Hey, now, we need to move away from the more personal nature of what look like attacks against each other. Please think a little before posting, and be a bit less confrontational. :stare:
You have to assume that a fair number of women worked on this game and I'm sure they fought for woman characters in the game as well, and not just the female workers but also a lot of the male workers would argue for female characters too. I'm sure it was a very tough decision and they've heard all the arguments that are being presented in these countless female topics in the forums.
http://www.splashdamage.com/people
As far as I can see it, Splash Damage only have one female developer on the whole team.
From what I understand, it's a HUGE strain on memory to add a female body type without making huge cuts to male options. Simply saying you "don't care" and you want it anyway just makes you sound ignorant and naive.
And half the population? It's nowhere near that comparable. You're dreaming if you think it's anywhere above, or probably even near, a fifth. The shooter market audience is dominated by males, marketers don't sit down with the devs and say "kay guys, we're marketing this to both males and females aged 15-30". A studio wouldn't make a chick-flick with any form of consideration for a male audience... it's the way the market works, it thrives off stereotypes because that's the sure-fire way to keep the masses happy AND turn a profit.
I believe that would have been a reference to women being half the
world's population. I'm not sure if it's changed in recent years, but a little while back the UK population was actually 51% female, making women a slight majority.
Personally my issue with Brink is how that male-only decision works in the context of a game set in a colony. Call of Duty can get away with being all male because of its setting. It doesn't really register as being unusual if, confronted with the front line of a warzone, you don't see any female faces. Brink, by contrast, is set on a colony where people live. Unless it's an island of monks, having women missing is very clearly missing half of the population of that world. It's not even like not having any children or old people - having no women in a place where you expect 50% of that population to be women is going to be jarringly obvious. One in every two people on that colony is clearly, obviously, visibly
missing.
From the description of Brink: "Now thousands of men,
women and children live in tight, confined spaces with almost no access to vital resources. Out of this decay, the Resistance was born, and they continue to use the city as a base of operations, hiding amongst the civilian populace."
The only way to have got around that decision would have been to make the Ark a male-only prison colony or monastery.
The argument that having female characters would be too much of a resource hog falls down simply because
almost every other game features female characters. I might have missed something that said that there were female NPCs, but surely if there were female NPCs then they'd be playable. It's not like GTA 4 where if you played as a female character you wouldn't be Nico Bellic any more. It's not like Max Payne 2 where you're playing a fixed character with a fixed story - and even that lets you play as Mona Sax for a while. It's not Half-Life 2 where even though you're playing a specific male character you get to interact with interesting, well-written female characters. And it's not like almost every other game on the planet that gives you that kind of choice on what to play - Left 4 Dead, Borderlands, even Resident Evil 5 has the option of playing as a female character. Bioshock, Alan Wake and Dead Space featured prominent female characters (where your own character was a fixed, specific male) - and that's long before you get to role playing games, which have been featuring female characters in combat situations for over 15 years.
When you put that into the context of a game which, if you cut the character customisation options by half would
still feature more than the average level of choices for the player, you get to see why so many people think Splash Damage simply made the wrong decision.