Um, that's still too close in a war.
Why? It's not like a nuke could hit both locations. They were far enough apart that two seperate nukes would be required. Fallout? They'd just need to wait inside long enough for the radiation to die down. And it's not like the fallout was an issue. Even a few days after the bombs fell, the fallout had not reached Mariposa.
So...I don't see what you're trying to suggest here.
Why else did the Enclave and government flee to remote corners of the globe as it was stated in the bible? Even all being in say, Florida is a huge risk.
And putting it right next to the Capitol wasn't a huge risk? Evidently, it was, since, you know,
Vault 87 was hit by a nuke. At least I think it was. It's really hard to tell with this patchy radiation treatment the game got. But in any case, it was just outside of the Capitol. Why would that be safer then the other side of California?
Citing the bible as keeping things consistent when the bible wasn't even fully consistent doesn't make much sense. I appreciate what Avellone tried to do, but Bethesda was in no way bound to never ever deviate from it.
If they wanted the game to be consistent with the previous games, they would have. And it was a hell of a lot more consistent then what Bethesda ended up with, so maybe they should have followed it lol.
They wanted to change radiation, so what? It's a different game engine, and they felt it was better this way, and in my opinion, it is.
The change makes it feel like a different world from the previous games. Seriously, you were at little risk of getting rads in Fallout 1. In 3, you can get it nearly everywhere. Drinking, eating, walking near water...saying it's a different game engine doesn't excuse it. It does, however, highlight that it feels like a different version of the Fallout world. And that's bad.
Bethesda owns the property. If I bought the property from Beth, I could say "F the Bible, I'm changing it" and there's nothing you could do about it. Would it be a bad move? Maybe, you'd lose the hard core (who [censored] and [censored] and [censored]) and perhaps gain a whole new set of fans, like Fallout 3 did.
Or, they could have been smart, and aimed for something that would have jived with older players better. Then they would have older players, along with the new ones. Two is more then one. Think about it, would it have been a huge issue to you, if radiation was hardly in the game, save for a few key locations that was bathed in radiation, making it super dangerous? And would it have been a huge issue to you if the quests were written more like the original quests?
Probably not.
So the net gain would have been better. Would have been win win for Beth. But, they didn't do that, so word of mouth past along those of the fans of the originals, helping the undecided decide that, hey, I don't want to play a poorly written game like that.
So the bottomline is, I believe it was MORE then possible to write a story and setting that would have fit the originals, kept the fans of the original happy, and please newcomers.
Asking Bethesda to follow an unofficial and imperfect document letter for letter is silly. I can't believe some people
Why would it be considered unofficial? It came from Black Isle. Imperfect? There might have been some errors, but it was more coherent then what Bethesda put out. Here's the thing: Bethesda had plently of documentation to go on to write a good story within the confines of the existing layout of the game. There was no reason for all the little changes they made. Not to the radiation, to the GECK, to Super Mutants, to the Brotherhood, to the weapons, etc etc etc.
In any event, we're straying. All in all, Mariposa meets your requirement of not putting ones eggs in the same basket.