Few question about some mods

Post » Fri May 27, 2011 11:53 pm

Hi all,

First question :

I'm playing with 1024*768 resolution but my map (the one in the right-down corner) is too little and it seems useless to me cause I'm not able to discern anything on it. How can I improve usefulness of my map? Is there a Mod for this?



Second question:
I have downloaded Morrowind Enhanced (besided Linora's Levelling), how can I set an optimized difficulty to the game? I won't be soon a demi-god, I want a balanced experience till the end of the game. Every good suggestion is well accepted (apart from MEnhanced too)


Third question:
MCA (Morrowind Comes Alive), is it bug free? Does it add TOO much npc? Does it unbalance somehow game experience/difficulty?

Fourth question:
Expanded Cities: I didn't download any of the city expansion mod. I have experienced (years ago) all of those mod and I thought they were amazing.
My "fear" is that these mods could have some bugs or could affect game balance (the old same difficulty balancement issue).
Last but not the least, I would know how much these mod increase game lenght (and how much base game lenght is)
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sw1ss
 
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Post » Fri May 27, 2011 10:10 pm

Hi all,

First question :

I'm playing with 1024*768 resolution but my map (the one in the right-down corner) is too little and it seems useless to me cause I'm not able to discern anything on it. How can I improve usefulness of my map? Is there a Mod for this?


Open your inventory menu, and click on the box in the top right of the map. Change it to local if you want, you'll have a bigger map that you can resize then.


Third question:
MCA (Morrowind Comes Alive), is it bug free? Does it add TOO much npc? Does it unbalance somehow game experience/difficulty?

It's completely bug free, and the random NPC's are great, but in my opinion the random NPC's that may attack you (Thieves, footpads etc) are a bit too hard to kill at lower levels, there's a particularly annoying one in the cave outside Seyda Neen that all my level 1's have to go through. I keep it on myself, as it's worth it, and I'm too lazy to fix it. be sure to pm me if you find a good fix ;)

Fourth question:
Expanded Cities: I didn't download any of the city expansion mod. I have experienced (years ago) all of those mod and I thought they were amazing.
My "fear" is that these mods could have some bugs or could affect game balance (the old same difficulty balancement issue).

Do you mean the likes of "New Gnaar Mok"? Or "Balmora Expanded"? If so, they mostly work fine (I can't test every single one, ofc), and all they do is make each town look a little bit more alive with more buildings, and a better design.

Last but not the least, I would know how much these mod increase game lenght (and how much base game lenght is)

This is Morrowind. Morrowind goes on forever. It'll take you a good few months to get to the "end" of the game with completing each main quest and getting to the top of each faction, but that is definatly not the end. There's a whole bunch of stuff to do. Exploration is one of my favourite parts. Collecting rare items is awesome, and finding easter eggs is always fun. Any balancing mods will make it take a while longer to do quests, of course, because you'll have to spend more time leveling. I don't know the mods you're using, so I can't comment on them.

Tips:

1. Waste your money. Having no money at the low levels is so much more immersive than normal. You'l be struggling to survive and bribe people, and you'll feel more for your character.

2. NEVER ask for tips on how to build your character, what to do first etc. being a lost noob fighting within an inch of your life is the best thing anyppne ever does.

3. Take your time. Enjoy the scenery. Loot some random caves. Get to know the people.

4. Play vanilla. You don't need a bunch of mods to enjoy the game. You'll fall in love with the complex main story in Morrowind, so don't steer away from it. Use graphical mods like MGE or retextures if you like, but don't detract too much from the main game.

Welcome back to Morrowind :D
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Peter P Canning
 
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Post » Fri May 27, 2011 6:19 pm

Open your inventory menu, and click on the box in the top right of the map. Change it to local if you want, you'll have a bigger map that you can resize then.

