What really compounds or maybe in fact ruins the level scaling is the loot scaling or what basically amounts to an insult. Why an insult? Because when an enemy nearly one hits me I expect epic loots. Not to pick up a sword that tells me it only does 19 damage, leaving me staring at the screen in disbelief. If you are going to scale the loot do so in the enemies hands not after the drop.
Though what i miss is having to wait to use certain equipment. Honestly it doesn't matter if I can use a glass weapon early if the glass weapon barely any better than an iron one. It only works if there is a significant differences and if they wanted to go with play as you want then they could have just put stat deductions on the weapons until certain levels were reached.
The even larger problem with both is no epic loots and no epic feeling. It is hard to feel like some awesome explorer, powerful battlemage, or great swordsman when you don't get an advantage over the enemies. I frankly don't mind getting my posterior handed to me because I'm simply not high enough level for the area if it means epic loot and epic feeling when I finally am ready. Instead what Skyrim Treats you too is constantly annoyingly powerful enemies that nearly one hit kill you.
And it isn't play as you want if I have to invest skill points into a tree to be able to decently use or do stuff. It is kind of a pain because it is trying to have it both ways, be a tradition RPG and be play as you want which ultimately waters down the experience. For example my brother is a warrior so he invested his skill points in Armor so he is nearly unstoppable. I'm a mage/smith so I'm simply not going to want to and yet because I don't I'm penalized by having enemies kill me so readily and I can't get epic armor because my enchanting skill is not good enough, loot levels, and it takes awhile to upgrade smithing which wouldn't be a problem but all the while everything is leveling around you (once you enter but that doesn't really make you feel better when you get your [censored] handed to you by a ridiculously over powered mage who appears to have an unlimited mana pool and cast spells that you have but way better than you can). Individually none of these features is very annoying. Loot scaling works in some games quite nicely, level scaling worked for Fallout, tradition skill trees work and are fun to explore but games that offer free to play are cool too but when all combined it creates an enormous irritation that should have been caught in playtesting and the game design corrected to alleviate the problem.
Anyway aside from that epic game.