Female Khajiit are purple help!

Post » Mon Apr 04, 2011 3:02 am

I was tweaking my game and the mods and all before i was doing that i was playing the game however I'm not sure when this error occured. Well the point is that my female Khajiit are purple all the way to the face and tail can someone please help me i used the archive invalidator (have i done it wrong?) the load order should be fine i am using the latest BOSS and Wrye Bash and OBMM. I think this has something to do with the bashed patch
Here's the load order
00 Oblivion.esm
01 ScreenEffects.esm
02 You Are Here.esm
03 Francesco's Leveled Creatures-Items Mod.esm
04 Francesco's Optional New Items Add-On.esm
05 Cobl Main.esm [Version 1.71]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b3p3]
08 FCOM_Convergence.esm [Version 0.9.9MB3]
09 Armamentarium.esm [Version 1.35]
0A Artifacts.esm [Version 1.1]
0B Toaster Says Share v3.esm
0C HorseCombatMaster.esm
++ HrmnsOblivionScriptOptimizationv1.0.esp
0D Unofficial Oblivion Patch.esp [Version 3.2.0]
0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0F DLCShiveringIsles.esp
** Unofficial Shivering Isles Patch.esp [Version 1.4.0]
10 Francesco's Optional Chance of Stronger Bosses.esp
11 Francesco's Optional Chance of Stronger Enemies.esp
12 Francesco's Optional Chance of More Enemies.esp
13 Francesco's Optional Leveled Guards.esp
++ Francesco's Dark Seducer Weapons Patch.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
14 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
15 Fran Armor Add-on.esp
16 Fran_Lv30Item_Maltz.esp
17 _Real_Lights.esp
++ _darker_nights.esp
18 Enhanced Water v2.0 HD.esp
19 MIS Low Wind.esp
++ Stormier storms.esp
1A AmbientDungeons.esp [Version 1.3]
** Book Jackets Oblivion.esp
1B Oblivion Collectible Cards.esp
1C Enhanced Economy.esp [Version 3.4.3]
1D C&C - The Blackwood Company.esp
1E Expanded Hotkeys and Spell Delete v1.0.esp
1F DLCHorseArmor.esp
20 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
21 DLCOrrery.esp
22 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
23 DLCVileLair.esp
24 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]
25 DLCMehrunesRazor.esp
26 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]
27 DLCSpellTomes.esp
28 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ MaleBodyReplacerV3.esp
++ RTFemaleReplacerV12.esp
29 Slof's Horses Base.esp
2A DLCThievesDen.esp
2B DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
2C DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
2D ExnemRuneskulls.esp
++ FCOM_ExnemRuneskulls.esp [Version 0.9.9]
2E Cobl Glue.esp [Version 1.69]
2F Cobl Si.esp [Version 1.63]
++ FCOM_Cobl.esp [Version 0.9.9]
30 Bob's Armory Oblivion.esp
31 FCOM_BobsArmory.esp [Version 0.9.9]
32 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
33 Oblivion WarCry EV.esp
34 FCOM_WarCry.esp [Version 0.9.9MB3]
35 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
36 FCOM_Convergence.esp [Version 0.9.9Mb3]
++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
37 FCOM_RealSwords.esp [Version 0.9.9]
38 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
39 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]
3A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
3B FCOM_MoreRandomSpawns.esp [Version 0.9.9]
3C FCOM_MoreRandomItems.esp [Version 0.9.9]
3D TIE In.esp [Version 1.2b]
++ TIE In - ExnemRuneskulls.esp [Version 1.2b]
++ TIE In - Cobl.esp [Version 1.2b]
3E TIE In - FCOM Convergence.esp [Version 1.2b]
++ TIE In - RealSwords.esp [Version 1.2b]
