A Few Problems

Post » Sat May 28, 2011 8:53 pm

Ok, the Goggle Eyes, (I've become Vampire and eyes went wonky) and Crash on exit (I Do have Fast Exit installed)are pretty obvious (I'd suspect)
I was doing my investigation (Missing Painting) in Castle Chorrol, and notice the Chandeliers on the ceiling with the WTF's in the middle, I can jump up to them, but can't figure a way to "select" them (for Ref Scope) :shrug:

I've also got a Companion that started acting like a Fish?? any thoughts, much appreciated...
Spoiler


Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  VASE - core.esm07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm0A  CM Partners.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.4]0C  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  Fran Armor Add-on.esp16  Fran_Lv30Item_Maltz.esp17  FranOBSEConfig.esp  [Version 0.5]18  Ayleid Loot EXtension.esp++  Item interchange - Extraction.esp  [Version 0.78]19  P1DseeYouSleep.esp1A  Map Marker Overhaul.esp  [Version 3.4]1B  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]1C  Landmarks, w Wells.esp  [Version 1.11]++  MaleBodyReplacerV4.esp1D  Lich King's Helm v1_0.esp1E  New Frostmourne Sword by Jojjo v1_0.esp++  RustyItems.esp1F  Cobl Glue.esp  [Version 1.72]20  Cobl Si.esp  [Version 1.63]21  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]22  Bob's Armory Oblivion.esp23  FCOM_BobsArmory.esp  [Version 0.9.9]24  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]25  Oblivion WarCry EV.esp26  FCOM_WarCry.esp  [Version 0.9.9MB3]27  FCOM_WarCryNoSpawn.esp  [Version 0.9.9]28  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]29  ArmamentariumArtifacts.esp  [Version 1.35]2A  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]2B  FCOM_RealSwords.esp  [Version 0.9.9]2C  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]2D  CurseOfHircine.esp2E  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]2F  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]30  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Curse of Hircine.esp  [Version 3.7b1]33  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]34  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]35  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]36  MMM - Playable Undead Armors.esp++  MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]37  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]++  EVE_StockEquipmentReplacer4FCOM.esp38  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]39  Knights.esp3A  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp3B  Mighty Umbra.esp3C  Ungarion1TheWelkyndSword.esp  [Version 1.4]3D  Blood&Mud.esp3E  Lost Paladins of the Divines.esp3F  The Mystery of the Dulan cult.esp40  MannimarcoComplete.esp41  MannimarcoRevisited.esp42  MannimarcoRevisitedOOO.esp  [Version 0.1]43  MannimarcoWardrobeChest.esp44  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_MightyUmbra.esp  [Version 0.9.9]45  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]46  FCOM_DulanCult.esp  [Version 0.9.9]47  Gah Falquan Umarile.esp48  mythsandlegends.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]49  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]4A  EVE_ShiveringIslesEasterEggs.esp4B  P1DkeyChain.esp  [Version 5.00]4C  RefScope.esp  [Version 1.3.0]++  cidnothumpMMversion.esp4D  SupremeMagicka.esp  [Version 0.90]4E  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]4F  Enchant Arrows Spells.esp++  Francesco's Slower skills x1.5.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]50  IDKRRR_C_race.esp51  IDKRRR_C_race_closed_mouth_version.esp52  CM Partners.esp53  CM Partners Special NPCs.esp54  CM Partners NPC.esp55  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]++  Francesco's day lenght rescale 1-16.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]56  Cobl Silent Equip Misc.esp  [Version 01]57  Bashed Patch, 0.esp58  Oblivion Graphics Extender Support.esp  [Version 0.2]59  Streamline 3.1.esp
*spoiler
User avatar
Saul C
 
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Post » Sat May 28, 2011 1:35 pm

Try http://www.tesnexus.com/downloads/file.php?id=16704 on the meshes.

The eye issue indicates that you are using mods that use different eye meshes. Even if it is a quest mod or a non-cosmetic mod, if it uses one eye mesh and our cosmetic mods uses a different eye mesh, you need a compatibility patch or you have to drop the mod (or look at crazy eyes all the time.

