A few questions about the GECK

Post » Thu Dec 02, 2010 8:32 am

Forgive me if this stuff has been covered before but I'm posting/searching from the library and I'm timed. Makes it all much harder than at home.

I've been doing a few changes and stuff to my own game for personal uses but I've run into a few snags that I just can't figure out myself.
1: I've set a few projectiles to have a slight chance or no chance of producing a tracer. The ones with slight chances work, sometimes there isn't and some times there is a tracer. but the ones with no chance (0.0) actually have a tracer every shot. What gives?
2: I'd like to make some new muzzle flashes, how do I do this?
3: Does anyone know the relationship of projectile speed value to something like feet per second? I may have to come up with this like I did with the rate of fire.
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Ysabelle
 
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Post » Thu Dec 02, 2010 10:24 am

All new territory.

1. a value of 0 may be the default for 'all'.
2. You need to make new 'meshes' or 'NIF' files. This is not done in the GECK.
3. No, but you could probably look at the existing guns to get a good idea. I am not sure how detailed the game engine is in this regard. And I think you can only fire a gun as fast as the animation tied to it will alow. So you would have to be able to change the animations to change fire speeds.
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Strawberry
 
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Post » Thu Dec 02, 2010 1:41 am

All new territory.

1. a value of 0 may be the default for 'all'.
2. You need to make new 'meshes' or 'NIF' files. This is not done in the GECK.
3. No, but you could probably look at the existing guns to get a good idea. I am not sure how detailed the game engine is in this regard. And I think you can only fire a gun as fast as the animation tied to it will alow. So you would have to be able to change the animations to change fire speeds.

1. I hadn't thought of that. Thanks.
2. I was aware of this, but was hoping to find a tutorial or something covering it. I assume the process would be similar to making scope graphics? Another thing I'd like to do.
3. I'm not talking about firing speed, but the speed the projectile travels through the game world.

Thanks!
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darnell waddington
 
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Post » Thu Dec 02, 2010 4:48 am

2. There probably are tutorials for 3D programs. Check the tutorials at the top of the forum.
3. The projectile object has the bullet speed. Check the existing projectile missles for guidance on how they work.
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Guinevere Wood
 
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Post » Thu Dec 02, 2010 12:25 am

I'm aware that there are other projectiles I could base my new ones on, but it still doesn't bring me any closer to finding out what these values are compared to real life values.
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Brooke Turner
 
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