++ TIE In - MMM Craft.esp [Version 1.2b]
++ ArmamentariumLL4OOO.esp [Version 2.01]
++ ArmamentariumLLMagicOOO.esp [Version 1.35]
** C&C - The Blackwood Company - OOO.esp
3F Enhanced Quest Roleplaying.esp
40 Cyrodiil transportation network 1.3.esp
41 AlchemistsCave.esp
42 Artifacts.esp [Version 1.1]
++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]
43 JSRandomTasks.esp [Version 1.1a]
44 Snow Dragon Temple v1.0.esp [Version 1.1]
45 The Ayleid Steps.esp [Version 3.1]
46 DLCFrostcrag.esp
47 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
48 Knights.esp
49 Knights - Unofficial Patch.esp [Version 1.0.9]
++ TIE In - Knights.esp [Version 1.2b]
++ FCOM_Knights.esp [Version 0.9.9Mb3]
4A xulStendarrValley.esp [Version 1.2.1]
4B xulTheHeath.esp
4C XulEntiusGorge.esp
4D xulFallenleafEverglade.esp [Version 1.3.1]
4E xulColovianHighlands_EV.esp [Version 1.2.1]
4F xulChorrolHinterland.esp [Version 1.2.2]
50 xulBeachesOfCyrodiilLostCoast.esp
51 xulBravilBarrowfields.esp [Version 1.3.2]
52 xulLushWoodlands.esp [Version 1.3]
53 xulAncientYews.esp [Version 1.4.2]
54 xulAncientRedwoods.esp [Version 1.6]
55 xulCloudtopMountains.esp [Version 1.0.1]
56 xulArriusCreek.esp [Version 1.1.2]
57 xulPatch_AY_AC.esp [Version 1.1]
58 xulPantherRiver.esp
59 xulRiverEthe.esp [Version 1.0.2]
5A xulBrenaRiverRavine.esp [Version 1.0.2]
5B xulImperialIsle.esp [Version 1.6.3]
5C xulBlackwoodForest.esp
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
5D Dungeon Actors Have Torches 1.6 DT.esp
5E gardening.esp
5F PersuasionOverhaul.esp
60 Roleplaying Dialogues.esp
61 Quest Award Leveller.esp [Version 2.0.1]
62 Quest Award Leveller - Vile Lair.esp [Version 2.1.0]
++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]
63 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]
++ TIE In - DLCOrrery.esp [Version 1.2b]
++ TIE In - DLCThievesDen.esp [Version 1.2b]
++ TIE In - DLCFrostcrag.esp [Version 1.2b]
64 Alternative Start by Robert Evrae.esp
65 RealisticFatigue.esp
66 RealisticHealth.esp
67 RealSleep.esp
68 SupremeMagicka.esp [Version 0.89]
69 SM_ShiveringIsles.esp [Version 0.86]
++ SM_DLCSpellTome.esp [Version 0.80]
++ SM_OOO.esp [Version 0.89]
++ SM_MMM.esp [Version 0.89]
++ SM_COBL.esp
++ SM_Scrolls.esp [Version 0.84]
6A MidasSpells.esp
6B RshAlchemy.esp
6C RenGuardOverhaul.esp
6D RenGuardOverhaulShiveringIsles.esp
6E Deadly Reflex 5 - Timed Block with no damage or durability changes.esp
6F DeadlyReflex 5 - Combat Moves.esp
++ SM_DeadlyReflex.esp [Version 0.86]
70 Seph's new animations.esp
** _darker_dungeons.esp
** Atmospheric Loading Screens - No Text.esp
71 Slof's Oblivion Better Beasts.esp
72 Slof's Clouded Leopard.esp
73 Toaster Says Share Faction Recruitment.esp
74 Cobl Races.esp [Version 1.52]
75 _burning_kvatch.esp
76 Real Hunger, Cobl.esp [Version 1.6.1]
77 Bashed Patch, 0.esp
78 Streamline 3.1.esp
79 The_Eagles_Nest_Returned.esp

:facepalm:
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Zosia Cetnar
 
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Post » Sun Apr 03, 2011 6:11 pm

Do not use separate archive invalidation if you are using OBMM. Just make sure BSA redirection is set (utilities->archive invalidation.) Solid violet indicates missing textures. The problem could be that the textures are actually missing or the meshes' texture paths are incorrect. I am guessing it is related to one of Slof's two mods. Try uninstalling the two one-at-time to figure out which one is at fault. I would try Better Beasts first. You may have also not installed a resource for the mod.

