A few basic tips for pure mages

Post » Fri Dec 09, 2011 1:07 pm

lots of good advice here, but some of it is stated in absolute terms when it shouldn't... for example, the people saying altmer is the required race for mages are wrong, you do not have to play an altmer to be a successful mage, I myself prefer bretons as enemy mages tend to hit the hardest (melee can be kited/CCed and archers are easy to dodge).

I will agree on one point though... YOU CANNOT JUST USE DESTRUCTION some dislike this, I love it


The problem is there is no reason to use destruction. Why waste (yes, WASTE) magicka throwing a fireball instead of saving it to summon another peon to do your bidding, a peon who will do far more damage than your single fireball. Or you could use it to cast frenzy and make the enemies fight themselves, ALSO doing more damage than the fireball. Even IF you took every single perk in the destruction tree, any spell casted, save for the beginning flame thrower spell, is a ridiculously inefficient use of magic that could be better used else where. The only "good" use for destruction that I can see is laying down runes outside of combat where your magic regen would take care of its insane cost.

Hell, you could make enchanted gear to make your destruction spells cost 0 magic, but then you damn well know you would be better of making your conjuration or illusion spells cost 0 magic instead.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri Dec 09, 2011 4:28 pm

The problem is there is no reason to use destruction.


What about crowd control with staggers when dualcasting? Completly worth it.
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Fri Dec 09, 2011 9:27 pm

Becoming an Agent of Mara means that your magic skills increase 20% faster. Good topic too by the way.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Fri Dec 09, 2011 9:12 pm

Just wanted to point out that if you paid attention during your escape from Helmgren or whatever that starting city is, in the torture chamber, the body in the locked cell has a free mage robe and mage hood that are the equivalent of the gear the riverwood vendor has. Loot him, and you won't need to waste money on mage gear and you will have it equipped before you even reach Riverwood.


No. Riverwood often has a much better robe. When I got there I immediately bought a 15% destruction 75% regen robe from the general store. There were equivalent illusion and conjuration robes for sale as well.


My current playthrough (my 4th) is a sneak mage on master difficulty. I did something the OP advises against but I did not find it to be any problem. I was level 18 by the time I got past the bear in the intro dungeon by getting my sneak to 100. So there I was with low destruction but level 18 on master difficulty. Suicide right? Not at all. It made for a lot of fun.

I just finished the mage guild quest line, at level 22 and things are going great. Sneak mage is very fun.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Fri Dec 09, 2011 9:22 pm

I just unlocked the Master class spells. They are practically worthless. Master Frost is kinda cute but deals pitiful damage. Master Lightning is the only usable of the bunch, as a dragon killing tool because as far as I could see, it's the biggest range hitscan spell allowing you to more easily kill a dragon that stays far. Then the fire spell is utter crap.

Master spells are unusable in real fight situations because you get staggered by practically any hit before you cast it. Worse, they are forced dual wield spells that seemingly do not benefit from dual wield perks. I get less DPS output out of the master lighting spell than spaming the dual cast expert one.

The tunning on the spells is just plain broken, you can see it easily with the master spells. Exemple : Fire
- Fire Master spell costs 1200 magicka (before perks and the like), takes 5s to cast while you are stuck in place and most hits will interrupt cast, then does a 100 damage centered on you and it uses both hands always
- Fireball Adept spell costs 114 magicka, nearly instant cast, you can move while casting and before releasing it and and it throw two at once.

Let's assume you use the dual cast perk and throw a dual cast Fireball. The two spells merged ends up costing 40% more magicka for a total of 320 and the damage is 10% more than two fireballs for a total of 88.

The Adept fireball spell does 10% less damage than the Master spell and for that it gets those benefits :
- nearly instant cast instead of 5s
- no risk of cast interrupt
- can move while casting and with the spell charged
- does more damage to targets on fire (Firestorm doesn't mention that part)
- can stagger opponent with Impact perk
- is an AoE at a range and not centered on a squishy caster that gets interrupted easily
- costs 75% less magicka per cast


Who at Bethesda did the Destruction magic tunning exactly? Because he must have been high on some illegal substances when he entered the numbers.

So as a tip for mages : don't use the Destruction master spells at all. Well if you got 0% spell cost, have fun using the master lightning spell to snipe people and dragons very far away. At least it works for something :P
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri Dec 09, 2011 6:25 pm

Destruction is fun, but i think mage have to use bow or 1handed weapons sometimes - for example when mobs attack your summoned atronach instead of you - u can stab them to death with swords without being touched and save mana.

