"Fetch 5 wolf pelts" might become "Fetch 5 wolf

Post » Tue Jul 27, 2010 6:05 am

Key word = "might"
It appears twice in the quote you provided... You seem to be conveniently overlooking it though.

It's actually three times, but we'll let that slide seeing as how this is a joke thread.
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Fiori Pra
 
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Post » Tue Jul 27, 2010 2:50 am

You can never be 100% sure in those times... :whistling:

When determining the likelihood and possibly of sarcasm, First thing I look at is the location of the poster.

Spot of tea? :foodndrink:
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Jennie Skeletons
 
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Post » Tue Jul 27, 2010 2:32 pm

It's actually three times, but we'll let that slide seeing as how this is a joke thread.


Could be a lot of humour in the game. From this 'I'm a tad miffed you killed my brother' all the way to the 'To collect all their powers you must kill them all' Pokemon mini game, lol
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kat no x
 
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Post » Tue Jul 27, 2010 5:14 am

it cant be unintentional if it was one big scripted scam

on topic - imo, it was a bad example of a good system, and im hoping bethesda really nails it.

It wasn't scripted. It was set up for the demo. Yes, demos were set up for E3, where the pc was ubered with the console, started out with skills and 10,000 health and magic and the enemies were nerfed so they would be one shot kills. The 20 minute demo that had to show off the world, the combat system, the magic system, and the npcs that, again, had the settings changed with the console for the demo. To show off the AI, they set the schedules to run in a very short span of time. It wouldn't have been much of a demo watching the bookseller wake up, open her shop, stand around for a few in-game hours, head off to lunch, go back to work for a few more in-game hours, head off to dinner, and go to bed, to start over again the next day. Or they could have followed David Surile to work in his vineyard all day. That would have taken a lot longer than 20 minutes, and could have proved to be rather boring, as well. The AI had to be toned down because the npcs were screwing up quests. Finding a deserted town because the inn ran out of food and everyone left to find lunch, or finding a lot of dead npcs because one was supposed to do a job that needed a rake, and the other npc had it, so the first one killed him for it wouldn't have made players happy after the first "OMG that is funny" reaction. Enough people complained when they themselves broke a quest, if the game was breaking the quests all by itself, there would have been a lot of complaints. As it is, I've had to reload a few times because a lot of the IC marketplace npcs get into a brawl and end up dead.
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Penny Wills
 
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Post » Tue Jul 27, 2010 1:59 pm

I guess the inheriting a shop idea might be neat, although it would be cool if the shopkeeper only had so many siblings before the shop would be boarded up or even opened up as a different type of shop. I had hoped that in Oblivion my DB bastard could murder someone, take over their home and live there. Maybe even hear rumours in the market "Where is Arcturus Bennihanna? I haven't seen him for days. Perhaps he is sick, I did see that DB bastard running errands for him for the past few days. By the way I saw a mudcrab the other day. Nasty creatures..."
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Craig Martin
 
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Post » Tue Jul 27, 2010 4:51 am

Sure, I'll believe it when the game actually comes out. Because we all know Oblivion had such brilliant Radiant AI. http://www.youtube.com/watch?v=0RGoQk8pSlQ
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Hairul Hafis
 
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Post » Tue Jul 27, 2010 4:55 pm

I'm surprised the sister of the killed shopkeeper wouldn't get the Dark Brotherhood to kill you.
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quinnnn
 
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Post » Tue Jul 27, 2010 2:13 pm

It would be great, but only if the relative doesn't know you are the killer, or it wasn't you who killed the shopkeeper.
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matt
 
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Post » Tue Jul 27, 2010 7:11 pm

Sure, I'll believe it when the game actually comes out. Because we all know Oblivion had such brilliant Radiant AI. http://www.youtube.com/watch?v=0RGoQk8pSlQ

This, as explained before, was because of the consoles. They only had 6 months with final hardware for the 360 and had to dumb it down for the consoles to be able to handle it.
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Greg Cavaliere
 
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Post » Tue Jul 27, 2010 12:31 pm

Sure, I'll believe it when the game actually comes out. Because we all know Oblivion had such brilliant Radiant AI. http://www.youtube.com/watch?v=0RGoQk8pSlQ

It was a demo for E3. They never said that the content of the demo would show up unchanged in the game. The npcs did go out and practice their archery. I ran into more than one npc who happily fireballed deer or fought off mountain lions with magic. Npcs ran their stores, traveled between towns. They didn't do it all in 20 minutes though.

