A Few Problems

Post » Sat May 28, 2011 9:15 pm

I ticked "All Clothing Playable" in the Bashed Patch, the ring was a token for Supreme Magic, cleared the check mark and cleared that problem.
I think I'm going to have to start Partners all over though, she looks like a jellyfish, When she shows up, she's generally stuck inside a wall somewhere or something...
No luck on the Eyes yet, but that's temporary, it's easier dealing with the Count of Skingrad.
Doesn't quit clean either...
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Sat May 28, 2011 8:22 am

Did you install Fast Exit v2? I have not heard of anyone CTD-ing on exit with that mod installed (and working.)
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Fam Mughal
 
Posts: 3468
Joined: Sat May 26, 2007 3:18 am

Post » Sat May 28, 2011 6:30 pm

Did you install Fast Exit v2? I have not heard of anyone CTD-ing on exit with that mod installed (and working.)


It's in my Plugins directory, but I can't seem to locate the installation procedure, or evan the download online??, I would've thought it'd be under Utilities, been scouring the Nexeus sit for a couple hours...
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^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Sat May 28, 2011 9:39 am

If it is in your OBSE\Plugins directory then it is already installed.

Edit: Do not use 33 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] with FCOM.
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CxvIII
 
Posts: 3329
Joined: Wed Sep 06, 2006 10:35 pm

Post » Sat May 28, 2011 10:40 am

If it is in your OBSE\Plugins directory then it is already installed.

Edit: Do not use 33 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] with FCOM.



Ok, I'll have to reconfigure Runesculls as well then... (it dosn't have any kinda flags associated with it)

Yeah,Fastexit2 is in the Data\OBSE\Plugins dir. I've got the Wry Bash thimg going on now, it's kinda strange, it was going along fine, I'm thinking I musta done sumthin stupid, not real sure...
* Fastexit was working good for awhile but not currently...
**(I can't stand to have this game running smooth, if it IS, I just Have to change Something) :blush:
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Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Sat May 28, 2011 3:18 pm

It Fast Exit 2 is not preventing crashes when you use the "exitgame" command or the quit option in the ESC menu, I would guess that something is very wrong with your setup.
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Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sat May 28, 2011 5:06 am