Conjuration and Restoration is key to say alive on master difficulty. Kiting and slowing down enemy helps also
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Sat Dec 10, 2011 2:27 am

On Master level I tried a few different classes, but honestly pure mages have the smoothest transition and I felt the most powerful all the way through.

Just focus conjuration and enchantment to start, with a few alteration perks thrown in. When you get enchantment high enough craft some good -destruction spell armor and switch to destruction, minions keep the enemy busy while you throw out a never ending stream of lighting/fire/ice bolts. This is pretty easy to achieve and the ball really starts rolling around level 24ish.

I tend to go Breton for the magika resist and the high starting conjuration. I invest 2:1 health to magika (improved summons don't cost that much and eventually you will be casting destruction spells for free).

I am not sure about the mechanics behind spell absorb vs magic resistance. I think I read somewhere that magic resistances protects against a wider array of effects than spell absorb so I tend to favor the lord stone over the Atronach stone. (also there is currently a bug that causes spell absorb to absord your conjuration spells, causing them to fail).
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Fri Dec 09, 2011 5:01 pm

Wear light armor. You can enchant it with any spell-casting helper such as +magicka or -destruction cost you want. And you have armor and can ignore the armor spells.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Sat Dec 10, 2011 12:25 am

Can someone explain how Wards should be used? I keep getting my a$%$ kicked even though I have the ward up with Alteration spells to boot, but I'm still getting killed to fast.

Also does anyone else think wards are a lil too magika expensive? Every time I use one I might block the incoming damage, but once its done I find I have no mana to do anything else and thats with the perks....
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Fri Dec 09, 2011 11:58 pm

What about crowd control with staggers when dualcasting? Completly worth it.


Against one enemy yes. Or you could just summon a dremora to kill him and the guys in the next room. But if you want to waste most of your magicka bar playing with fire, go right ahead.

And uh....illusion is crowd control.
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Sat Dec 10, 2011 1:42 am

Against one enemy yes. Or you could just summon a dremora to kill him and the guys in the next room. But if you want to waste most of your magicka bar playing with fire, go right ahead.

And uh....illusion is crowd control.

If you have the right spell they stagger the whole crowd, so I'd say its even better with multiple enemies.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Fri Dec 09, 2011 11:47 am



Most individuals having issues with their mages just don't build their characters well or play effectively. You cannot just spam destruction spells as a poster stated above. Some people are upset about this. Thank you, Bethesda, for making magic users this way.

You mean they aren't exploiting enchanting or using conjuration. In any other TES game i could play my current resto/alteration/destro mage perfectly fine on hard without having to exploit anything or play a very specific play-style (which apprently i'm "bad" at this game for not using :rolleyes:)

Now I have to cheese exploit enchanting to have any amount of fun on Master , or become a different class via conjures.


Thank you Bethesda for pigeon holing several mage builds?
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sat Dec 10, 2011 12:03 am

Very well written.

- Shields (Alteration) Shields, under the name of "something flesh" such as "Oakflesh" or "Stoneflesh" are armor enhancing shields which are critical for a mage when things get close and personal. If you put some points into the Alteration skill tree then you will come across an ability that will double or triple the effects of these armor spells so long as you're wearing no actual armor.


I see that occasionaly, and i'm assuming Robes fall under "no actual armor" ?
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Fri Dec 09, 2011 7:02 pm

You just listed why the game is broken. You are required to level up Enchanting just to be able to function with Destruction. On top of that, I hope you meant -%cost reduction because Magicka regen rate enchants don't even work in combat. They work, but because of the way combat regen works, they work less than simply adding even 30 more mana to your mana pool.

About the best advice given in this thread is that you should pick High Elf. Starting with five levels of extra mana is pretty significant. Even then though you're still going to have difficulties. If you lug around a companion all of the time, it won't be too terribly "difficult" and if you use Conjured pets, it will be a walk in the park. This still does not change the fact that you would still be better off doing anything else with your time for damage other than casting damage spells.

I'm pretty sure it was the mana cost reduction that was the problem not the regeneration correct me if i'm wrong.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Fri Dec 09, 2011 10:34 pm

Thank you so much! I'm going to try this whole Mage thing again! Can you PLEASE post a guide like this on enchanting? I really would like to do it but I'm clueless! Thank you so much again!
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Fri Dec 09, 2011 4:10 pm

Excellent guide.

*Thumbs up*
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Fri Dec 09, 2011 12:11 pm

+Magicka regeneration bonuses don't work in combat no matter how high you stack it.

-Cost to spell schools or +Magicka pool are much better choices than +Magicka regeneration.

