's upper bodies move differently as well. Many games don't bother giving females different animations, but the female characters very obviously walk and run like men, and it looks strange. It would be even more obvious with parkour, but only to people who know what a male and female look like while doing parkour.
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Shannon Marie Jones
 
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Post » Fri Jul 23, 2010 9:28 am

They only used one person because they simply wanted to know what parkour looked like in detail.. They wanted to know what a real wall hop looks like, what a real mantle looks like, so they used slow motion cameras on one of the best traceurs in the world. Women move differently because they have slightly different skeletons, most notably the hips. This is mostly seen in the way their legs move, but because you run and jump with your legs, women's upper bodies move differently as well. Many games don't bother giving females different animations, but the female characters very obviously walk and run like men, and it looks strange. It would be even more obvious with parkour, but only to people who know what a male and female look like while doing parkour.

A female's skeleton, especialy that of a girl, does not greatly affect the way in which they move (unless they're pregnant, but then why the f*** would you be doing parkour?). I have been doing long-distance running for four years now, and still many of my friends who I run with are female. Often when I'm conscentrating while running my vision blurs into the distance and, on more than one occassion, a have mistaken males that I do not know (I can recognize the movement of people that i know) for females and vice-versa (fact: the greater the distance in running, the less gender matters. Some ultra-marathons [i.e. 200-miles] have equal average performance by women as by men).
Anyway, there is no where near as much talk about this as i expected (having been through a crazy amount of forums on other games in the past), which probably shows that they (the people who usualy go ballistic about this sort of stuff) have simply discounted this game as a contender for their money as the majority of highly customizable triple-A games now have gender selection (i.e. Fallout, the ENTIRE Elder Scrolls series (except for Redguard which has a set protagonist), Diablo 3, Torchlight 2, etc.). Honestly, I generaly check for both split screen and gender selection (if it has customisable characters) before I purchase a co-op-featuring game as I often play with people who are girls in such cases. Also, as usual, it seems that people don't take the SINGLE PLAYER option into account, where they will presumably not be harrassed by the obligatory pile of jerks that comes with all multiplayer experiences that i have seen to date.
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Cartoon
 
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Post » Fri Jul 23, 2010 4:54 am

Anyway, there is no where near as much talk about this as i expected (having been through a crazy amount of forums on other games in the past), which probably shows that they (the people who usualy go ballistic about this sort of stuff) have simply discounted this game as a contender for their money as the majority of highly customizable triple-A games now have gender selection (i.e. Fallout, the ENTIRE Elder Scrolls series (except for Redguard which has a set protagonist), Diablo 3, Torchlight 2, etc.).


Did you notice all the games you listed were RPG's?...not one shooter. That is what gets me. How many other FPS games offer females players? Not many - not even ones that offer customization.Yet, people get all huffy-puffy, even throw out the sixism card, when they discover that Brink has no female characters. I guess they see "Bethesda" and "character customization" and instantly think, "Elder scrolls." - They fail to realize that Bethesda aren't the ones making this game, Splash Damage is - a developer known for making top-notch, class-based team objective shooters, not create a player, action adventure RPG's.
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Emily Martell
 
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