Yah, kinda figured that, here's my OBSE log file, not sure what's up with "plugin didn't finish reading chunk"
Spoiler
OBSE: initialize (version = 18.5 010201A0)
oblivion root = E:\Games\Oblivion\
plugin directory = E:\Games\Oblivion\Data\OBSE\Plugins\
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\FastExit2.dll
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000003) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll
SetOpcodeBase 00002330
RegisterCommand GetEsp (2330)
RegisterCommand CreateArray (2331)
RegisterCommand DestroyArray (2332)
RegisterCommand ArraySize (2333)
RegisterCommand ArrayCount (2334)
RegisterCommand SetInArray (2335)
RegisterCommand SetFloatInArray (2336)
RegisterCommand GetInArray (2337)
RegisterCommand GetTypeInArray (2338)
RegisterCommand RemInArray (2339)
RegisterCommand FindInArray (233A)
RegisterCommand FindFloatInArray (233B)
RegisterCommand SetRefInArray (233C)
RegisterCommand FindRefInArray (233D)
RegisterCommand CopyArray (233E)
RegisterCommand ArrayEsp (233F)
RegisterCommand ArrayProtect (2340)
RegisterCommand FirstInArray (2341)
RegisterCommand DestroyAllArrays (2342)
RegisterCommand PackArray (2343)
RegisterCommand CreateString (2344)
RegisterCommand DestroyString (2345)
RegisterCommand SetString (2346)
RegisterCommand StringEsp (2347)
RegisterCommand StringProtect (2348)
RegisterCommand StringLen (2349)
RegisterCommand DestroyAllStrings (234A)
RegisterCommand StringSetName (234B)
RegisterCommand StringGetName (234C)
RegisterCommand StringMsg (234D)
RegisterCommand StringCat (234E)
RegisterCommand UserFileExists (234F)
SetOpcodeBase 00002378
RegisterCommand RenFile (2378)
RegisterCommand DelFile (2379)
RegisterCommand StringToTxtFile (237A)
RegisterCommand CopyString (237B)
RegisterCommand IntToString (237C)
RegisterCommand FloatToString (237D)
RegisterCommand RefToString (237E)
RegisterCommand IniReadInt (237F)
RegisterCommand IniReadFloat (2380)
RegisterCommand IniReadRef (2381)
RegisterCommand IniWriteInt (2382)
RegisterCommand IniWriteFloat (2383)
RegisterCommand IniWriteRef (2384)
RegisterCommand IniKeyExists (2385)
RegisterCommand IniDelKey (2386)
RegisterCommand EspToString (2387)
RegisterCommand IniReadString (2388)
RegisterCommand IniWriteString (2389)
RegisterCommand ModRefEsp (238A)
RegisterCommand GetRefEsp (238B)
RegisterCommand StringToRef (238C)
RegisterCommand StringCmp (238D)
RegisterCommand FileToString (238E)
RegisterCommand StringPos (238F)
RegisterCommand StringToInt (2390)
RegisterCommand StringToFloat (2391)
RegisterCommand ArrayCmp (2392)
RegisterCommand StringMsgBox (2393)
RegisterCommand StringIns (2394)
RegisterCommand StringRep (2395)
RegisterCommand IntToHex (2396)
RegisterCommand LC (2397)
SetOpcodeBase 000023B0
RegisterCommand FromTSFC (23B0)
RegisterCommand ToTSFC (23B1)
RegisterCommand StrLC (23B2)
RegisterCommand CreateEspBook (23B3)
RegisterCommand FmtString (23B4)
RegisterCommand FixName (23B5)
RegisterCommand ResetName (23B6)
RegisterCommand HasFixedName (23B7)
RegisterCommand csc (23B8)
RegisterCommand StringSetNameEx (23B9)
RegisterCommand StringGetNameEx (23BA)
RegisterCommand FixNameEx (23BB)
