female skeletons

Post » Wed Oct 20, 2010 7:03 pm

There was a bit of sarcasm in my post

I nearly suffocated on the sarcasm in mine.


Stupid internet
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Miragel Ginza
 
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Post » Wed Oct 20, 2010 3:27 pm

I think the Dragon Break is the real reason. Yeah, that makes sense.
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Ashley Campos
 
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Post » Wed Oct 20, 2010 8:40 pm

The same reason the Akaviri skeletons look like a generic skeleton, Ya dig?
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Jaki Birch
 
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Post » Wed Oct 20, 2010 5:32 pm

yeah i am kinda confused about the lack of beastfolk skeletons or zombies for that matter.
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Assumptah George
 
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Post » Wed Oct 20, 2010 1:50 pm

It would be quite humorous to talk with M'aig the Liar (Zombie Style) ;)
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Hayley Bristow
 
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Post » Thu Oct 21, 2010 1:44 am

http://www.uesp.net/w/images/OBCreature-Skeleton_Guardian.jpg

No joke all the skeletons are gender neutral. Shoulders are too slim to be male, hips are to slim to be female.

Hence androgynous. Or maybe gender-neautral... Regardless.
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He got the
 
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Post » Thu Oct 21, 2010 3:41 am

I think that a more important issue here is why there aren't any beast race skeletons?
Where are all the undead Orcs, Argonains, Khajitts, etc?

Orcs aren't beast, they're Mer
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Bereket Fekadu
 
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Post » Wed Oct 20, 2010 7:13 pm

Orcs aren't beast, they're Mer

But they have tusks, so they somewhat deserve their own skellie
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Haley Cooper
 
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Post » Thu Oct 21, 2010 12:46 am

ghostbusters!!!

hehe, you lot gimme jokes :lmao: - LMAO

i reckon its the same reason there arent any fat people or why all the men of a particular race are the same size etc - basic laziness, i know TR has an orc skely and argo n khaji skulls, are their any resources for making said skelies? (i'd like to make some bloated and female zombies now, give parts of MW a horror feel and im sure that there would be a shortage of 'parts' on the island as they bleedin use most of it so why wouldnt some mad telvanni female Lichess just use whatever she can get her hands on? maybe she'd slaughter an entire village - man, woman and child - hehe, that [moderator censored] would be great if you didnt mention to anyone

imagine running round map 1 and coming cross a ruined village, then out jumps some zombie kid wd his mom, blood covering there bloated bodies - shocker!
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nath
 
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Post » Thu Oct 21, 2010 3:08 am

MMM also adds in zombie versions of all the races (Zombie, argonains, Orcs, Imperials etc)
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bimsy
 
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Post » Wed Oct 20, 2010 5:31 pm

Wasn't that just for the player to choose?

Anyway in the quest for weird fetishes thanks to Gez... we would become the new [censored] :D OMG [moderator censored] is censored!! :D
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Vickytoria Vasquez
 
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Post » Thu Oct 21, 2010 4:42 am

Removed/edited some unnecessary posts and remarks. :stare:
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patricia kris
 
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Post » Wed Oct 20, 2010 6:29 pm

They are "creatures" (not "people"), and they are all male. They don't make two sets of creatures for every creature type. Nor do they make baby creatures.

It's not something I've really thought about before, nor do I consider it something to worry about now. :)
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CHangohh BOyy
 
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Post » Wed Oct 20, 2010 7:43 pm

Yes, but to the point that she only has a feminine name. She uses the same models as other liches, so she has no female sixual characteristics.

It didn't have a lot of male sixual characteristics either.

Oh and don't forget Gedna Revel in Tribunal.
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Samantha Jane Adams
 
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Post » Wed Oct 20, 2010 11:30 pm

They are "creatures" (not "people"), and they are all male. They don't make two sets of creatures for every creature type. Nor do they make baby creatures.

It's not something I've really thought about before, nor do I consider it something to worry about now. smile.gif


perhaps not, but still its weird to only see human skeletons with all those other races out in the TES world.
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Andrew Lang
 
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Post » Thu Oct 21, 2010 5:20 am

perhaps not, but still its weird to only see human skeletons with all those other races out in the TES world.

