[Re-Rel] Feudal Empire 300 1.11

Post » Tue May 17, 2011 10:01 am

I think at one point Arthmoor wanted to look at it too, because even the new version throws errors when you try to clean it with tes4edit.


I've got a copy of 1.11 sitting around already. Only reason I wanted to look into things beyond one day having time to play through the mod was to clean up the issue with the persistent door deletion that's causing problems with tes4edit. I'm not looking to take over the project. I already have enough projects in play right now.

Though I would like to see 1.12 if it's floating around out there somewhere.

And I still think it would be good to get the mod uploaded to somewhere more stable than Filefront. If Nexus isn't sufficient, TESA sure is.
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Jason Rice
 
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Post » Tue May 17, 2011 1:01 am

Arthmoor-

I can send you my copy of 1.12 anytime you want. I assume that is ok with NGB as per the above conversation.

Just need a place to send it to.

I'm not into uploading it though. Mostly because I'm lazy.

BAIN ready!
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Tarka
 
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Post » Tue May 17, 2011 2:39 am

Pop it up on Megaupload or something then. Up to NGB to decide though if it should go someplace more permanent.
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Wayne Cole
 
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Post » Tue May 17, 2011 10:15 am

Arrhgh - I was hoping for like an email so someone else would upload it. This is crossing my lazy boundary. :meh:

Alright I signed up for megaupload - if I did it right then this link should be the file in 7zip BAIN ready format: http://www.megaupload.com/?d=2G0F3SMV

anyone who might be interested - I'm not a premium member so this upload will not be here long. This file is mostly so Arthmoor can get a crack at the mod to see what is wrong with what was described above.

If Navy Gurl Boyd/300 or whatever name is used wants it removed I will do so immediately (or as soon as I get home from work).
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Bedford White
 
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Post » Tue May 17, 2011 10:47 am

Well I don't exactly want a 45MB file trying to get past my ISPs barrier on email attachments :)

If you didn't want other people to see the link you could have PM'd it to me instead you know. You also didn't have to register at megaupload - I never have.
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Jeneene Hunte
 
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Post » Tue May 17, 2011 4:14 pm

I didn't have to register???

Piffle. I've never used an upload site before.
ah well more junk mail.

I didn't care about people being able to download so much as not bother me about it when the link is not active anymore.
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Kate Murrell
 
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Post » Tue May 17, 2011 1:35 pm

It's fine. The only thing I care about is knowing whats up with it. :P

One of my oldest mods, was an Akaviri player castle and more than a few people completely re-did the thing, someone in the German community made it into some crazy girly shopping mall type thing, lol. Which is fine by me, I just like to know about it. :P
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Brooke Turner
 
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Post » Tue May 17, 2011 2:48 pm

Feudal Empire?

Does not compute.
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Katie Samuel
 
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Post » Tue May 17, 2011 6:52 am

Feudal Empire?

Does not compute.


Ever heard of The Holy Roman Empire? Empires were generally not restricted to conscription or any other one specific method of military entrance. Historically speaking, military entrance generally following the following progression with the later methods being more effective.

Warrior Caste (Prehistoric and ancient times) > Conscription (Ancient times through Dark & middle Ages all over the globe) > Feudalism (Dark Ages through Middle) > Mercenaries (Middle Ages through Renaissance) > Professional Armies (Colonial Period) > Leve en masse (Axis & Allies WW2) > Selective Service (USA Today & others)

Different cultures used them regardless of their form of government or political size.
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Dorian Cozens
 
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Post » Tue May 17, 2011 1:47 am

Good going everyone! This is what community is all about. :clap:
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Emma louise Wendelk
 
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Post » Tue May 17, 2011 3:10 am

(USA Today & others)

Who still reads USA Today? Not me. Who even reads newspapers anymore? Just has-beens of yesteryear.
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SEXY QUEEN
 
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Post » Tue May 17, 2011 6:20 am

Who still reads USA Today? Not me. Who even reads newspapers anymore? Just has-beens of yesteryear.


I lol'ed.
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Sammi Jones
 
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Post » Tue May 17, 2011 2:56 pm

Is this info from the wiki still correct?