A map to use only in the inventory menu... I will adapt myself to that :)



It's completely bug free, and the random NPC's are great, but in my op[inion the random NPC's that may attack you (Thieves, footpads etc) are a bit too hard to kill at lower levels, there's a particularly annoying one in the cave outside Seyda Neen that all my level 1's have to go through. I keep it on myself, as it's worth it, and I'm too lazy to fix it. be sure to pm me if you find a good fix ;)

mmm So, I must pay attention. good :) Does It add any quest or miniquest?


Do you mean the likes of "New Gnaar Mok"? Or "Balmora Expanded"? If so, they mostly work fine (I can't test every single one, ofc), and all they do is make each town look a little bit more alive with more buildings, and a better design.


I am very doubtful about installing these mods. I will never end this game this way :P (I know, you will answer "Morrowind doesn't have a real end", but I have other RPG to play :P)


Any balancing mods will make it take a while longer to do quests, of course, because you'll have to spend more time leveling. I don't know the mods you're using, so I can't comment on them.

This is a REAL problem. I have noticed (on the net) that Morrowind is unbalanced cause makes the Pg become a Semi-god quite early. I have Morrowind Enhanced but I don't know how to set it in a way it will be balanced all game long



4. Play vanilla. You don't need a bunch of mods to enjoy the game. You'll fall in love with the complex main story in Morrowind, so don't steer away from it. Use graphical mods like MGE or retextures if you like, but don't detract too much from the main game.

Indeed I don't have installed any quest-related-mod. I want to play Morrowind as it is, adding good textures, more reality to the game and balancing the difficulty
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Hearts
 
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Post » Fri May 27, 2011 8:10 pm

these are my mods :

GameFile0=Better Heads Bloodmoon addon.esm
GameFile1=Better Heads Tribunal addon.esm
GameFile2=Better Heads.esm
GameFile3=Bloodmoon.esm
GameFile4=Morrowind Patch v1.6.5-BETA.esm
GameFile5=Morrowind.esm
GameFile6=Tribunal.esm
GameFile7=abotWhereAreAllBirdsGoing.esp
GameFile8=Animated Morrowind 1.0.esp
GameFile9=Authentic Signs IT 1.1.esp
GameFile10=Better Bodies.esp
GameFile11=BetterBooks_AlchFormfix.esp
GameFile12=BetterClothesForTB.esp
GameFile13=Bloodmoon ITP - Versione Finale.esp
GameFile14=Book Jackets - Bloodmoon.esp
GameFile15=Book Jackets - Morrowind.esp
GameFile16=Book Jackets - Tribunal.esp
GameFile17=Fire_Hurt_All.esp
GameFile18=GCD v1.08 with Startscript, fixed [Galsiah].esp
GameFile19=Morrowind ITP - Versione Finale.esp
GameFile20=MWE_Base.esp
GameFile21=RealSignposts.esp
GameFile22=Tribunal ITP - Versione Finale.esp
GameFile23=Wilderness Sounds T & B.esp
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Josh Lozier
 
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Joined: Tue Nov 27, 2007 5:20 pm

Post » Sat May 28, 2011 3:12 am

I generally don't bother much with the map on the hud except for getting oriented with direction, generally if I actually need to look at a map, I go with the map in the main menu.

I can't comment on your second question as I don't use Morrowind enhanced.

As to Morrowind Comes Alive, my main complaints with it have already been stated, some of the new NPCs that attack you are quite difficult for low level characters, also, it seems to occassionally allow them to spawn in towns as well, which kind of annoys me as outside of quests which require you to kill someone who is inside a town, I generally regard them as places that should be relatively safe. Nonetheless, I'd recommend it.