RegisterCommand IniGetNthSection (23BC)
RegisterCommand IniSectionsCount (23BD)
RegisterCommand RunBatString (23BE)
RegisterCommand Halt (23BF)
RegisterCommand RefToLong (23C0)
RegisterCommand LongToRef (23C1)
RegisterCommand FindFirstFile (23C2)
RegisterCommand FindNextFile (23C3)
RegisterCommand GetFileSize (23C4)
RegisterCommand NewHudS (23C5)
RegisterCommand DelHudS (23C6)
RegisterCommand ScreenInfo (23C7)
RegisterCommand HudS_X (23C8)
RegisterCommand HudS_SclX (23C9)
RegisterCommand HudS_Show (23CA)
RegisterCommand HudS_Opac (23CB)
RegisterCommand HudS_Align (23CC)
RegisterCommand AutoSclHudS (23CD)
RegisterCommand HudS_Y (23CE)
RegisterCommand HudSEsp (23CF)
RegisterCommand HudSProtect (23D0)
RegisterCommand HudsInfo (23D1)
RegisterCommand DelAllHudSs (23D2)
RegisterCommand HudS_L (23D3)
RegisterCommand rcsc (23D4)
RegisterCommand HudS_SclY (23D5)
RegisterCommand NewHudT (23D6)
RegisterCommand DelHudT (23D7)
RegisterCommand HudT_X (23D8)
RegisterCommand HudT_SclX (23D9)
RegisterCommand HudT_Show (23DA)
RegisterCommand HudT_Opac (23DB)
RegisterCommand HudT_Align (23DC)
RegisterCommand AutoSclHudT (23DD)
RegisterCommand HudT_Y (23DE)
RegisterCommand HudTEsp (23DF)
RegisterCommand HudTProtect (23E0)
RegisterCommand HudTInfo (23E1)
RegisterCommand DelAllHudTs (23E2)
RegisterCommand HudT_L (23E3)
RegisterCommand HudT_SclY (23E4)
RegisterCommand PauseBox (23E5)
RegisterCommand KillMenu (23E6)
RegisterCommand SetHudT (23E7)
RegisterCommand HudT_Text (23E8)
RegisterCommand HudS_Tex (23E9)
RegisterCommand SanString (23EA)
RegisterCommand IsHUDEnabled (23EB)
RegisterCommand IsPluggyDataReset (23EC)
RegisterCommand FromOBSEString (23ED)
RegisterCommand ToOBSEString (23EE)
RegisterCommand HudT_Font (23EF)
SetOpcodeBase 000023FF
RegisterCommand PlgySpcl (23FF)
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll (00000001 OBSE_Elys_Pluggy 00000084) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\weOCPS.dll
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctly
patched
DoLoadGameHook: E:\Users\Mike\Documents\My Games\Oblivion\Saves\Save 564 - Nivar - My Imperial City House, Level 30, Playing Time 152.34.27.ess
loading from E:\Users\Mike\Documents\My Games\Oblivion\Saves\Save 564 - Nivar - My Imperial City House, Level 30, Playing Time 152.34.27.obse
Loading strings
Loading array variables
plugin didn't finish reading chunk
plugin didn't finish reading chunk
plugin didn't finish reading chunk
plugin didn't finish reading chunk
plugin didn't finish reading chunk
plugin didn't finish reading chunk
plugin didn't finish reading chunk
plugin didn't finish reading chunk
plugin did not read all of its data (at 0000000000007C3C expected 0000000000007C3D)
RenameGameHook: E:\Users\Mike\Documents\My Games\Oblivion\Saves\autosave.ess -> E:\Users\Mike\Documents\My Games\Oblivion\Saves\autosave.bak
renaming E:\Users\Mike\Documents\My Games\Oblivion\Saves\autosave.obse -> E:\Users\Mike\Documents\My Games\Oblivion\Saves\autosave.obse.bak
DoSaveGameHook: E:\Users\Mike\Documents\My Games\Oblivion\Saves\autosave.ess
saving to E:\Users\Mike\Documents\My Games\Oblivion\Saves\autosave.obse
OBSE: deinitialize