Edit: Are you using the latest version that is intended for both of Robert's bodies? Make sure that the Robert male body plugin is checked in the race records section of the bashed patch.
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He got the
 
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Post » Sun Apr 03, 2011 2:06 pm

Do not use separate archive invalidation if you are using OBMM. Just make sure BSA redirection is set (utilities->archive invalidation.) Solid violet indicates missing textures. The problem could be that the textures are actually missing or the meshes' texture paths are incorrect. I am guessing it is related to one of Slof's two mods. Try uninstalling the two one-at-time to figure out which one is at fault. I would try Better Beasts first. You may have also not installed a resource for the mod.

Lets just say that it was working before i was tweaking so the meshes and textures are not missing
BSA redirection didn't help
I recently installed slof's horses base, enhanced economy, ren's guard overhaul, unofficial patches for official plugins

EDIT: Everything was checked everything was working and i think it is compatible because it was working
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N3T4
 
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Post » Sun Apr 03, 2011 4:21 pm

Reinstall the Better Beasts mod. Maybe you overwrote the meshes and textures accidentally...somehow. Do not install Slof's Horses. MMM already includes the resources. Use the Slof's Horses Complete optional module if you want her horses. Make sure to get the MMM update for the Slof's Horses complete plugin and the DLCArmor mod.
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Jonathan Braz
 
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Post » Sun Apr 03, 2011 6:11 pm

Reinstall the Better Beasts mod. Maybe you overwrote the meshes and textures accidentally...somehow. Do not install Slof's Horses. MMM already includes the resources. Use the Slof's Horses Complete optional module if you want her horses. Make sure to get the MMM update for the Slof's Horses complete plugin and the DLCArmor mod.

I have overwritten the textures again nothing changed -_-
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Dean Brown
 
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Post » Sun Apr 03, 2011 9:09 pm

I have overwritten the textures again nothing changed -_-

Check the meshes on the Khajiit and make sure they are pointing to the right place. Oblivion comes with a Nif viewer. Just expand the texture entries and make sure that they do not start with a drive letter and point to the right location.
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GLOW...
 
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Post » Sun Apr 03, 2011 6:29 pm

They are in the right destination however the esp runs them so it is possible that another esp is trying to overwrite this?

EDIT: I'm rebuilding the patch without better beasts

It was merged into the patch but not in the race records the textures are default but not better beasts features or textures its conflicting or something is not allowing it to sink in
Race Record mergables are cobl races, clouded leopard, better beasts and robers male body replacer v3
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Charlie Ramsden
 
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Post » Mon Apr 04, 2011 4:27 am

Maybe you need Robert's v4 or v5. I did not think that the plugin's structure changed, but I have not used the v3 body in over a year. The v4 and v5 bodies use the same plugin...
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Matt Bee
 
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Post » Mon Apr 04, 2011 3:31 am

Maybe you need Robert's v4 or v5. I did not think that the plugin's structure changed, but I have not used the v3 body in over a year. The v4 and v5 bodies use the same plugin...