About mods that expand locations, I think it depends a lot on which ones you get, usually, they probably won't have much of an impact on game balance, seeing as they don't alter game mechanics and if they do add any new items, these usually aren't the main focus of them. I think the main problems you could get with that kind of mods are, for one thing, conflicts, since these mods need to add new objects to towns, if you have other mods that also add things to those towns, this can cause issues, usually ones that result from both mods placing items in the same location. If you get a mod that expands Balmora, for example, and also download a mod that adds a new building to the Balmora area, and the latter mod happens to place the building in a location occupied by something from the Balmora expansion mod, you might get things like one building stuck inside another, or if one or more of the mods involved makes changes to the landscape, you might see buildings with their doors blocked by pieces of the landscape, gaps in the landscape that allow you to see the void and water beneath, and other such unpleasantness. Also, these mods could potentially result in performance issues, Morrowind is not the most optimized game ever made (Which is, of course, a huge understatement.) and if there are a lot of objects on screen, it can perform poorly on less powerful systems, especially if you have lots of graphics mods installed, mods like this can dramatically increase the amount of objects rendered on screen at one time due to adding buildings and other such things to towns, which may potentially make the game run poorly. This doesn't mean you shouldn't use them, of course, just that these things should be taken into account. If you are going to use such a mod, it would be best to be careful about using other mods that add things to the locations it alters.

This is a REAL problem. I have noticed (on the net) that Morrowind is unbalanced cause makes the Pg become a Semi-god quite early. I have Morrowind Enhanced but I don't know how to set it in a way it will be balanced all game long


The general idea with balancing mods, at least one of them, is to make it harder for the player character to become over powered, which is indeed a problem you encounter in Morrowind. At the start, the game can actually be fairly difficult as you're character isn't very powerful, you'll probably die a lot if you're not careful where you go, and will be missing a lot in combat, but at later levels, most enemies will become very easy. I doubt it's really possible to completely avoid that problem without adding in enemies that are challenging even at really high levels, but with the proper balancing mods, you should be able to make that happen much later.
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Adrian Morales
 
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Post » Sat May 28, 2011 6:33 am



About mods that expand locations, I think it depends a lot on which ones you get, usually, they probably won't have much of an impact on game balance, seeing as they don't alter game mechanics and if they do add any new items, these usually aren't the main focus of them. I think the main problems you could get with that kind of mods are, for one thing, conflicts, since these mods need to add new objects to towns, if you have other mods that also add things to those towns, this can cause issues, usually ones that result from both mods placing items in the same location. If you get a mod that expands Balmora, for example, and also download a mod that adds a new building to the Balmora area, and the latter mod happens to place the building in a location occupied by something from the Balmora expansion mod, you might get things like one building stuck inside another, or if one or more of the mods involved makes changes to the landscape, you might see buildings with their doors blocked by pieces of the landscape, gaps in the landscape that allow you to see the void and water beneath, and other such unpleasantness. Also, these mods could potentially result in performance issues, Morrowind is not the most optimized game ever made (Which is, of course, a huge understatement.) and if there are a lot of objects on screen, it can perform poorly on less powerful systems, especially if you have lots of graphics mods installed, mods like this can dramatically increase the amount of objects rendered on screen at one time due to adding buildings and other such things to towns, which may potentially make the game run poorly. This doesn't mean you shouldn't use them, of course, just that these things should be taken into account. If you are going to use such a mod, it would be best to be careful about using other mods that add things to the locations it alters.


My list of mods is in a previous post. I didn't add other city/building/houses/merchant mods. I have only installed graphic packs and gameplay mods (other than Morrowind comes Alive and Animated Morrowind).
I would add Balmora/Vivec expansion but I realize (and I remember too) that Balmora expanded has some problems cause it isn't well merged. Do you know other city expansion pack?
I have also noticed GS-Tamriel Community Tribute, that seems quite interesting. What do you think about that?



The general idea with balancing mods, at least one of them, is to make it harder for the player character to become over powered, which is indeed a problem you encounter in Morrowind. At the start, the game can actually be fairly difficult as you're character isn't very powerful, you'll probably die a lot if you're not careful where you go, and will be missing a lot in combat, but at later levels, most enemies will become very easy. I doubt it's really possible to completely avoid that problem without adding in enemies that are challenging even at really high levels, but with the proper balancing mods, you should be able to make that happen much later.


The problem here is exactly to find out a mod to balance the game. What about if I would increase difficulty level in Morrowind Options? What will it causes?
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Sara Lee
 
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