The log0 looks ok...
Spoiler
OBSE: initialize (version = 18.5 010201A0)
oblivion root = E:\Games\Oblivion\
plugin directory = E:\Games\Oblivion\Data\OBSE\Plugins\
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\FastExit2.dll
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll
SetOpcodeBase 00002100
RegisterCommand GetAvailableGraphicsMemory (2100)
RegisterCommand GetScreenWidth (2101)
RegisterCommand GetScreenHeight (2102)
RegisterCommand LoadShader (2103)
RegisterCommand ApplyFullscreenShader (2104)
RegisterCommand RemoveFullscreenShader (2105)
RegisterCommand SetShaderInt (2106)
RegisterCommand SetShaderFloat (2107)
RegisterCommand SetShaderVector (2108)
RegisterCommand SetShaderTexture (2109)
RegisterCommand ForceGraphicsReset (210A)
RegisterCommand LoadTexture (210B)
RegisterCommand FreeTexture (210C)
RegisterCommand CreateHUDElement (210D)
RegisterCommand SetHUDElementTexture (210E)
RegisterCommand SetHUDElementColour (210F)
RegisterCommand SetHUDElementPosition (2110)
RegisterCommand SetHUDElementScale (2111)
RegisterCommand SetHUDElementRotation (2112)
RegisterCommand PurgeManagedTextures (2113)
RegisterCommand IsShaderEnabled (2114)
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000001 OBGEv2 00000003) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll
SetOpcodeBase 00002330
RegisterCommand GetEsp (2330)
RegisterCommand CreateArray (2331)
RegisterCommand DestroyArray (2332)
RegisterCommand ArraySize (2333)
RegisterCommand ArrayCount (2334)
RegisterCommand SetInArray (2335)
RegisterCommand SetFloatInArray (2336)
RegisterCommand GetInArray (2337)
RegisterCommand GetTypeInArray (2338)
RegisterCommand RemInArray (2339)
RegisterCommand FindInArray (233A)
RegisterCommand FindFloatInArray (233B)
RegisterCommand SetRefInArray (233C)
RegisterCommand FindRefInArray (233D)
RegisterCommand CopyArray (233E)
RegisterCommand ArrayEsp (233F)
RegisterCommand ArrayProtect (2340)
RegisterCommand FirstInArray (2341)
RegisterCommand DestroyAllArrays (2342)
RegisterCommand PackArray (2343)
RegisterCommand CreateString (2344)
RegisterCommand DestroyString (2345)
RegisterCommand SetString (2346)
RegisterCommand StringEsp (2347)
RegisterCommand StringProtect (2348)
RegisterCommand StringLen (2349)
RegisterCommand DestroyAllStrings (234A)
RegisterCommand StringSetName (234B)
RegisterCommand StringGetName (234C)
RegisterCommand StringMsg (234D)
RegisterCommand StringCat (234E)
RegisterCommand UserFileExists (234F)
SetOpcodeBase 00002378
RegisterCommand RenFile (2378)
RegisterCommand DelFile (2379)
RegisterCommand StringToTxtFile (237A)
RegisterCommand CopyString (237B)
RegisterCommand IntToString (237C)
RegisterCommand FloatToString (237D)
RegisterCommand RefToString (237E)
RegisterCommand IniReadInt (237F)
RegisterCommand IniReadFloat (2380)
RegisterCommand IniReadRef (2381)
RegisterCommand IniWriteInt (2382)
RegisterCommand IniWriteFloat (2383)
RegisterCommand IniWriteRef (2384)
RegisterCommand IniKeyExists (2385)
RegisterCommand IniDelKey (2386)
RegisterCommand EspToString (2387)
RegisterCommand IniReadString (2388)
RegisterCommand IniWriteString (2389)
RegisterCommand ModRefEsp (238A)
RegisterCommand GetRefEsp (238B)
RegisterCommand StringToRef (238C)
RegisterCommand StringCmp (238D)
RegisterCommand FileToString (238E)
RegisterCommand StringPos (238F)
RegisterCommand StringToInt (2390)
RegisterCommand StringToFloat (2391)
RegisterCommand ArrayCmp (2392)
RegisterCommand StringMsgBox (2393)
RegisterCommand StringIns (2394)
RegisterCommand StringRep (2395)
RegisterCommand IntToHex (2396)
RegisterCommand LC (2397)
SetOpcodeBase 000023B0
RegisterCommand FromTSFC (23B0)
RegisterCommand ToTSFC (23B1)
RegisterCommand StrLC (23B2)
RegisterCommand CreateEspBook (23B3)
RegisterCommand FmtString (23B4)
RegisterCommand FixName (23B5)
RegisterCommand ResetName (23B6)
RegisterCommand HasFixedName (23B7)
RegisterCommand csc (23B8)
RegisterCommand StringSetNameEx (23B9)
RegisterCommand StringGetNameEx (23BA)
RegisterCommand FixNameEx (23BB)
RegisterCommand IniGetNthSection (23BC)
RegisterCommand IniSectionsCount (23BD)
RegisterCommand RunBatString (23BE)
RegisterCommand Halt (23BF)
RegisterCommand RefToLong (23C0)
RegisterCommand LongToRef (23C1)
RegisterCommand FindFirstFile (23C2)
RegisterCommand FindNextFile (23C3)
RegisterCommand GetFileSize (23C4)
RegisterCommand NewHudS (23C5)
RegisterCommand DelHudS (23C6)
RegisterCommand ScreenInfo (23C7)
RegisterCommand HudS_X (23C8)
RegisterCommand HudS_SclX (23C9)
RegisterCommand HudS_Show (23CA)
RegisterCommand HudS_Opac (23CB)
RegisterCommand HudS_Align (23CC)
RegisterCommand AutoSclHudS (23CD)
RegisterCommand HudS_Y (23CE)
RegisterCommand HudSEsp (23CF)
RegisterCommand HudSProtect (23D0)
RegisterCommand HudsInfo (23D1)
RegisterCommand DelAllHudSs (23D2)
RegisterCommand HudS_L (23D3)
RegisterCommand rcsc (23D4)
RegisterCommand HudS_SclY (23D5)
RegisterCommand NewHudT (23D6)
RegisterCommand DelHudT (23D7)
RegisterCommand HudT_X (23D8)
RegisterCommand HudT_SclX (23D9)
RegisterCommand HudT_Show (23DA)
RegisterCommand HudT_Opac (23DB)
RegisterCommand HudT_Align (23DC)
RegisterCommand AutoSclHudT (23DD)
RegisterCommand HudT_Y (23DE)
RegisterCommand HudTEsp (23DF)
RegisterCommand HudTProtect (23E0)
RegisterCommand HudTInfo (23E1)
RegisterCommand DelAllHudTs (23E2)
RegisterCommand HudT_L (23E3)
RegisterCommand HudT_SclY (23E4)
RegisterCommand PauseBox (23E5)
RegisterCommand KillMenu (23E6)
RegisterCommand SetHudT (23E7)
RegisterCommand HudT_Text (23E8)
RegisterCommand HudS_Tex (23E9)
RegisterCommand SanString (23EA)
RegisterCommand IsHUDEnabled (23EB)
RegisterCommand IsPluggyDataReset (23EC)
RegisterCommand FromOBSEString (23ED)
RegisterCommand ToOBSEString (23EE)
RegisterCommand HudT_Font (23EF)
SetOpcodeBase 000023FF
RegisterCommand PlgySpcl (23FF)
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Pluggy.dll (00000001 OBSE_Elys_Pluggy 00000084) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) loaded correctly
checking plugin E:\Games\Oblivion\Data\OBSE\Plugins\\weOCPS.dll
plugin E:\Games\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) loaded correctly
patched
OBSE: deinitialize