Magicka regenerates at 3% of your maximum pool per second. This is then altered by any buffs or debuffs you may have. In combat none of the alterations are taken into account and you will regenerate 3% of your maximum pool per second regardless.

This is one of the reasons that as of right now the Atronach Stone is by far the best Standing Stone on the game for a Mage.



You are wrong about the regeneration. I have tested it and as I add equipment with higher regen % in combat, my mana regenerates faster with each piece of equipment stacked. If I take half off, my regen IN COMBAT slows significantly.

This is simply not true.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Fri Dec 09, 2011 1:33 pm

You just listed why the game is broken. You are required to level up Enchanting just to be able to function with Destruction.


There's nothing wrong with that. You need to level blacksmithing to be a really effective melee-based character and Alchemy is useful for all builds. Professions are there for a reason.
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Fri Dec 09, 2011 4:09 pm

You mean they aren't exploiting enchanting or using conjuration. In any other TES game i could play my current resto/alteration/destro mage perfectly fine on hard without having to exploit anything or play a very specific play-style (which apprently i'm "bad" at this game for not using :rolleyes:)

Now I have to cheese exploit enchanting to have any amount of fun on Master , or become a different class via conjures.


Thank you Bethesda for pigeon holing several mage builds?



I'm playing destro/resto/alt and doing fine on level 43 on Expert (not Master though). I haven't upped enchanting, or alchemy, or conjuration. I paralyze people, fire wall key chokepoints, and then selectively dual/stagger and single cast enemies to death. My restro insta-heals me when i'm near death in addition to the other benefits and I also use destruction staffs for great effect. Further, I have magic resistance and Atronach perk that offers fantastic protection against enemy mages. I'm having a blast.

Once again: Alteration/Restoration/Destruction. My top 3 skills. I think I'll raise to Master and see if it is radically different than Expert.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Fri Dec 09, 2011 6:21 pm

While not a "PURE" mage, it seems using the "weakness to xxx" poisons is the way to go if you really want something dead! Even low level store bought poisons make weakness to fire 40%. One quick arrow/sword strike then unleash! I can only imagine what nasty potions you can make after abusing alchemy/enchants. Better yet stack a weakness to poison/magic followed by the actual weakness to fire.frost/shock poison. Then follow up with a expert level spell.

BTW, all of these warrior rule threads have some serious NON-warrior abuse going on. I personally think people are getting caught up with the notion of a pure mage - while comparing that too a definte hybrid warrior/mage. A non-enchatning/alchemy warrior is no where as powerful as people make it out to be.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Fri Dec 09, 2011 8:43 pm

I'm playing destro/resto/alt and doing fine on level 43 on Expert (not Master though). I haven't upped enchanting, or alchemy, or conjuration. I paralyze people, fire wall key chokepoints, and then selectively dual/stagger and single cast enemies to death. My restro insta-heals me when i'm near death in addition to the other benefits and I also use destruction staffs for great effect. Further, I have magic resistance and Atronach perk that offers fantastic protection against enemy mages. I'm having a blast.

Once again: Alteration/Restoration/Destruction. My top 3 skills. I think I'll raise to Master and see if it is radically different than Expert.

I play on master, so im usually out of magicka all the time unless I put on my haxchanting set. Paralyze and the expert Destro spell costs svck the fun out of Master compared to any other build, and yes I downrank and it takes hours and...ugh its just so annoying. On master any rough mob just runs through my firewall and glyph unscratched - maybe I'm bugged?

It's do-able, dont' get me wrong. But compared to other builds it's needlessly/pointlessly harder just for the sake of tedium. DW, Bow, Sword/Board, Illusion, Sneak+Dagger, and Conjuration comparatively BREEZE through similiar annoyances & content, and are simply superior.


And the expert->master difference is pretty noticeable imo.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Fri Dec 09, 2011 1:16 pm

This is my story of how I decided to become a Mage.

I was running around with no Armour, no Weapons and no Idea of what to be and well, if you could go online you'd see I had worn down the ground in a circular shape trying to figure out what I was going to be.
While all the time the rude brute of a storm cloak was moaning at me to hurry up and open the blasted door. So I decided to do so and low and behold I found my self being Slashed and shot full of holes while still wearing my useless rags the imperials kindly gave me so I wasn't naked.