In theory, most if not all of the undead in Morrowind, with the exception of Draugr, are Dunmer, and they didn't look like anything other than generic undead.
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steve brewin
 
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Post » Thu Oct 21, 2010 4:23 am

Since the genders of the skeletons is near similar in appearances, it lead to a question. Does it matter?
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Cathrine Jack
 
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Post » Wed Oct 20, 2010 8:06 pm

Since the genders of the skeletons is near similar in appearances, it lead to a question. Does it matter?


enemy variety? (MMM added some variety to the undead enemies atleast.) and i wasnt talking about the six of skeletons but why theres only human skeletons everywhere in both Morrowind and Oblivion when there exist Khajiit and Argonian races?

im hoping that mod that was gonna add in some of the other races skeletons isnt dead.
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Laura Simmonds
 
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Post » Thu Oct 21, 2010 4:57 am

It didn't have a lot of male sixual characteristics either.

No, I'm not talking about her genitals. I mean that she doesn't seem to have briasts, a feminine build, or anything else that tell you that a woman is a woman without having to pull down her trousers.
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stevie trent
 
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Post » Wed Oct 20, 2010 9:07 pm

No, I'm not talking about her genitals. I mean that she doesn't seem to have briasts, a feminine build, or anything else that tell you that a woman is a woman without having to pull down her trousers.

Oh, you can do that? Now I see what's been wrong with my greetings all these years...

...Actually, young Goku from Dragonball patted people down to figure the difference. =p
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Andrew
 
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Post » Wed Oct 20, 2010 9:04 pm

Probably for a similar reason why they dont have Children in ES, for the rating and so people wouldn't abuse them in different ways.


It has nothing to do with the rating, Bethesda could make zombies have female physique while making them just as... lacking in certain areas as the distinctly masculine ones in Oblivion, lots of games pull this sort of thing and get a T rating (and usually due to violence rather than any semblance of partial nudity.) even Morrowind did it with Winged Twilights and female Khajiitor they could, maybe, give them clothes? Since dead people don't necessarily have to be naked, and I doubt that most necromancers are particularly interested in stripping the corpses they raise (unless they're like a certain alchemist in Oblivion, of course.) and I certainly doubt that once zombies are raised they have an impulse to remove every shred of clothing on their bodies.

Really, it stems from a far greater problem, which is the lack of variety in "monsters" in general. In most cases, an enemy of each type (that is to say, each specific type identified by name, within the "zombie" classification there may be some variety like standard zombies, headless zombies, and such.) uses the same generic model, something many RPGs do, as a result, they all look the same, there's no room for believable gender characteristics. The only instances where non-playable lifeforms seem to show signs of multiple sixes are in deer (with some of them having antlers and some of them lacking them, seeming to indicate male and female individuals) and goblins, and in the latter case, only the shamans have female models, even horses, despite some of them being addressed as female, seem to have a certain... male characteristic (no wonder so many people seem to think Shadowmere is male.) To address this, Bethesda would need to put some effort into giving your enemies a bit more visual variety, I'd say give each "monster" a couple different models, and then a little texture variety like in MMM, maybe some monster types, especially undead, should sometimes have a few pieces of armor the player can wear (though these might also just be part of the model rather than actual lootable items.)

Skeletons - Self-explanatory, they're skeletons.


The sixes in humans do have different skeletal strctures, though Bethesda probably (rightly) assumes most players wouldn't be familiar with these differences. In any case, with skeletons it's not a huge concern, a far greater problem is the fact that all skeletons look human, although they might be able to be forced to pass for elven skeletons as well, they won't work for Orcs, Khajiit or Argonians, if we ever get a game set in Elsweyr or Argonia, things will look really silly if Bethesda still uses only human skeletons, either Bethesda would have to do multiple races of skeletons, or Bethesda would have to do something unorthodox like making the generic "skeleton" not appear human.

Obviously, the necromancers that raise the skeletons chose the strongest, manliest frames they could find because they were meant to do battle.


I doubt that sort of thing makes much difference when you're dealing with skeletons, since they have no muscles or flesh, their strength would be determined by the magic animating them.
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GLOW...
 
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Post » Thu Oct 21, 2010 4:16 am

has anyone ever noticed the complete lack of undead females in tes?

Never noticed, and now that you've brought it to my attention, I know why. I thoroughly don't care.
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Add Me
 
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Post » Wed Oct 20, 2010 5:13 pm

or they could, maybe, give them clothes? Since dead people don't necessarily have to be naked, and I doubt that most necromancers are particularly interested in stripping the corpses they raise (unless they're like a certain alchemist in Oblivion, of course.) and I certainly doubt that once zombies are raised they have an impulse to remove every shred of clothing on their bodies.

The zombies look like they've been buried for quite a while, judging by their decomposition. If they were buried long enough to be so decayed, I'd imagine that their clothes would have rotted away or been eaten by worms. Though, that brings up another thing: zombies in various states of decay. Hmm...
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Lily Something
 
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