User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Sat May 28, 2011 6:56 am

Can you try to reinstall OBSE?
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Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Sat May 28, 2011 4:58 pm

Can you try to reinstall OBSE?

Pretty much reinstalled everything related to it..., kinda think it might be in the savegame :rolleyes:
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Sat May 28, 2011 1:29 pm

It looks like OBSE had no problem finishing its tasks. Maybe you should copy that over to the OBSE thread and see if something jumps out at them in that first log file. Let them know that Fast Exit v2 is not working as well. This is the first case I have heard of it actually not working, with OBSE actually installed.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Sat May 28, 2011 6:46 am

Don't seem to be getting much response yet,...

I recently seen a discussion about NPC's falling, (no luck finding it again) I seem to be having that as well now.
Also I had a toggle for the Lifesense effect and can't remember what I was using, (SM or maybe am OBGE setting or??), it must be something I have installed but ??
(I'm not haveing much luck trying to navigate the search function...)
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Sat May 28, 2011 3:31 pm

What search function? and what NPCs falling problem? I think I have seen the thread you are talking about, but could you elaborate a little more please.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Sat May 28, 2011 5:47 pm

I'm not sure if it was falling dead or not, not sure it was a Mod or maybe a patch setting... My Partner has had some afflication for awhile, I just went to the IC and see one of the Gaurds laying in a Heap, I get the icon to talk, but it puts me in pickpocket mode...
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Sat May 28, 2011 3:56 pm

Oh, that guard is dead, but not dead "all the way." Open up the console, click on him, and type "kill." The icon will be gone, and he will really be dead. I think I know what thread you are talking about. Let me see if I can find it.
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megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Sat May 28, 2011 1:37 pm

Couple more, I've got two Oarnge boxes in my installers list, one is SIUP MOBS FCOM, (shows mismatched esp)
The other's for Mannimarco Resurrection (Missmatched Mannimarco Complete.esp) I have had Mannimarco Revisited installed at one time but uninstalled now, all 3 esp's still show in Mods list as well as Mannimarco Complete.
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Sat May 28, 2011 10:54 am

http://sites.google.com/site/oblivionpoinfo/prep/wrye-bash/bain

You should have orange if you overwrite plugins with plugins from other packages.
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Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Sat May 28, 2011 3:41 pm

Do I need the UOSIP basic installed prior to installing the MOBS\FCOM modules?? (the latter two only contain the esps)
Do you know if Manimarco Revisited and Resurrection are compatible??,(haven't found any indication otherwise) and why didn't the esps uninstall from Revisited??
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Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Sat May 28, 2011 10:40 am

Yes, and you should leave the plugin checked in the original USIP package, otherwise BAIN will complain about a dirty install. In the http://sites.google.com/site/oblivionpoinfo/walkthroughs/baininstallguide/p6 on the organization page, I have the USIP MOBS plugin in Fran's patches (#377.) I should have noted that on the list. I will make that update now, thanks.
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jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Sat May 28, 2011 7:24 am