This, as explained before, was because of the consoles. They only had 6 months with final hardware for the 360 and had to dumb it down for the consoles to be able to handle it.

They didn't have to "dumb it down" for the consoles. The E3 demo was a demo. I don't recall ever seeing any announcement that what was set up for the demo was going to show up unchanged in the game. Please link to where Bethesda announced that they had to dumb down the game for consoles. Otherwise, please stop the platform bashing; it isn't tolerated on these forums and will earn a warning.
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liz barnes
 
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Post » Tue Jul 27, 2010 4:37 pm

Do people really even have problems with broken quest lines? I think I only remember one case of it in Morrowind, and that was when I murdered Dram Bero. And I'm 99 percent sure that wasn't quest-related, I was just being a dike. Most TES quests don't conflict in ways that prevent you from receiving other quests (notable exceptions like the fighter's guild line do exist, but are rare). It seems ridiculous to complain that you didn't get to complete a quest because you arbitrarily decided to stab some dude for his boots or something.
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scorpion972
 
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Post » Tue Jul 27, 2010 12:14 pm

I am just thrilled that if I kill a shop keeper the shop won't be empty forever and ever. Business as usual which I see much more realistic whether or not they give me a quest.

As for the things that changed from the announcement of Oblivion until the release, they kept us informed when things changed. There is not so much time for any changes in this game before release. 10 months is just enough time to spit shine and get it released. So I'm of the belief that what they tell us won't be changing much. And it's now 10 months and 3 days until release. :twirl:
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GRAEME
 
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Post » Tue Jul 27, 2010 5:04 am

i agree with the not giving you the quest if she knows it was you that killed her brother. as for replacing npcs that is great news cause assuming that its infinite that means i have infinite npcs to kill when i play my mentally deranged orc.
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Milagros Osorio
 
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Post » Tue Jul 27, 2010 9:10 am

"If you murder the shopkeeper in Riverwood that might give you a quest, his sister will automatically inherit the shop, and might even offer you the same quest. However, knowing that you killed her brother, she might do so only in anger and frustration."

I don't believe this. Can. Not. Be. True. The shopkeepers sister would be angry and trying to kill the PC or something along the lines after that. She would not give him any quests. Or if she did, it would be something way too hard for the PC. Good idea, extremely poor execution. :facepalm: BGS, fix it, please.
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Lizzie
 
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Post » Tue Jul 27, 2010 1:38 pm

Sure, I'll believe it when the game actually comes out. Because we all know Oblivion had such brilliant Radiant AI. http://www.youtube.com/watch?v=0RGoQk8pSlQ

http://www.gamesas.com/index.php?/topic/1156577-fetch-5-wolf-pelts-might-become-fetch-5-wolf-pelts-and-i-dont-like-that-you-killed-my-brother/page__view__findpost__p__16937348
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Antony Holdsworth
 
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Post » Tue Jul 27, 2010 3:50 pm

I don't believe this. Can. Not. Be. True. The shopkeepers sister would be angry and trying to kill the PC or something along the lines after that. She would not give him any quests. Or if she did, it would be something way too hard for the PC. Good idea, extremely poor execution. :facepalm: BGS, fix it, please.

The article said "she might give you the quest anyway" not that she would. And it said she would be angry about it.
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Lyd
 
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Post » Tue Jul 27, 2010 4:53 am

I think it's going to end up ruining the immersion for me if everyone has some sibling somewhere that can automatically come take over their shop for them if they die. What if I decide to kill off a whole town? Will everyone's brothers and sisters take over? Not to mention Bethesda would have to make a whole second set of NPCs with dialogue, their own AI, etc., which I can't really see happening. I think these sibling NPCs are just going to end up being cookie-cutter versions of whoever you killed, with a little bit of extra, generic dialogue about you killing their brother.