it was then that we entered the Torture chamber and I was told again by the 'Rude Brute of a storm cloak' to see what was in that cage over there. And when my eyes saw the most epic looking armour I could lay my eyes on I jimmied that lock like a mouse after cheese. Click and I was in! I stripped my fellow Mage who had fallen to the ways of the Imperial dogs. dawned his armour and for the first time I felt powerful and In control of my destiny. (What a load of crap lol) anyway.
We quickly made for the exit of that cave and I was to part ways with my Terrible smelling Rude brute of a friend as I strode my Magic ass to Riverwood in search of a place to sell these [censored] Items looted from foul men and there I found a man, In need of help. He had Robes and Spells for sale and so I took to buying what spells I needed to survive and some hand soul jems as I once did in the thralls of Oblivion. Ready to set out on my travels I asked my good friend where I could learn more about Magic, he told me of a place called winter hold. Interested I was and so I took to the directions he gave me, following the roads and path ways of Skyrim. taking careful precautions to read the sign posts I past as I made for the walls of the College. I arrived and was severely frost bitten as I forgot to pack a bloody Fur Cloak. Oh! I forgot....Game don't have those....silly me.

Anyway, after I settled into my bed in the tavern and struck out in the morning at first light, I came to the attention of the Destruction Mage guarding the entrance. I passed her little test and was escorted into the Walls of the College of Winterhold where I met and took part in a lesson. I was in, I was a Mage of Winterhold. But I was still unsure of how to develop myself and then I asked a friend who pointed me in this direction.
When I read this topic and took in it's great wisdom and teachings, I quickly made like a 'Bat outta hell' scampering back to my xbox 360 and began to learn the ways of Mage.

So I thank you great one for posting such knowledge for your fellow Mages, and I ask of you this one thing.....Will continue to share you knowledge as us lot are stupid and don't know what the ***** we're doing!!!!
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Fri Dec 09, 2011 9:36 pm

Im playing mage on master (but im low lvl) since i find mage have much more chanses vs stronger enemys then warrior and archer, cas mage have amazing healing,always can keep distance, can slow down enemys,can summon things etc.

Kiting with mage alot easyr then kiting with archer.



I disagree, if follower or summoned npc tanking AI and i have no mana), im using 1handed swords. Some ppl use bows.


This will cause your weapons skills to level forcing your char to level without increasing your charactors magic skills as much. This could cause an imbalance in your game in later levels because NPC's will be specialized therefor do more much more damage to you than you to them because your attack skills will be spread between conjuration, destruction, and weapons. I'm not saying it won't work for you but did not for me on master difficulty.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Fri Dec 09, 2011 2:53 pm

Im playing mage on master (but im low lvl) since i find mage have much more chanses vs stronger enemys then warrior and archer, cas mage have amazing healing,always can keep distance, can slow down enemys,can summon things etc.

Kiting with mage alot easyr then kiting with archer.



I disagree, if follower or summoned npc tanking AI and i have no mana), im using 1handed swords. Some ppl use bows.


This will cause your weapons skills to level forcing your char to level without increasing your charactors magic skills as much. This could cause an imbalance in your game in later levels because NPC's will be specialized therefor do more much more damage to you than you to them because your attack skills will be spread between conjuration, destruction, and weapons.

I'm not saying it won't work for you but did not for me on master difficulty.
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Sat Dec 10, 2011 12:50 am

My mage is now about level 52 or so. I completely avoid those robes with increased magicka regen. As everyone else has said, the regen in combat is horrible. Instead I levelled Enchanting to 100. Now that I can put 2 enchants on each item, I created some glass chest armor with -25% destruction cost and -15% destruction with +10% magicka regen. I also created 2 more items with -25% magicka cost and increased Magicka by 60. This gives me a total of -85% magicka cost and around 700 magicka (High Elf with most points into magicka). I can dual wield ALL destruction spells with ease and cast enough of the others to do fairly well on magicka.

Also I create enhanced destruction damage potions for chugging when I need some major nuking. I think my current potions increase destruction damage by 85% or so. And my Alchemy isn't even maxed out. This turns me into a true force to be reckoned with.

For those who say "But why should I have to level Enchanting or Alchemy?!" , "Wah, Wah". That is fine if want you to stick to that amazingly narrow sighted point of view. However I don't think any sane warrior complains at the need for levelling Heavy Armor and Smithing. Why should a Mage need only Destruction?

It is worth nothing you can put -25% destruction cost on 4 items and almost all destruction spells cost 0 (seriously the cost is listed as 0)! With double enchants you can do the same with restoration or conjuration. Mages can be amazingly powerful. The only reason I don't do this myself is the game almost felt broken when I did it. You simply cannot run out of magicka this way.


It sounds like you've turned the imbalance people speak of in your favor and nothing can really touch you, lol. Have to say I'll start a second char as a mage, sounds like fun.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

PreviousNext

Return to V - Skyrim