OOuu, I think I've got a mess, just looking over your Installation ordering and then what I've got and ... :wacko:
Spoiler
Bain Packages:000 - CM_Partners_Mod_v2-7819 (B0A3AAE4)001 - Roberts 1 (72106386)002 - corean (F4E1041A)003 - 1 addclosedmouthversion-15568 (11B12C1B)004 - Keychain_v5_00-3409 (6C3187AE)005 - Landmarks_w_Wells_1-11-5475 (3C033F2A)006 - Install Next - IF using Exnem Bodies (DF59F84D)007 - Install Next - IF using FF Bodies (A00298EA)008 - Install Next - IF using Robert's Male Bodies (8862628E)009 - MaleBodyReplacer-v5-Beta (BD0EE2E1)010 - Map_Marker_Overhaul_3_4-26389 (3F0AD078)011 - Bobs_Armory_Oblivion1_1.7z (1E222C0B)012 - War Cry p (8E31CA59)013 - Rusty_Items_Comp-17621.rar (7BC5CECC)014 - UOMP_1-5_MOBS-17621.rar (440973B5)015 - Frans_OBSE_menu_plug-17621.zip (6DDDDBB1)016 - FraNewCreature-17621.rar (A58CADA6)017 - Hircine Beta_3.5-6486.zip (85F3F52F)018 - FCOM_Archery-18770.rar (22854A5E)019 - FranArmorAddOnV2-11483.rar (2B1E99DA)020 - GahFalquanUmarile-12295.rar (C00A602E)021 - Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906)022 - Mighty_Umbra_V1dot1-13398.rar (D0ADE027)023 - MMMCurseOfHircineFixed-22771.7z (5FD2614A)024 - MMMPlayableUndeadArmor-22771.7z (550FA126)025 - Dragon_Invasion-13453.rar (FE2A3320)026 - Myths_and_Legends___Weapons_2-5902.zip (2B54C7F7)027 - MartsMonsterMod37b3.7z (FDB3E6E1)028 - Supreme_Magicka_0-90_Beta_3-12466.zip (1D06B0F1)029 - Bonemold_Helmet-6997 (14673EDC)030 - Fran_Lv30Items_Maltz (327E55BA)031 - Enchant_Arrows_Spells_v2-27687.rar (6B61D5F5)032 - RefScope130.zip (00391A19)033 - See_You_Sleep-16005.zip (4316AFB9)034 - Install FIRST (B9665827)035 - Patched Unofficial Oblivion Patche (44B27743)036 - OOO_133+4 (D560B040)037 - Lich_Armor (286D7DF8)038 - Ungarion1WelkyndSwordV1.5 (F2E1773B)039 - ALEX_v2_11-22795.7z (9E5B8887)040 - VASE_-_Main_files-28186.7z (D2491435)041 - ArmamentariumComplete_ver_1_35-18417.7z (003AAA54)042 - Harvest_Flora (A82E6A96)043 - FCOM_EntropicOrderRebalance.7z (7EB6028A)044 - Body_Seam_Reducer_-19738 (0F378394)045 - HGEC Armament (20E1B446)046 - Lost_Paladins_of_the_Divines (0457AB00)047 - 373 patch MMMDiverseWaterLifeUpdate.7z (5FDE93E5)048 - Artifacts (188DBDBE)049 - Cobl_172 + (72C08C11)050 - MannimarcoRevisited (A4650D2D)051 - Skeleton_Real_Ordinator_NPCs_v1dot1-15063 (8CA13289)052 - Streamline (BFFA9194)053 - The_Mysteries_of_the_Dulan_Cult-7663.zip (630B4DB0)054 - OBGEv2_Support_Plugin_v03-30054 (5AA805DF)055 - FCOM+U (65F8DCBD)056 - ArmaCompleteResources-18417.7z (0C563558)057 - Actor_details_1p1-29127 (747F1356)058 - OMOBS1_0-28537.7z (EB1E2FED)059 - Seducer_Script_Fix-17621.zip (EE747706)060 - Get_Wet_11 (5187E9F7)061 - USIP FCOM MOBS (0FB7EAB9)062 - MannimarcoResurrection2.0 (4217322A)063 - ==Last==



Not sure what's happended there, that's not the order I installed them originaly, what actually sets the install order, I can't get them to list numercly in the Installers collum either.
And I've allready combined a lot of them with their updates as well... :blush:
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Sat May 28, 2011 10:18 am

Yeah...that is a mess, and you should have those mods installed on the other side of last. Just select the lot of them (excepting the "Last" marker) and hit ctrl+down once. Resort that thing.