Maybe it'll only happen for essential NPCs, or something, but it still bugs me a bit.
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Mason Nevitt
 
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Post » Tue Jul 27, 2010 11:28 am



Maybe it'll only happen for essential NPCs, or something, but it still bugs me a bit.

I think it will only happen for quest givers and essential characters...but that is only a guess.
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Elisha KIng
 
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Post » Tue Jul 27, 2010 7:59 am

The article said "she might give you the quest anyway" not that she would. And it said she would be angry about it.


Still sounds stupid.

If you killed my brother I'm not going to give you a quest. End of story.
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Epul Kedah
 
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Post » Tue Jul 27, 2010 8:31 am

Still sounds stupid.

If you killed my brother I'm not going to give you a quest. End of story.

You must love your brother. Some don't.
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sunny lovett
 
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Post » Tue Jul 27, 2010 6:46 pm

You must love your brother. Some don't.
I know I don't love Sapphirine's brother.
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Allison Sizemore
 
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Post » Tue Jul 27, 2010 7:30 pm

Maybe she would offer the player the quest as a chance to redeem himself for murdering her brother.

"You murdering scum. I should skewer you where you stand. I will probably never forgive you for what you did, but if you go into cave X and retrieve item A, it would be a start. These times are hard, and as sweet as revenge would feel, business comes first."
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Scarlet Devil
 
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Post » Tue Jul 27, 2010 4:24 pm

I think it's going to end up ruining the immersion for me if everyone has some sibling somewhere that can automatically come take over their shop for them if they die. What if I decide to kill off a whole town? Will everyone's brothers and sisters take over? Not to mention Bethesda would have to make a whole second set of NPCs with dialogue, their own AI, etc., which I can't really see happening. I think these sibling NPCs are just going to end up being cookie-cutter versions of whoever you killed, with a little bit of extra, generic dialogue about you killing their brother.

Maybe it'll only happen for essential NPCs, or something, but it still bugs me a bit.

Kills 'immersion' for you more than killing the shopkeeper and then his wife and kids just wandering the shop aimlessly with his body lying on the floor, and having the items in the shop forever unpurchasable?

And if you kill the entire town, then no, no one's brothers or sisters will take over, because they'll all be dead too... Isn't that obvious?

As others have said, the 'sister' case is a specific case - it's just 'whichever appropriate NPC is nearby'. E.g. imagine Oblivion, there's a shop in the Imperial City with two armorers, one sells heavy, one sells light armour. In Oblivion, kill one guy, his stuff is lost to the game world forever. In Skyrim, the second guy would inherit the dead guy's inventory. And not only that, he'll comment on it in dialogue.

I fail to see any way in which this is anything but extremely impressive and helpful. :P
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Lauren Graves
 
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Post » Tue Jul 27, 2010 6:56 am


As others have said, the 'sister' case is a specific case - it's just 'whichever appropriate NPC is nearby'. E.g. imagine Oblivion, there's a shop in the Imperial City with two armorers, one sells heavy, one sells light armour. In Oblivion, kill one guy, his stuff is lost to the game world forever. In Skyrim, the second guy would inherit the dead guy's inventory. And not only that, he'll comment on it in dialogue.



I see, that makes much more sense. I'd be mad if it was just a bunch of siblings of dead people running around.
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Rhi Edwards
 
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Post » Tue Jul 27, 2010 1:26 pm

The article said "she might give you the quest anyway" not that she would. And it said she would be angry about it.


Not to mention I am of the impression that it is the quest for the same ancient artifact mentioned elsewhere in the article and should be very dangerous, so she might send you off in search of it because she's sure you will die. Or she really, desperately needs the artifact and you're the only one willing to bring it back, leaving her no choice but to give you the quest.
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Rik Douglas
 
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