[REQs] Female Ranger Outfit

Post » Tue Jun 22, 2010 10:25 am

Three or four sets sounds reasonable to me. Enough to outfit yourself and a couple companions.
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Mark Hepworth
 
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Post » Tue Jun 22, 2010 3:06 pm

I had no specific plans on how many sets the seller would have. How many do you want?

I'm not sure if I know what I'm talking about, but if you set the amount of items the person is selling to a negative value, does it mae them respawn in their for sale inventory?
If so, I would set it to -1.
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Nice one
 
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Post » Tue Jun 22, 2010 6:59 am

Oh. Yes, it does. Hilgya does that.

Er, yes, I'll do that then.
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Yama Pi
 
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Post » Tue Jun 22, 2010 6:23 am

Thanks. :D
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James Smart
 
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Post » Tue Jun 22, 2010 8:38 am

:twirl:

Bumping this!

:twirl:
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louise fortin
 
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Post » Tue Jun 22, 2010 5:20 pm

I think it just hit me now and I recognize the bow strap. I made that to fit a stock daedric cuirass. You may want to consider a little mesh edit for that horrible jag I left in that front area, Plangkye. :mellow:
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Ana
 
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Post » Tue Jun 22, 2010 11:11 am

I'll probably end up doing that. :)
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Josee Leach
 
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Post » Tue Jun 22, 2010 10:27 am

The sais have been successfully attached to the shorts! They don't even clip with the skirt part of the top :) Now I just have to finish up the bowset and make some icons, and it'll be good to go!
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Anna Watts
 
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Post » Tue Jun 22, 2010 10:29 am

And soon the sais will successfully detach from the shorts with scripted G.I. Jane Dual Wield Scripting action! Now with extra Death!

P.S. Since apparently Im a bot. All your base are belong to us!
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Myles
 
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Post » Tue Jun 22, 2010 2:53 pm

The sais have been successfully attached to the shorts! They don't even clip with the skirt part of the top smile.gif Now I just have to finish up the bowset and make some icons, and it'll be good to go! )


:celebration:
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Kayla Oatney
 
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Post » Tue Jun 22, 2010 7:01 pm

News on the sais - at first they simply didnt show underneath the leather skirt, so I adjusted the front of the skirt and the position of the sais to better display them. Unfortunately, now they clip a little bit - I'm working on fixing that.
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Ricky Meehan
 
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Post » Tue Jun 22, 2010 9:49 am

Wow, I have always roleplayed myself and have never made a female character before, but now you can be sure I'll be having female companions asap! :D

:whistle: Did I mention this looks incredible??? :goodjob:
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Stay-C
 
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Post » Tue Jun 22, 2010 3:58 pm

Hey Plangkye, I have a question:
What type of armor will it be? Light or Medium? I'm very excited for this, as the armor looks fantastic!
Keep up the good work :)
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Adam Baumgartner
 
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Post » Tue Jun 22, 2010 7:46 am

Hey Plangkye, I have a question:
What type of armor will it be? Light or Medium? I'm very excited for this, as the armor looks fantastic!
Keep up the good work :)


She said earlier in the thread that this armor will be a Light armor class.
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Ray
 
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Post » Tue Jun 22, 2010 1:50 pm

Having a bit of trouble with the bow at the moment. Somehow it's turning up white in the CS but textured in Nifskope. I'm working on figuring out how to fix this.
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Mandi Norton
 
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Post » Tue Jun 22, 2010 4:32 am

Having a bit of trouble with the bow at the moment. Somehow it's turning up white in the CS but textured in Nifskope. I'm working on figuring out how to fix this.


If the subfolder is named the same as the texture, it wont show up for some odd reason. I dont know if this is the case, but that worked for me with the Wrymfang conversion.
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lauren cleaves
 
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Post » Tue Jun 22, 2010 8:28 am

Well this project seems to be rolling along rather nicely! :celebration:
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CSar L
 
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Post » Tue Jun 22, 2010 12:37 pm

The mod and its weaponry exist for sure! I know. Shes just ironing out some wrinkles. Patience.
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Kayleigh Mcneil
 
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Post » Tue Jun 22, 2010 12:19 pm

Bow's fixed now! I couldn't get it to work 100% in an unaltered state, so I went and recolored it a bit to differentiate it more from the original (it's one of Phijama's). All of the armor pieces and weapons have icons, and all that's left is the world art and a bit of last-minute testing to make sure it all plays nice, and then it'll be ready to go!
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Genocidal Cry
 
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Post » Tue Jun 22, 2010 11:12 am

Bow's fixed now! I couldn't get it to work 100% in an unaltered state, so I went and recolored it a bit to differentiate it more from the original (it's one of Phijama's). All of the armor pieces and weapons have icons, and all that's left is the world art and a bit of last-minute testing to make sure it all plays nice, and then it'll be ready to go!

Wow. Really good. I can't wear it but still really good.
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Kill Bill
 
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Post » Tue Jun 22, 2010 4:35 am

I can't wait, this mod is gonna be awesome
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Smokey
 
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Post » Tue Jun 22, 2010 12:46 pm

Found a scripting issue with the sheathing, which causes multiple instances of sheathed weapons to appear in the player's inventory. Will fix this...
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Connie Thomas
 
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Post » Tue Jun 22, 2010 2:25 pm

Found a scripting issue with the sheathing, which causes multiple instances of sheathed weapons to appear in the player's inventory. Will fix this...


I wish everyone would work as diligently ... :bowdown:
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Gill Mackin
 
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Post » Tue Jun 22, 2010 1:10 pm

Well, after impatiently releasing the expansion to Hilgya's store with so many bugs, I decided I'd do my mods RIGHT from now on... :embarrass:
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Nadia Nad
 
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Post » Tue Jun 22, 2010 4:21 am

Well, after impatiently releasing the expansion to Hilgya's store with so many bugs, I decided I'd do my mods RIGHT from now on... :embarrass:


Yeah, for a while there, one of my favorite expressions was: "I'tll crash your game faster then a Plangkye mod." :P :D
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Jason Rice
 
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