Does IDKRRR_C_race.esp affect the vanilla races? If it does, it might be conflicting with COBL Races; however, I thought it still uses the vanilla eye mesh. You might be able to figure out which mod bash had trouble importing eyes from by looking at your bashed patch's readme. (Right-click on the bashed patch -> Files...(I think))
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Big Homie
 
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Post » Sat May 28, 2011 8:44 am

I had the WTF signs on the chian hanging the chandlieers in the hallway of Chorroll castle, I installed Form Finder im my fata folder, ticked it active in Wrye Bash, fired up Oblivion, loaded a save with the bad meshes vivible in the Save,... and. ?? they weren't bad now ??, I did manage to get some data on a Ring that's been plaguing me, (looked like the Kjiiti ring, but was identified as i, and I couldn't get rid of it,(probably still can't))
For some reason I suspect Roberts Male was affecting my eyes, (will try shutting down a few) I'm pretty sure the Coreen eyes are exclusive, I have a Coreen Dark Elev with Silver Glow eyes, until she contracted Vampirisim.
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Yonah
 
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Post » Sat May 28, 2011 8:22 pm

Robert's Male does not change eyes. Do you have the idkrrr mod tagged in the race records section of Bash? If you do, then Robert's mod should have nothing to do with your problem.
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Ana
 
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Post » Sat May 28, 2011 8:55 pm

I've become Vampire and eyes went wonky

If your character is from custom race and said race uses custom eye meshes, it can happen. Because vampire eyes usually use vanilla eye meshes unless edited, and most of custom eye meshes use different UV mapping.
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Amber Hubbard
 
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Post » Sat May 28, 2011 7:45 am

Try to merge all of your cosmetic mods together. That may eliminate the conflict.
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Far'ed K.G.h.m
 
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Post » Sat May 28, 2011 7:57 pm

I really don't have much loaded in the way of Cosmetics, (that's pretty much why), had this before but I had the Robert-add a Race, guess that's why I was thinking that Mod.
Tried shuting down any I could think of, with no effect (1 @a time,Roberts, Cobl Race anything, Armamentarium- Eve, Partners) ...
I would have no idea about editing mods.... Corean does come with a Vampire eye mesh...
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mike
 
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Post » Sat May 28, 2011 7:56 am

Does IDKRRR_C_race.esp affect the vanilla races? If it does, it might be conflicting with COBL Races; however, I thought it still uses the vanilla eye mesh. You might be able to figure out which mod bash had trouble importing eyes from by looking at your bashed patch's readme. (Right-click on the bashed patch -> Files...(I think))


Corean (IDKRRR_C) does not affect vanilla races. It's just the template for the Corean race, and for other races spawned off it (Chocolate Elves, etc). Of course, if it somehow became a master for one of your files...if you want to find out for sure, uncheck IDKRRR etc in your Bashed Patch, run it, and load up your game to see if your eyes are different.

I'd suggest using Wrye Bash to copy your character into a mod (just create a small template mod for that purpose), and view it in the CS to check the eyes.
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scorpion972
 
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Post » Sat May 28, 2011 4:06 pm

This seems to be a similar problem to one that I experienced with VH Bloodlines. When an NPC contracts vampirism, the eyes go googly. I can't find anything that tells me where the eye meshes textures get picked up from when vampirism is active. So although I have created various patches that resolve all other eyes (including those for vampire races), I can't find what to change for a normal race contracting vampirism.

Does anyone know?
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Sammi Jones
 
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Post » Sat May 28, 2011 5:27 am

Googly eyes (which is basically the textures not mapping to the mesh) occurs when using mods that use different eye meshes. Some mod is trying to use the vanilla eye mesh, but the paths for the eyes (or the meshes themselves) have been replaced with paths to the other eye mesh. Check out which mods are affecting vampires with TES4View/Edit. Hopefully, you can come up with the list of plugins you need to investigate. Remember to rebuild the bashed patch after each change to make sure the bashed patch is not retaining the bad data.
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Rodney C
 
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Post » Sat May 28, 2011 7:39 am

If I shut it down, I become invisible...
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Manny(BAKE)
 
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Post » Sat May 28, 2011 12:24 pm

Check out which mods are affecting vampires with TES4View/Edit. Hopefully, you can come up with the list of plugins you need to investigate.