\
It was merged into the patch but not in the race records the textures are default but not better beasts features or textures its conflicting or something is not allowing it to sink in
Race Record mergables are cobl races, clouded leopard, better beasts and robers male body replacer v3


Then why was it working earlier?
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Amelia Pritchard
 
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Post » Sun Apr 03, 2011 5:19 pm

That was just a guess. I did not think that the plugin's structure had changed. What meshes and textures were you playing around with, again? Use TES4Edit to check and make sure that Slof's Better Beasts plugin's changes are winning. Reintall the mod, rebuild the bashed patch, launch TES4Edit and check the race records. You are concerned with "body data." Make sure that Slof's mod winds, which is indicated with green text, or just make sure that the version of the records furthest to the right match her plugin.
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Yvonne
 
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Post » Mon Apr 04, 2011 12:24 am

That was just a guess. I did not think that the plugin's structure had changed. What meshes and textures were you playing around with, again? Use TES4Edit to check and make sure that Slof's Better Beasts plugin's changes are winning. Reintall the mod, rebuild the bashed patch, launch TES4Edit and check the race records. You are concerned with "body data." Make sure that Slof's mod winds, which is indicated with green text, or just make sure that the version of the records furthest to the right match her plugin.


Its still occuring how do i launch TES4Edit otherwise this matter will have to wait till i get some rest its almost 6 am here
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Hot
 
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Post » Sun Apr 03, 2011 5:00 pm

http://www.tesnexus.com/downloads/file.php?id=11536 - No extra downloads are required. Download it to your Oblivion folder and extract it there. Bash will "see" it once you restart Wrye Bash. There will be a shortcut along the bottom of Bash's window. Click okay until it starts loading, the checks will already be next to the mods you need to look at. Once it loads, expand Slof's Better Beast mod, then expand RACE. You are looking for winning colors there, green text (which looks brownish on the orange background, if you do not see green green.)
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Tanya
 
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Joined: Fri Feb 16, 2007 6:01 am

Post » Sun Apr 03, 2011 9:40 pm

http://www.tesnexus.com/downloads/file.php?id=11536 - No extra downloads are required. Download it to your Oblivion folder and extract it there. Bash will "see" it once you restart Wrye Bash. There will be a shortcut along the bottom of Bash's window. Click okay until it starts loading, the checks will already be next to the mods you need to look at. Once it loads, expand Slof's Better Beast mod, then expand RACE. You are looking for winning colors there, green text (which looks brownish on the orange background, if you do not see green green.)

I don't think i can do that my game is not registered in the registry because i recently reinstalled windows and as you can see i will probably have to reinstall it...
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Darian Ennels
 
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Post » Sun Apr 03, 2011 11:18 pm

Ouch...that may help things go more smoothly in the future, however. Remember to make sure you do a http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide/uninstallob.
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Jessica White
 
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Post » Sun Apr 03, 2011 3:10 pm

Ouch...that may help things go more smoothly in the future, however. Remember to make sure you do a http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide/uninstallob.

All this time most of the mods i installed were manually installed and some of them via omod is there any other way to install mods easly?
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Undisclosed Desires
 
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Post » Sun Apr 03, 2011 3:26 pm

I recommend using BAIN, especially if you use mods with overlapping files contents (i.e., multiple overhauls, texture and mesh replacers, cosmetic mods, etc.) Since you are reinstalling, you can just follow my guide all the way through. Uninstall anything installed with OBMM of course, and manually delete your data folder after uninstalling Oblivion. It is best to start with a clean slate.
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lucy chadwick
 
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Post » Sun Apr 03, 2011 5:22 pm

Can someone please help me with this i just want the khajiit to have wiskers....
I don't want to reinstall until i have solved this problem -_- please someone help me!!
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Alberto Aguilera
 
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Post » Sun Apr 03, 2011 10:33 pm

Sounds like you need this..

A merged copy of Cobl Races, Slof Better Beast, EVE Khajiit Fix, and Roberts Male v4..

Try this it should help fix the problem, Has you have 3 mods that trying to changing race records,

This should fix it..IF you have everything installed correctly that is..

Download - http://www.4shared.com/file/109949781/4310e519/cobl_racesevermb.html

Requires Cobl Cosmetics
Requires Roberts v4
Slof Better Beast
EVE Khajiitfix (included textures)

If you do not get Whiskers then let me know I will fix it..