Edit: My package list is a good reference, but read and understand this: http://sites.google.com/site/oblivionpoinfo/installmods.

Edit: Apparently, the NPC falling down bug has to do with OSR. Try setting bAllowSlowMotion to 0 in the OSR INI file.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Sat May 28, 2011 4:58 am

Ok, Thanks Tom, (it's about a Nightmare trying to remember What you saw where)
Tried reordering my Install packs, nut I'm still guessing about 80%, that would be a good project for the BOSS guys, writing up a masterlist.txt for the Installers, I know they don't have much to do, their probably pretty bored... :evil:
In case you get bored, I'll post my Install order to see if anything jumps out..
Spoiler
Bain Packages:000 - Actor_details_1p1-29127 (747F1356)001 - RefScope130.zip (00391A19)002 - Frans_OBSE_menu_plug-17621.zip (6DDDDBB1)003 - Keychain_v5_00-3409 (6C3187AE)004 - Streamline (BFFA9194)005 - OBGEv2_Support_Plugin_v03-30054 (5AA805DF)006 - Harvest_Flora (A82E6A96)007 - OMOBS1_0-28537.7z (EB1E2FED)008 - Supreme_Magicka_0-90_Beta_3-12466.zip (1D06B0F1)009 - CM_Partners_Mod_v2-7819 (B0A3AAE4)010 - Roberts 1 (72106386)011 - Landmarks_w_Wells_1-11-5475 (3C033F2A)012 - Install Next - IF using FF Bodies (A00298EA)013 - Bobs_Armory_Oblivion1_1.7z (1E222C0B)014 - Loth_Blunt_Weapons_ver_3-0-1-12939.rar (E14D8906)015 - Bonemold_Helmet-6997 (14673EDC)016 - Skeleton_Real_Ordinator_NPCs_v1dot1-15063 (8CA13289)017 - Map_Marker_Overhaul_3_4-26389 (3F0AD078)018 - Rusty_Items_Comp-17621.rar (7BC5CECC)019 - FCOM_Archery-18770.rar (22854A5E)020 - MMMPlayableUndeadArmor-22771.7z (550FA126)021 - Dragon_Invasion-13453.rar (FE2A3320)022 - Enchant_Arrows_Spells_v2-27687.rar (6B61D5F5)023 - Lich_Armor (286D7DF8)024 - ALEX_v2_11-22795.7z (9E5B8887)025 - VASE_-_Main_files-28186.7z (D2491435)026 - 373 patch MMMDiverseWaterLifeUpdate.7z (5FDE93E5)027 - Seducer_Script_Fix-17621.zip (EE747706)028 - Get_Wet_11 (5187E9F7)029 - See_You_Sleep-16005.zip (4316AFB9)030 - MannimarcoRevisited (A4650D2D)031 - MannimarcoResurrection2.0 (4217322A)032 - Myths_and_Legends___Weapons_2-5902.zip (2B54C7F7)033 - Lost_Paladins_of_the_Divines (0457AB00)034 - The_Mysteries_of_the_Dulan_Cult-7663.zip (630B4DB0)035 - Mighty_Umbra_V1dot1-13398.rar (D0ADE027)036 - GahFalquanUmarile-12295.rar (C00A602E)037 - Ungarion1WelkyndSwordV1.5 (F2E1773B)038 - Hircine Beta_3.5-6486.zip (85F3F52F)039 - MMMCurseOfHircineFixed-22771.7z (5FD2614A)040 - Patched Unofficial Oblivion Patche (44B27743)041 - Fran_Lv30Items_Maltz (327E55BA)042 - FranArmorAddOnV2-11483.rar (2B1E99DA)043 - FraNewCreature-17621.rar (A58CADA6)044 - UOMP_1-5_MOBS-17621.rar (440973B5)045 - USIP FCOM MOBS (0FB7EAB9)046 - OOO_133+4 (D560B040)047 - War Cry p (8E31CA59)048 - ArmamentariumComplete_ver_1_35-18417.7z (003AAA54)049 - ArmaCompleteResources-18417.7z (0C563558)050 - Artifacts (188DBDBE)051 - MartsMonsterMod37b3.7z (FDB3E6E1)052 - Cobl_172 + (72C08C11)053 - Install FIRST (B9665827)054 - Install Next - IF using Exnem Bodies (DF59F84D)055 - Install Next - IF using Robert's Male Bodies (8862628E)056 - FCOM+U (65F8DCBD)057 - FCOM_EntropicOrderRebalance.7z (7EB6028A)058 - corean (F4E1041A)059 - 1 addclosedmouthversion-15568 (11B12C1B)060 - MaleBodyReplacer-v5-Beta (BD0EE2E1)061 - HGEC Armament (20E1B446)062 - Body_Seam_Reducer_-19738 (0F378394)063 - ==Last==