I know it is VHBloodlines, but the mod has no vampirism refrences that I can find - so I can't work out where the infected NPC is getting the mesh from. Looked in the OB meshes BSA and could not find where the vampire eyes are defined. Guess I am too stupid to work it out :)
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Matt Fletcher
 
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Post » Sat May 28, 2011 2:43 pm

VHB has a that vampire quest though. Does VHB add its own races?
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christelle047
 
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Post » Sat May 28, 2011 8:00 pm

Ok, why can't I edit my last post??, From what I can see in Tes4Edit, pretty much just COBL, there's a reverence to Manniarco as well, but that's a recent addition, I had these eyes from Way back,(100 saves from now)

I also mannaged to get one my CM Partners addicteded to something, started out thinking she was a fish, (flopping around on the ground) now she kinda floats around and just falls over, still talks normal, but really not worth much unless I can get her into a Rehab center or something...

I was getting Clean exits for awhile (that was nice), now I get a flash of the dektop, before the scren goes black... ctl-alt-del

I'll try cutting back to the Basic factory install with just Corean, until I can find where my eyes lose it...
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Krystina Proietti
 
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Post » Sat May 28, 2011 1:09 pm

Does VHB add its own custom race? Where is Shikishima when you need him....
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Cash n Class
 
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Joined: Wed Jun 28, 2006 10:01 am

Post » Sat May 28, 2011 6:25 am

Well, with just Oblivion.Esm, Korean, Knights and SI loaded in Wrye, I've still got Google Eyes, not sure that tells me anything unless I unload all the meshes in my Data folder...
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Naughty not Nice
 
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Post » Sat May 28, 2011 5:22 am

Does VHB add its own custom race? Where is Shikishima when you need him....

No it doesn't - I guess I should create a new post to avoid confusion - my first post here was because I thought it was related - sorry for the intrusion.
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Hope Greenhaw
 
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Post » Sat May 28, 2011 7:41 am

Not a problem here, but as far as avoiding Confusion, your way late for that, I was confused long before the first post...
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Ronald
 
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Post » Sat May 28, 2011 7:49 am

http://www.tesnexus.com/downloads/file.php?id=22368
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Phoenix Draven
 
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Post » Sat May 28, 2011 5:06 am

You guy's just Totally Amaze me, I just upgraded to 280 a couple days ago, a week or two befors that, I manageged to get one of the bugged 279's that slipped out, had to do that one again the next day..., This game is ,what 5 years old??, and to see this much activity & devotation still going, just blows me away...

* (didn't fix the Eyes...)
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Eliza Potter
 
Posts: 3481
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Post » Sat May 28, 2011 5:13 am

Well....at least you have a faster bashed patch now. :D Oh, yeah! Total dedication over here!! ^__^ Back on topic: Would you mind posting your load order with Wrye Bash again?
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WYatt REed
 
Posts: 3409
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Post » Sat May 28, 2011 12:47 pm

Yeah, it must've shaved minutes off building patches... :celebration:
I just went over your Patch guides,(you've been Busy), but I'm not having a whole lot of luck at the moment, my misnomer rings are back along with a few new meshes (hilt of my sword,... Maybe that was one of them rings on 2nd thought), nasty CTD...
It's not hard to get lost in these threads, This Forum is BUSY tonight.... Anywho...
Spoiler

Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  VASE - core.esm07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm0A  CM Partners.esm0B  Unofficial Oblivion Patch.esp  [Version 3.2.4]0C  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0D  Oblivion Citadel Door Fix.esp0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  Fran Armor Add-on.esp16  Fran_Lv30Item_Maltz.esp17  FranOBSEConfig.esp  [Version 0.5]18  Ayleid Loot EXtension.esp++  Item interchange - Extraction.esp  [Version 0.78]19  P1DseeYouSleep.esp1A  Map Marker Overhaul.esp  [Version 3.4]1B  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]1C  Landmarks, w Wells.esp  [Version 1.11]++  MaleBodyReplacerV4.esp1D  Lich King's Helm v1_0.esp1E  New Frostmourne Sword by Jojjo v1_0.esp++  RustyItems.esp1F  Cobl Glue.esp  [Version 1.72]20  Cobl Si.esp  [Version 1.63]21  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]22  Bob's Armory Oblivion.esp23  FCOM_BobsArmory.esp  [Version 0.9.9]24  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]25  Oblivion WarCry EV.esp26  FCOM_WarCry.esp  [Version 0.9.9MB3]27  FCOM_WarCryNoSpawn.esp  [Version 0.9.9]28  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]29  ArmamentariumArtifacts.esp  [Version 1.35]2A  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]2B  FCOM_RealSwords.esp  [Version 0.9.9]2C  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]2D  CurseOfHircine.esp2E  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]2F  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]30  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]31  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]32  Mart's Monster Mod - Curse of Hircine.esp  [Version 3.7b1]33  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]34  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]35  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]36  MMM - Playable Undead Armors.esp++  MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]37  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]++  EVE_StockEquipmentReplacer4FCOM.esp38  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]39  Knights.esp3A  Knights - Unofficial Patch.esp  [Version 1.0.9]++  EVE_KnightsoftheNine.esp3B  Mighty Umbra.esp3C  Ungarion1TheWelkyndSword.esp  [Version 1.4]3D  Blood&Mud.esp3E  Lost Paladins of the Divines.esp3F  The Mystery of the Dulan cult.esp40  MannimarcoComplete.esp41  MannimarcoRevisited.esp42  MannimarcoRevisitedOOO.esp  [Version 0.1]43  MannimarcoWardrobeChest.esp44  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_MightyUmbra.esp  [Version 0.9.9]45  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]46  FCOM_DulanCult.esp  [Version 0.9.9]47  Gah Falquan Umarile.esp48  mythsandlegends.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]49  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]4A  EVE_ShiveringIslesEasterEggs.esp4B  P1DkeyChain.esp  [Version 5.00]**  Salmo the Baker, Cobl.esp  [Version 3.08]4C  RefScope.esp  [Version 1.3.0]++  cidnothumpMMversion.esp4D  SupremeMagicka.esp  [Version 0.90]4E  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]4F  Enchant Arrows Spells.esp++  Francesco's Slower skills x1.5.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]50  IDKRRR_C_race.esp51  IDKRRR_C_race_closed_mouth_version.esp52  CM Partners.esp53  CM Partners Special NPCs.esp54  CM Partners NPC.esp55  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]++  Francesco's day lenght rescale 1-16.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]56  Cobl Silent Equip Misc.esp  [Version 01]57  Bashed Patch, 0.esp58  FormID Finder4.esp59  kuerteeActorDetails.esp5A  Oblivion Graphics Extender Support.esp  [Version 0.2]5B  Streamline 3.1.esp

*(added spoiler tag)
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Ells
 
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Joined: Thu Aug 10, 2006 9:03 pm

Post » Sat May 28, 2011 9:19 pm

Wait...I thought you figured out which mods were affecting those meshes/objects.
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Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Sat May 28, 2011 3:12 pm

Well, for the CTD, I went into Lipsand Tarn and equipped my Light Of Dawn??(Holly Sword) to kill vampires.... , (finally got a text flash about burning my hands and not able to use it) so, I just won't try that...
The rings are from Supreme Magic, I had them gone for a bit but their back, tried reinstall SM but nogo... **(just found This, http://www.gamesas.com/index.php?/topic/1063032-relz-supreme-magicka-v089-beta-090-thread-26/page__view__findpost__p__15480693 will have to check it out)...

The Missing mesh on my sword handle was the Ref Scope ring...
The meshes in Chorrol's hallway, I believe I run Tes4LOD and they vanaihed..

No clues on my Retarded partner yet...
Still need ctl-alt-del to quit... :shrug:
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Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Sat May 28, 2011 6:28 am

It sounds like you have a show rings tweak active somewhere....
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Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

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