There's a few things that aren't seemingly explained very well in the game that I was hoping someone could answer, here.
1) What does happiness do, exactly? Does it effect the dwellers at all or only your daily score/reward?
2) Room removal. I've been wanting to reorganize my shelter for a bit but it seems...difficult as most rooms say "unable to destroy with 2 rooms attatched." making it seemingly very difficult to do -any- remodeling. Is there a way around it or an easier way to do it?
3) Do SPECIALs do anything special (No pun intended) besides increased room yield? I know for explorers, Endurance seems to increase "durablity", so to speak. Luck seems to increase chance of loot and/or chance of better loot.
Basically, do any of the others do anything else for anyone else, inside or outside the vault. (For instance, does Charisma help someone in a power plant at all)
4) Radio Stations, Are they very useful? Or is it ok to just stick with breeding? I heard that radio stations incrase the risk of raiders/death claw attacks, so is it even worth the risk and effort? Also, I heard about "rare" dwellers like 3dog. Can you get them randomly with the station? Or is it lunchbox only?
5) Store Rooms. Are they worth having? Seems its only overly useful if you're expecting a large haul back. Otherwise, just equip all of your dwellers with the best stuff and sell the rest?
6) Mr Handy. How useful are they? I broke down and bought one but either i'm using it wrong or its vastly underwhelming. Sending them into the wastes produces very little caps (Which i've heard is useless, end game) and they tend to die quickly in vaults during accidents or raids. (And cost 2k to revive)
7) What are the best/easiest ways to get caps early-mid game?
8) How much is rushing worth it? It seems like the higher the risk, the higher the cap and exp reward. Though I seem to never succeed on anything past 65%
9) Is there any way to back-up a vault and/or transfer it to another device?