Corepc
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Janette Segura
 
Posts: 3512
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Post » Mon Apr 04, 2011 12:10 am

Sounds like you need this..

A merged copy of Cobl Races, Slof Better Beast, EVE Khajiit Fix, and Roberts Male v4..

Try this it should help fix the problem, Has you have 3 mods that trying to changing race records,

This should fix it..IF you have everything installed correctly that is..

Download - http://www.4shared.com/file/109949781/4310e519/cobl_racesevermb.html

Requires Cobl Cosmetics
Requires Roberts v4
Slof Better Beast
EVE Khajiitfix (included textures)

If you do not get Whiskers then let me know I will fix it..

Corepc

What does the EVE Khajiit fix do? OP is using Robert's Fem, and Slof's already include RF textures....?
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k a t e
 
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Post » Sun Apr 03, 2011 11:49 pm

What does the EVE Khajiit fix do? OP is using Robert's Fem, and Slof's already include RF textures....?


EVE Khajiit fix add female foot texture for female Khajiit. And should still work fine with Roberts Female and Slof..Has it just a texture addon does not require EVE HGEC to be installed.
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Sista Sila
 
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Post » Sun Apr 03, 2011 2:41 pm

Oh, cool. Well, this is nice of you Corepc :D
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Elle H
 
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Post » Sun Apr 03, 2011 3:01 pm

Corepc are you the creator of MMM? In any case should i have martigens monster mod.esp in the load order with FCOM?(Latest version), and can i use mart's increased increased spawns? BOSS says that its not recommended

Ok should i delete all the files i have and replace them with these ones? What is Cobl Races - Balanced?( Race balancing version? )
I don't use that Race Balacing project because it seems to replace too much stuff and makes all races look like some anime characters with gigantic swords or big boobs -_-
They made every single race have a lot of resistances and some ridiculous abilities
Even the birthsign's are weird
I would like that rebalancing stuff but not too much makeup seriously lol korean hair? :S
This isn't the tread for this but its true what do you people think?
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Eibe Novy
 
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Post » Sun Apr 03, 2011 6:04 pm

Corepc are you the creator of MMM? In any case should i have martigens monster mod.esp in the load order with FCOM?(Latest version), and can i use mart's increased increased spawns? BOSS says that its not recommended


You do not use MMM.esp you use FCOM_Convergence.esp with FCOM. Which most current is http://www.gamesas.com/index.php?showtopic=1085113 that I released for MMM 3.7b3..

You can use MMM increased spawn rates with UFCOM, but, no one has reported if they work correctly. In bash patch everything appears okay, but, it is trial and error.

Only the strongest of machine will be able to use MMM increased spawn rates with fcom..

Link to fcom thread added..
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Strawberry
 
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Post » Mon Apr 04, 2011 1:22 am

Yes, to the first question. NO! to the second. NO! to the third question. The FCOM docs CLEARLY state that you should NOT use the MMM ESP and use ONLY FCOM's general spawn rates plugins. You can use all of MMM's No XX or Less XX plugins, however.

Edit: Your FCOM setup is already fine. Do not jeopardize it now. Read the first page of the FCOM thread and the first page of the MMM thread, and you will find the answers to each of those questions and many more...
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Austin Suggs
 
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Post » Mon Apr 04, 2011 6:09 am

You do not use MMM.esp you use FCOM_Convergence.esp with FCOM. Which most current is UFCOM that I released for MMM 3.7b3..

You can use MMM increased spawn rates with UFCOM, but, no one has reported if they work correctly. In bash patch everything appears okay, but, it is trial and error.

Only the strongest of machine will be able to use MMM increased spawn rates with fcom..


I will have to beg you to read what i edited hehehe sorry ^.^
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IsAiah AkA figgy
 
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