User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Sat May 28, 2011 10:42 am

That is why I created dummy 7zip archives for labeling groups. You still have not moved the packages below the "Last" marker. Do that. That package list looks good. It took me two or three days to organize my 700+ packages. Of course, that is not the only thing I did, but my only other agenda was downloading all of the updates I had missed for the past two months...fun. Move #20 and #26 above the MMM main packages, since those are direct updates for MMM.
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JERMAINE VIDAURRI
 
Posts: 3382
Joined: Tue Dec 04, 2007 9:06 am

Post » Sat May 28, 2011 11:35 am

Ok, my Last marker should be at 0??, Isn't the Diverse Waterlife allready in the package??, because I don't have it installed but it's allready green... speaking of Green, I've got nine yellow boxes, the first time I moved everything below the Last marker they all turned Green...
Seducer script fix is missing a master, Do I want both Hircines installed ? How about that FCOM Archery, there's allready 1 included in FCOM

This stuff can tend to get a tad confussing at times....
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Sat May 28, 2011 5:54 am

Yes, you want your "Last" marker to be at 0, so that it separates the last newly added archive from your preciously sorted package list. Did you read the link I gave you? It explains that yellow indicates that data files within the package have been overridden, which you expect when installing mods. Some (or many) mods are going to have overlapping data files. Dark Seducer Script Fix should not be missing a master. Just look at its masterlist to figure out which plugin is missing, and install it. Do not install mods that only differ in "" and "_SI" or anything similar. Of course, you should not install two version of the same mod. If the FCOM Archery...something...to which you are referring is an updated version of the original, then, yes, you should install it. Look at my BAIN package list. The FCOM Archery mod is in there, and the BAIN page has the check boxes information. I do not want to retype all of the pages here. I am a little on the tired side, so please excuse my impatience.

Edit: If you put the Diverse WaterLife update in the main MMM package already, remove the extra archive in our BAIN list. It is confusing (and unnecessary apparently...) What is that MMM Curse of Hircine fixed...actually, I just checked out the TESNexus page. That fix is out-dated if MMM 3.7b3 already contains an optional module for Curse of Hircine, and I think it does. After confirming that, get rid of that "fixed" thing. Also, you do not have two versions the Curse of Hircine mod. The second package was a fix for using it with MMM. Install Curse of Hircine, and then make sure you check the support plugin in the MMM 3.7b3 package. Also, when you moved your packages below last, the order should not have changed. BAIN adds new packages above last, wherever it is in your package list. The least confusing configuration is to have it at position 0, so that newly added packages are placed at the top of your BAIN package list. That way, you will not have to hunt archives down in your list after adding them to the BAIN Installers folder.
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latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Sat May 28, 2011 9:34 pm

Sorry, FranSeducer tell's me I need Fran's Optional Creatures, I think that's listed as Fra.esp for the BSA file, but Wrye flags it Red...
As for the yellow, I just thought it odd that they turned Green when I moved them... as soon as I moved one package they all returned to Yellow.
I didn't Put Diverse WaterLife anywhere, it's a green box with no check mark, witch would mean it's already installed, I'm not sure if it was installed previously and failed to uninstall or was part of the Mart's package, and should I reinstall it?
*Appears I missing a few packages.
Sorry for wasteing your time...
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john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

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