[edit] 300_White Stallion 4.esp Special Cleaning InstructionsRequires custom TES4Edit work to fix errors or it can't be saved. It's too complicated to list here, but it has to do with editing REFR:00092EC9so that it uses the Upper version of the door and moving the door into the correct position. Copy the coordinates from REFR:020014BE thendelete REFR:020014BE. This also applies to the renamed Feudal Empire version.While we're talking about White Stallion/Fuedal Empire, this mod also has a LOT of errors in the AI Packages. They currently have no factionassignments and need to be updated. You can open the mod in the Construction Set and go to AI Packages and find all the ones with nullparameters. Change those to have the following two conditions:Target no, GetFactionRank, LeyawiinFaction, >=, 0.00 AND Target no, GetFactionRank, KnightsWhiteStallion, >=, 0.00 

I am just now learning and starting to clean my mods (with backups, yes!), but the above looks a little complicated for me at the moment. If the info above is currently accurate (I downloaded Feudal Empire from the link in this thread), I will probably uninstall this mod until such time as I actually understand the instructions on how to clean/fix it.

thanks,

gothemasticator
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Tania Bunic
 
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Post » Tue May 17, 2011 7:38 am

The AI Package errors are irrelevant since theyre not even used by any NPCs. They're from when I had my home brewed "Command & Share AI" attached to them and they don't even have it anymore.
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Dalton Greynolds
 
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Post » Tue May 17, 2011 4:43 am

I just wondered if you could post a screen of the new exterior for the new castle - I would really like to see it :)
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christelle047
 
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Post » Tue May 17, 2011 1:30 am

No not that advanced - there isn't a new castle from what I've seen - only a wall around the White Stallion lodge with guarded gates.

The advantage of this version over the original (to my mind) is the removal of its dependency on CM partners and new uniforms.
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Quick draw II
 
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Post » Tue May 17, 2011 1:39 am

Ok guys , I've uploaded the file on 4shared .
http://www.4shared.com/file/148300021/b79ed474/Feudal_Empire_300_112.html
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Isabella X
 
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Post » Tue May 17, 2011 12:28 am

I think I already beat you to the punch - that is unless you altered yours in some way.
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Hope Greenhaw
 
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Post » Tue May 17, 2011 1:35 am

The AI packs are actually being referenced by NPCs, so it's probably a good idea for those to have functional conditions on them.
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Zosia Cetnar
 
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Post » Tue May 17, 2011 12:19 am

I have used Knights of the whites stallion in the past, and seen that it has been incorporated here, I should ask, if using both OOO and feudal empire, which of those 2 mods takes over the guards' armor?
Also, if I would keep using the original Knights of the white stallion, is the CM Partners part still necessary?
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He got the
 
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Post » Tue May 17, 2011 12:20 am

CM partners no longer part of the mod.

Not sure about Guard Uniforms because in my game I think it is For Akatosh that has the final say. Load order and tags will be the decider.
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WYatt REed
 
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Post » Tue May 17, 2011 1:36 pm

I've uninstalled Knights of the white stallion and installed this mod to replace it, however, when checking for incompatibilities, I ran into this problem:
http://nl.tinypic.com/view.php?pic=4vpusw&s=6
http://nl.tinypic.com/view.php?pic=25tzqrk&s=6

I get another house on top of the lodge, which I don't think is intentional, also the walls have a seam between every tower, which is very noticeable ingame
As far as I know I don't seem to have any mods loaded right now that effect that spot

ps I downloaded the 1.12 update posted by Psymon

My load order:

Active Mod Files:00  Oblivion.esm01  Cobl Main.esm  [Version 1.72]02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]03  Better Cities Resources.esm04  Unofficial Oblivion Patch.esp  [Version 3.2.3a]05  DLCShiveringIsles.esp06  Better Cities .esp07  WindowLightingSystem.esp08  RAEVWD Cities.esp  [Version 1.4]09  RAEVWD New Sheoth.esp  [Version 1.5]0A  RAEVWD Imperial City.esp  [Version 1.4]0B  DLCHorseArmor.esp0C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]0D  DLCOrrery.esp0E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]0F  DLCVileLair.esp10  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]11  DLCMehrunesRazor.esp12  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]13  DLCSpellTomes.esp14  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]15  DLCThievesDen.esp16  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]17  Cobl Glue.esp  [Version 1.72]18  Cobl Si.esp  [Version 1.63]19  OOO 1.32-Cobl.esp  [Version 1.72]1A  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  MMM-Cobl.esp  [Version 1.69]1B  Castle_Domrose_V1.2.esp1C  Castle_Dunkerlore_V1.esp1D  Castle_Highrock.esp1E  Castle_Veyond.esp1F  Kragenir's Death Quest.esp20  KDQ - Rural Line Additions.esp21  DLCBattlehornCastle.esp22  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]23  DLCFrostcrag.esp24  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]25  DLCFrostcrag_MysticEmporiumPatch.esp26  Knights.esp27  Knights - Unofficial Patch.esp  [Version 1.0.9]28  SM Plugin Refurbish(Merged).esp  [Version 1.21]++  KotN Wayshrine Fix.esp29  Castle_Knightstone.esp2A  xuldarkforest.esp  [Version 1.0.3]2B  xulStendarrValley.esp  [Version 1.2.1]2C  xulTheHeath.esp2D  XulEntiusGorge.esp2E  xulFallenleafEverglade.esp  [Version 1.3.1]2F  xulColovianHighlands_EV.esp  [Version 1.2.1]30  xulChorrolHinterland.esp  [Version 1.2.2]31  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.3]32  Castle_Almgard-V2.esp33  xulBravilBarrowfields.esp  [Version 1.3.2]34  xulLushWoodlands.esp  [Version 1.3]35  xulAncientYews.esp  [Version 1.4.1]36  xulAncientRedwoods.esp  [Version 1.6]37  xulCloudtopMountains.esp  [Version 1.0.1]38  xulArriusCreek.esp  [Version 1.1.2]39  xulPatch_AY_AC.esp  [Version 1.1]3A  xulRollingHills_EV.esp  [Version 1.3.2]3B  xulPantherRiver.esp3C  xulRiverEthe.esp  [Version 1.0.1]3D  xulBrenaRiverRavine.esp  [Version 1.0.2]3E  xulImperialIsle.esp  [Version 1.6.3]3F  xulBlackwoodForest.esp40  xulCheydinhalFalls.esp  [Version 1.0]41  xulAspenWood.esp  [Version 1.0]42  Castle_Seaview.esp43  CastleSeaview+LostCoast Patch.esp  [Version 1.0]44  DS Portable Sorters.esp  [Version 1.1]45  DS Storage Sacks.esp  [Version 1.21]46  kuerteeGoldIsAnInventoryItem.esp47  Feudal Empire 300.esp48  Alternative Start by Robert Evrae.esp49  Better Cities - Full City Defences.esp4A  Better Cities Full.esp4B  BCBravilFULL-Barrowfields patch.esp4C  BCChorrol-ChorrolHinterland fix.esp4D  BCCheydinhalFULL-CheydinhalFalls patch.esp4E  Better Imperial City.esp4F  Bashed Patch, 0.esp50  FormID Finder4.esp51  Streamline 3.1.esp

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Kyra
 
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Post » Tue May 17, 2011 10:26 am

Did you do a clean save from Knights of the White Stallion first?

Meaning completely disable and uninstall then load and save.

Then install Feudal.

Looks like the lodge twice, I'd bet the one on top is from Knights and the one on bottom Feudal.

I think the ground was lowered some for Feudal.

Since these really are two different mods you probably should do that. Which of course means losing quest progress.

If that is not it then I don't know.
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Donald Richards
 
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Post » Tue May 17, 2011 2:47 am

I'm still checking compatibilities and not really playing, so I won't loose any progress.
I'll check your advise however on the matter, I did uninstall it, but with all the mods i'm installing and after that deleting,
sometimes I miss a file or two, will reinstall oblivion in a few days and see what happens than.
Thanks
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Jenna Fields
 
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Post » Tue May 17, 2011 11:01 am

So, any updates or news on this one?
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Mario Alcantar
 
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